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SlightlyOff

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Posts posted by SlightlyOff

  1. 913: Weather/storm/fog controls options in Sandbox.

     

    I would love to see some options under the Nature tab in sandbox to allow people more control over the weather. I really enjoy the atmosphere of the special scenario "A Storm is Coming." I'd like to  recreate something like that for multiplayer or just a personalized sandbox game. I like to create personally tweaked sandbox game depending on my mood. Having options in sandbox would let me capture the weather/storms that I loved in "A Storm is Coming" while also allowing me to further customize my game.

  2. Hello. I am hoping at some point in the future that options for the weather will be added to the sandbox options. Do the temperature and rain settings affect the chance of storms, etc?

     

    I love tweaking the sandbox settings to create "themes." Having the ability to really ramp up the amount of storms could fit well into that. Frequent storms as Mother Earth impotently rages against these unholy monstrosities crawling across her skin. Alright, that's a little dramatic, but crazy frequent storms would fit well into the "the world is ending" vibe.

     

    To be honest, I still need to play some with this build so the comment above is coming in blind with the exception of reading the Thursdoids.

     

    Thank you for your time.  Have a good day.

     

    EDIT: So I just started a game under the "A Storm is Coming" scenario. I'm only at day two, but it's been constant snowfall and nighttime brought thunderstorms and dubious lighting forcing me to pay extra attention. I love it so far. Again, I'm only two days into that scenario, but so far this is what I'd love to be able to recreate under a sandbox game. Or server settings.

  3. 5 hours ago, Queen Glory said:

    So are the vehicles not released to the public branch yet? I have been away for some time and I am uncertain whether they are still on IWUMBS or not.

    The separate, independent vehicle dev branch should be moved to IWBUMS this month.  Once that happens, there should only be the two branches of stable (public) and IWBUMS going forward.

  4. 19 hours ago, Damntry said:

     

    I think so too but currently it is what it is. I ended up using a mod that lets you create a cure using hard to get ingredients, since I host for a friend and the lag was making him get hit all the time. In the end it removed some of the thrill though.

    A while ago, I was playing with some friends and one of them has severe attention issues (unable to get medication due to life issues, I think. I didn't pry too deeply.) Well, he would get scratched and bit a lot.

     

    What I did was turn zombification off and increased the zombie strength to max. So along with the added damage,  this will still give you a regular infection which can kill you if you don't medically treat it and eat very well for multiple days. I buffed a few other zombie stats to increase the challenge for us. 

     

    Regardless of reason for the change and whether you choose a cure mod or remove the infection chance, it will be a trade-off. A trade-off that we make to play with friends. I don't see a way to get around it for now unless we can selectively give non-game-breaking buffs to certain players (to compensate for attention issues or lag, etc.) Almost like a shield in SC2 that would block two or three hits and slowly recharge. Actually, that is an awesome idea. As long as it could be used selectively with options to alter number of hits and cool down time.

  5. The nocturnal zombies mod does something similar. Your chosen type of zombies during the day. Right now it's set up to give them a speed boost between midnight and two am. He gives the file name where you can delete this line. You should be able to just change that line more hours. I know it's not a true shift at night and day, but it could whet your appetite as you push for more options in sandbox.

  6. 7 hours ago, TheLeonBM said:

    ...The knockdown reduce must be minimal, cause I'm  a knife user and I'm constantly knocking zeds back pretty consistently, so If it does happen, is not big enough to make a difference...

    Looking for clarification here. Knockdown and knockback are different things. Knockdown where they fall down on the ground crying for an afterlifelong relationship with my boots where knockback is when they stumble back from a hit or push. You said knockdown is minimal because you are getting knockback while panicked. (What was your character's strength?) Just curious for some clarification.

  7. 6 hours ago, Damntry said:

     

     

     

    Quote

     {snip}

    ...you could live with a zombie infection beyond 3 days by overeating. Can anyone confirm this in practice?

    Yes, but you have to keep stuffing your face with food. I did I one time until I just gave up because I was eating all my food. :)

     

    Hmm can't seem to delete that first quote box with my limited mobile skills... Oh well.

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