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Axex

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  1. Pie
    Axex got a reaction from Larnest in Vlad the Imbiber   
    How are you going to deal with small road obstacles such as road cones and fire hydrants? Realistically a car and push right past a road cone, but they are getting blocked completely in game.
  2. Like
    Axex got a reaction from Zombadger in The Truth Game   
    I didnt mean kid like little kid, I mean like teenage kid.
     
    I eat off the floor even when people are looking.
     
    Do you have something you are super interested in that you want to do but are really bad at?
  3. Like
    Axex got a reaction from Fuji in Room Mechanics   
    You can have some of the same types of rooms have the same room. Like have half the kitchens as kitchen1 and the other half kitchen2. That way you have a diversity of room looks while still keeping your sanity and not having a separate room for each room.
  4. Like
    Axex reacted to EnigmaGrey in In My Garage   
    Considering we went 8 months without an update, one update while Romain deals with his new fatherhood stretching two months shouldn't be that big of a deal, as much as I'd love for some of the more problematic bugs to get hotfixes rather than wait on the IWBUMS -- after all, every day I have to address the concerns of people affected by these issues (hardcore reloading broken, splitscreen moodles overlapping .etc), when often there are fixes in IWBUMS. Yet it's not quite that simple as firing out those fixes when mixed with the new mapping/gui updates, is it?
     
    Not having one low-key Mondoid this iweek wouldn't change that, now would it? Repeating over and over "still working on rotations, fixing bugs, plugging any holes we missed, and actively trying not to get excited and show things off in case you attack me for it" wouldn't change that.
     
    Don't get why Kirrus brings out such a diva in  you, Hicks, but the stress it causes is not appreciated.
     
    Novelty wears off, then it becomes a slog of dealing with anger and betrayal when very obvious, clearly identified issues are left in. That's why we first do a round of internal testing, as is happening with the vehicles right now. e.g. there's a few critical lag issues that are being profiled and addressed right now that would hit everyone that played it.
     
    In many ways, I wish TIS would just push this stuff out there, but I also know it's me and the moderator team that'll deal with the results, if at least a certain degree of quality isn't ensured. A large number of EA buyers don't understand or won't accept this, even if it were hidden behind another branch.
  5. Like
    Axex reacted to trombonaught in In My Garage   
    I agree(ish), but think the two higher speeds should be only one function in the control bindings. Sprinting should be the default for as long as it can be maintained, but quickly reduce to a jogging speed (to keep controls simple).
  6. Like
    Axex reacted to trombonaught in In My Garage   
    Sorry for spamming the thread everyone D:
     
    But I agree, the speed itself isn't the issue. It's maintaining an Olympic 100m dash Sprint for miles.
     
    I realize that sprinting speed does transition to lower speeds over a sustained distance, but the rate of this pre-exhaustion decline needs to be waaay boosted.
     
    Zobie behaviour is different in SP compared to MP. I don't know the technical reasons for it (only that there are reasons) but zombies that are nearby in SP can stop your movement. Being flanked by 2 zeds can kill you. This effect seems only 10% as prevalent in MP, be it public server or local.
  7. Like
    Axex got a reaction from trombonaught in In My Garage   
    I think the speed is close to realistic for a full on sprint, but I know no man or woman that can sprint for miles.
  8. Like
    Axex got a reaction from trombonaught in In My Garage   
    Which indirectly will lead to slower zombies. Which I hope will lead to hordes being more dangerous with bigger numbers. also better combat pls.
     
    Currently I can run around with an axe or baseball bat and fight 40+ zeds at once.
  9. Like
    Axex reacted to Kirrus in In My Garage   
    I thought movement speed's pretty realistic right now, but we'll see, as it becomes nesc. May spread out the map a lil, but it's based on a real-world location, so only somuch can do.
  10. Like
    Axex reacted to trombonaught in In My Garage   
    The upside to this is it gives me more time with my Indestructo-Trombo-Tower-3000-Zed-Proof-SuperFortress. I love my MP base in the GoodOldDayzPvE server, but I imagine vehicles and animations will each require server wipes D:  D:  D:
  11. Like
    Axex reacted to trombonaught in In My Garage   
    Bump on this. People can move CRAZY fast right now, but it is necessary given the size of the map. Hoping for a huge sprint nerf when vehicles hit the game.
  12. Like
    Axex got a reaction from trombonaught in In My Garage   
    Are we going to have a change of player speed when the new anims + vehicles hit?
  13. Like
    Axex got a reaction from Geras in In My Garage   
    Are we going to have a change of player speed when the new anims + vehicles hit?
  14. Like
    Axex reacted to ChatNoir in In My Garage   
    What about jumping on cars? Will we have the following scene in the game?
     
    Nevertheless, good work so far. I love it
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