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Brefe

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Posts posted by Brefe

  1. 4 hours ago, Damntry said:

     

    I ll do it eventually, but for now know that most of the logic of ranged damage is shared with that of melee.

     

     

     

    About your first point, no idea. In the version of the game I have, superAttack was never implemented.

     

    On your 2º point, thats strange since it should be the opposite. The more damage per hit (in which strengths helps) the better the chance of knockdown.  it occurs to me that you may have played for a long time and acquired the veteran trait?

     

    The only mechanics related to knockdown are:

    - Current hit damage vs wielding minimum weapon damage

    - Weapon stats

    - Charge

    - Panic level

     

    I always play with coward so panic is never at 0 at the time of pushing so thats not the problema I think... 

  2. Great, appreciate all the info, and must give you some curious info in the case that you want to search these things and give us some more valuable data

     

    First: about the melee damage and the 'super Attack' that you mention... In my different runs I experienced something weird, with an axe, being wood cutter/lumberjack, at least 5 times happend to me that my character has a '30 in-game minutes of fury' where it kills every zombie in 1 hit... It feels amazing and never knew what happens

     

    Second, I noticed that with a high strenght character, like 7 or more points, knockdown chance by pushing is very reduced (I posted it sometime). Even with 4 strenght points, less than a normal character, is easy to knockdown a zombie with a single charged push (sometimes 2), but when I reach 7 points, I'm sure that zombies goes down only like the 25% of the time

  3. 10 hours ago, trombonaught said:

    I think that different types of zeds is a confirmed no from the devs. Could look into modding though when the new animation system is in place!

    Really? Wow, that's a surprise...
    Don't think that every single human has stable weight, I mean, the idea was good

  4. On 13/11/2017 at 3:26 AM, Capt_Paradox said:

    Who burns bodies where they cook anyways? We need a pyre that's a bigger object than campfires to burn bodies.

     

    Also, I think mics(voice) should attract zeds like the player yell.

    I don't do it where I cook, but in a huge horde map, like in Survival or A Really CD/DA specially, corpses really slow your fps if you killed like a thousand in a reduced area... And to prevent some game crash or a bite because of low fps, you need to burn them... And it's very tedious

     

    On 13/11/2017 at 12:54 AM, JayM said:

    Gotta agree with the hotkey for the toggle running request!

    Regarding the button to grab corpses, it would be useful however digging graves is much easier than trying to place the bodies on a campfire these days. I seem to misplace as many corpses as i get on the campfire.

    Didn't try the graves, I have 37.14 build yet, but I don't think that you can bury that much zeds in them right?

  5. Food:
    1) Tupperware... In long runs out of home, if you don't want to waste (or don't find) any food, carrying some frying pans or a cooking pot it's heavy on your bags, what about tuppers? could be even more realistic... just throw the food in there, with light weight and the same food

    2) Calories of 'natural' food... without electric power, assuming that you don't have canned food and blah blah blah, the only things you can eat it's food from farming, trapping, etc... but those things hasn't to much calories to keeping you in a stable weight. I don't really think that eating 3 frying pans in a day of potatoes, brocolli, tomatoes, carrots and a hole rabbit it's a bad diet and will lose weight, but happens, feel it unrealistic


    Zombies:
    Crawlers SHOULD NOT being able to bite you while they aren't fully dragging. I reallize that they have an almost instant hit/bite, (happen a few times to say it) doesn't matter, but if they are in the ground in 'stand by', please, they shouldn't bite!

     

    Materials and tools:

    An alternative to the saw and twinkle... Men, in modes like A Really CD/DA, a saw is more difficult to find that an atomic bomb and the cure for the zombification... Don't saying that every knife or sort should make planks... but soooome alternative would be good, the same with twinkle for trapping

    Player:

    1) A sound for the player's yelling... there is metaevents with people yelling, why not for us?... Not just a word coming out from our heads, simply 2 sounds like "hey!/here!" would add some realism

    2) Button to grab corpses from the ground... Killing 800 zombies it's tedious... Grabbing them to a campfire to burn them, even more, but simply a button could make a good time saver
    3) Toggle run with some hotkey would be really usefull too
     

    Thank you, cheers!

