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EasyPickins

The Indie Stone
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Everything posted by EasyPickins

  1. Can you post the error from console.txt when this happens?
  2. Could this be because you parked the car too close to the double-doors? Constructions and vehicles in front of the doors stop them from opening.
  3. I updated the post to show how to add templates.
  4. You can add the ParkingStallS template to those stalls so vehicles don't go through the fence. Doing so will align the front (or back) of the vehicle with the south edge of the ParkingStall zone. ParkingStall zones should be multiples of 3x5 or 5x3 in size.
  5. For some reason it isn't finding any .lotheader files in your YourMod/media/maps/YourMap/ folder.
  6. I updated Project Zomboid Modding Tools on Steam (Windows only), in case anyone wants to install them from there.
  7. I'm not sure what you mean. Are you calling getContainer():setType() to change the container name?
  8. You see "Project Zomboid Modding Tools" in Steam? I added that a couple years ago but they weren't visible to users. I haven't updated them since then, so you'll need to download this version.
  9. OUTDATED GET UPDATED TOOLS HERE: https://theindiestone.com/forums/index.php?/topic/35239-latest-tilezed-worlded-and-tilesets-april-7-2021/ Tiles Tileset images For Windows TileZed + WorldEd 32-bit TileZed + WorldEd 64-bit Linux TileZed + WorldEd 64-bit This is a fix for the tileset-names search-by-name entry not resizing properly.
  10. The recipe names should be translated already. I tried this with Recipes_EN.txt Recipe_Advanced_Mechanics = "AdVaNcEd MeChAnIcS", Recipe_Intermediate_Mechanics = "InTeRmEdIaTe MeChAnIcS",
  11. OUTDATED: PLEASE GO HERE FOR THE UPDATED POST: https://theindiestone.com/forums/index.php?/topic/23816-latest-tilezed-worlded-and-tilesets-may-17-2018
  12. Build 39.58 Fixed Linux and Mac builds missing the updated physics library. Added better zoom in / zoom out radial-menu icons. Fixed vehicles being thrown when surrounded by many zombies. There might be too much of a slow-down when driving through crowds in multiplayer. Fixed zombie sprite being set to null when creating corpses. This could cause errors when the same zombie was reused later. Adjusted position of Luxury Car wheels. Fixed server throwing endless exceptions when started without a SandboxVars.lua file and a vehicle was running. Add a vertical scrollbar to the Server Toolbox and debug console windows. Added OnRefreshInventoryWindowContainers event that modders can use to hook into ISInventoryPage.refreshBackpacks(). Added ErosionDays sandbox setting. -1 means no erosion. 0 means use the existing ErosionSpeed option. Any other value is the number of days until 100% growth. The maximum value is 36,500 days (100 years).
  13. I think something goes wrong with the physics "interpolation" that causes this. Try setting the PhysicsDelayServer option to zero and reconnecting and see if it fixes it. (Assuming you are running the server.)
  14. I had the same experience on Spiffospace. The dedicated server might have the wrong files, although I compared my Steam version of the server to the client and didn't see any problems. Hosting a game worked fine (no surprise).
  15. Probably you need to teleport that player to a valid location.
  16. It looks like a debug file was left in by mistake making players unkillable and spawning with vehicle-related items. Deleting media/lua/client/debug.lua should fix it.
  17. That's helpful, thanks. The bug happens when a trap explodes.
  18. Was there any error? If the map chunk failed to load for some reason the vehicle wouldn't be loaded either.
  19. The battery charges while the engine is running. Headlights, the lightbar, and radio drain the battery, but the rate of charging is greater than the drain from all of them combined. The biggest drain happens when starting the engine.
  20. Here's TileProperties.txt with all of TurboTuTone's moveables properties. You can't choose the amount of logs from a tree, only "Tree Size". TileProperties.txt
  21. Can you try with this? Unzip into the ProjectZomboid\zombie\ folder. zombie_SandboxOptions.zip
  22. After that it loads map_meta.bin and map_zone.bin. Try deleting those?
  23. Try running the server with -Ddebug JVM option, it should print more debug messages that might give a clue to what the problem is.
  24. It looks like you're missing media\lua\client\OptionScreens\WorldSelect.lua.
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