Jump to content

Search the Community

Showing results for tags 'options'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 7 results

  1. Reverse Decomposition, or Composition if you will. Essentially add an option for zombies to get stronger over time. 3 options ideally. Time increases: Speed, up to runners. Strength, up to superhuman. Or both, up to death incarnates. We already have an option to stop decay, so why not have an ever increasing threat. And on that note, a modifier to determine how long until 'max' decomp (Or comp) effects are reached? Like 1 week, 1 month, 6 months, 8 months, 1 year, etc. I'm doing something similar in sandbox and it's pretty fun. I'm using the respawn to (If I did it right) start with no zombies and by day 100 I should have Class 4 populations of zombies!
  2. I suggest adding a [Advanced] checkbox somewhere in sandbox menus. If checked it would allow setting certain things not by presets (High, Very High etc.) but by numbers ex. Very High spawn rate is 4.0, such option would allow a player to set it to anything they want like 10,0 or 0. It would be a very nice addition to the game for those who want to customize their game to the max without hackish mods.
  3. I am interested in finding out what customization options most people use. This will be useful for general statistics but also for mod creation.
  4. 1. Cause of death. tell the player what killed them. i was in good health no injuries well fed and on day like 37 and just dropped dead...no reason, no explanation. 2. mapping besides "bread crumbing". 3. better first aid/more info in the health panel. such as splinting, antibiotics, amputation, listing disease status. 4. non over powered vehicles such as wheelchairs, skateboards, scooters, mo-peds? 5. co-op activities (for amputees wheel barrow using a gun while friend pushes?) climbing, co-carry bags or things like furniture 6. perhaps make it so crafting recipes register even when items are in separate equipped inventory bags on your person.
  5. I suggested this on the old forums but wanted to repeat it here... Way back when the pistol and reloading mechanism was a mod, not part of the vanilla game, the "hardcore" reloading style was the only one available. Although realistic, it was rather buggy and definitely not user-friendly, and I definitely support making the "style" of reloading an option in PZ's settings rather than forcing one set style (easy, normal, hardcore) on the player. However, the old mod version of reloading had something that I don't think was included when it was incorporated into the vanilla game version: shotguns had to be "pumped" between shots. If you hadn't tried it, it sounds dreadful and annoying, right? But I recall that once I got used to it, it was such a visceral, cool-feeling concept of shooting, whacking space to rack the shotgun slide, shoot, repeat. It did take getting used to, but it made the shotgun feel more "real" to me than any shotgun in any other game. It also balanced out the power/capacity of the gun (especially compared to the pistol) nicely, IMO. What I'd LOVE to see is this added back in. Not forced, because I'm sure loads of new players would utterly hate it, but with added via a menu option (below "Reloading" in the Options menu?) to let the player choose between: Easy: Shotguns are all semi-auto (as the game is now)Normal/Hardcore: Shotguns must be pumped before each shot (as described above) Keeping this option separate from the pistol reloading would satisfy players (like me) who wanted one but not the other. Ideally, this would only affect the current shotgun in the game ("pump action"), so at some point in the future, either vanilla or via a mod, a new double-barrel shotgun (never needs to be pumped but only holds two shots) could be added for balance and variety. It would also allow for bolt-action rifles to be added to the game at some point too. All that is "future stuff" that doesn't need to be worried about now, yes, but getting the basis of a "cock/rack before each shot" gun mechanism into the game at this point would make such future additions more viable as well as making shotguns more realistic (right now, why ever use a pistol instead of a shotgun?).
  6. Id like some sort of option to turn down the music for the entire game maybe more options people think of.
  7. Pretty much as title said, I like the soundtrack but there is times where I want to play while I'm watching something on the other monitor and the thunder from the soundtrack is blowing out my ear drums. I know this is only in the menu (using "M" when in game) but sometimes it takes me a little longer to plan out my character Muting the whole program from windows is not an option as I do use the sound effects in game, alarms and meta game heli/gunshots are loud enough to be heard while listening to music or whatever. Atm I am in fact muting and unmuting the whole program until game starts but it just seems silly.
×
×
  • Create New...