  6. 3 hours ago, Trojan_Turps said:

    I always end up getting bite/scratched by crawlers popping straight into an attack. I personally blame my play style because I know that it happens but i continue to do the same stupid things that cause it to happen.  But I do find it really annoying! 

     

    I hit a zombie and it drops straight to the ground without staggering backward. It then jumps into an attack the moment it hits the ground.  Normally this is not a problem because i'm moving backwards with my guard-up (ready to swing) and the attack misses or gets blocked. 

    If when the zombie falls I take a second swing then I get bite/scratched. 

     

    This normally happens when i'm fighting 3 or more zombies and i don't back up after attacking.

     

    I do think that the crawler attack is too fast and it seems to have a really long range. It does seem odd that the most dangerous zombies is a crawler. It could be nice if there was a brief animation added before the attack or just a slight delay from when a zombies hits the ground before it can attack. 

    That's it, they attack almost instantly, finally someone who passed the same... And I play sort of the same playstile, like I've said, just with a pencil (or any 'weapon') equipped, stomps and kicks, I can kill up to 9... But if one of those turn to 'instant bite' mode without any clue plus falling down fast, I get a super fake and frustrating bite... They should have the same delay to bite or even more...

  7. Just now, Legoland99 said:

    Try recording, it doesn't seem like any of us know what is properly happening or why it would be happening. Record it, post it on yt and leave a link and then we can note what's been happening. Specs on your pc ? Might be due to lag, been playing the vehicle version ?

    I don't have internet in my PC to upload, sorry, just vanilla single player gaming, 37.14 build 

     

    The only thing that I can tell you is:

    Notice when you approach the crawler and start turning? For some reason, in the middle of that 'event' he can bite.

    And once, running from 10 zeds or more, I pass running in front of one already dragging and get an INSTANT scratch... I think that crawlers don't have the second of delay to bite, my felling 

     

    Thank you for all your responses guys

  8.  

    6 hours ago, Legoland99 said:

    Well,  crawlers tend to lunge at their victims using their hand and bodyweight to push themselves. I myself have died once because of a bite like that. Just don't use spoons anymore, pressing Space to stomp them is way better. If you wanna kill crawlers, go behind them and press Space several times. Never go front or left/right at them, they, unlike other zombies, can turn around better on each side. So, yeah. Otherwise, I don't think that this is a game problem. 

    I mean that I use the spoon equipped to push 3 zeds, not to hit...  And yeah, I know how to kill them, hit from the back, but this is different, it's a bite gotten from a bad timing programme, nothing else, they should not bite from floor without turning, it's ridiculous 

  9. I can kill up to 9 zombies with a spoon without any problem. Did it thousands of times... I have the pushing+kicking really well studied. But dying due to a zombie that bites you from the mere floor without turning? No, that is not cool... 

     

    If you wanna try it, grab a new player in the first week, turn a zombie into crawler and stay close until the time it should turning... You'll see that he will be able to bite in a so fake way 

  10. I'm not fighting him, suppose that I'm against 5 zombies, you can put down 3 with a single push right? One of them turns into a crawle.

    We have 3 zombies in the ground, 1 should begin to drag... Next, try to push the other 2.

    The thing is, meanwhile the next push, the crawler is able to bite you before knowing that it's a crawler... The moment when goes down and begin to drag should be safe...  But no,  they can bite you before being able to run or hit

  11. For tenth time more or less in a very good run, a f*ucking crawler/dragging zombie bite me without completing it's turning... I mean, it goes down, and when facing up and starts to begin dragging, the sound of a bite appear like from nowhere... It's completely ridiculous, annoying, frustrating and everything you could imagine, it's a bug that must be fixed! I'm veeery upset right now... 

     

    Besides that, always thank you for the awesome game

    PS: playing 37.14 build... It's not reworked in the last version didn't? 

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