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About SlightlyOff

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  1. Back in Bleak

    The separate, independent vehicle dev branch should be moved to IWBUMS this month. Once that happens, there should only be the two branches of stable (public) and IWBUMS going forward.
  2. A while ago, I was playing with some friends and one of them has severe attention issues (unable to get medication due to life issues, I think. I didn't pry too deeply.) Well, he would get scratched and bit a lot. What I did was turn zombification off and increased the zombie strength to max. So along with the added damage, this will still give you a regular infection which can kill you if you don't medically treat it and eat very well for multiple days. I buffed a few other zombie stats to increase the challenge for us. Regardless of reason for the change and whether you choose a cure mod or remove the infection chance, it will be a trade-off. A trade-off that we make to play with friends. I don't see a way to get around it for now unless we can selectively give non-game-breaking buffs to certain players (to compensate for attention issues or lag, etc.) Almost like a shield in SC2 that would block two or three hits and slowly recharge. Actually, that is an awesome idea. As long as it could be used selectively with options to alter number of hits and cool down time.
  3. Zombie AI

    The nocturnal zombies mod does something similar. Your chosen type of zombies during the day. Right now it's set up to give them a speed boost between midnight and two am. He gives the file name where you can delete this line. You should be able to just change that line more hours. I know it's not a true shift at night and day, but it could whet your appetite as you push for more options in sandbox.
  4. Lol. I took restless sleeper and sleepyhead for a solo game a long time ago because I figure I'd just sleep more so it was free points. You are right, it sucked. After that game, I have never taken those again. If I can fit it in, I try to grab wakeful now as I'm scarred by the experience of taking both the negative sleeping traits.
  5. Cool. That's what I figured. It might just be a minor effect that doesn't change too much unless you have other mitigating qualities (low strength, exhaustion, low blunt/blade skill...hmm, actually I don't even know if that affects knockdown/back chances.)
  6. Looking for clarification here. Knockdown and knockback are different things. Knockdown where they fall down on the ground crying for an afterlifelong relationship with my boots where knockback is when they stumble back from a hit or push. You said knockdown is minimal because you are getting knockback while panicked. (What was your character's strength?) Just curious for some clarification.
  7. Yes, but you have to keep stuffing your face with food. I did I one time until I just gave up because I was eating all my food. Hmm can't seem to delete that first quote box with my limited mobile skills... Oh well.