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AlexHupsch

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Posts posted by AlexHupsch

  1. Everybody wants to talk about realism, but one thing never seems to come up. What happens to food after you eat it? Two words: Poop Moodle.

    PoopMoodle.pngToiletMoodle2.png

    Stages of poop moodle:

     

    1. Kinda gotta go

     

         “Could use a trip to the restroom”

     

    2. Gotta go

     

         “Need to dump out. Get to the restroom.”

     

    3. Getting backed up

     

         “At risk of hurting yourself. Get to a restroom. Now.”

     

    4. Prairie-Dogging/Crowning

     

         “Do you really wanna push this? You know what happens next.”

    Obviously you should be able to evacuate at a toilet. But what do you do when the water shuts off? You could use a bucket and just dump it out somewhere.

     

    In a jam, you can dig a hole to poop in with your hands, a trowel, or a shovel. But be careful, you might need a minute and you'll be exposed.

     

    If you have to poop and you suddenly become panicked, you might just lose control.

     

    This mod would add a new item, Shitty Pants. Carrying this item would have negative effects, and wearing them even more so.

     

    If you crap your pants and have to run around with shitty pants on, you will start to become unhappy, nauseated, and, if the condition goes on too long, you could get and infection.

     

    And of course, not pooping can lead to pain, sickness, and a loss of health.

     

    Here's my argument: besides adding to the realism of survival, it would also add a new challenge to the game that I think could play out quite interestingly. You always die at some point, why not die while trying to poop in the woods? Plus, how funny would it be to have to deal with a character that just shit his/her pants? Probably funny the first couple of times, then you'd start taking the problem a little bit more seriously. Just like you're gonna take this mod idea seriously, once you digest the idea for a little while.

  2. 2 hours ago, Project Eternal Alpha said:

    Add specific more aggresive zombies.

    There should be a small chance for spawning an abnormal, very aggresive zombie which is faster and is able to easly get through a fence for example.

    The whole umbrella category of zombie variation really interests me. I was just about to post two ideas I had on that:

     

    1. I'd love to see more models used, i.e. child and overweight zombies.  Or have body parts be able to come off, like arms and legs.

     

    2. I've also been thinking about sound mods, especially for crying, laughing, and screaming/yelling zombies. I find the idea that reanimated corpses would have weird behavioral tics from randomly firing existing neural pathways super creepy. 

     

    Because...

     

    When it comes to the zombie apocalypse, nothing could be more terrifying than being chased by a bunch of laughing and/or crying child zombies. Or having an overweight corpse barreling at you full speed.

  3. On 6/8/2016 at 2:01 PM, EvaN said:

    Hello everyone !


    I'm having a little issue with this mod, playing with an AZERTY keyboard, each time I want to go up (Z key), my character spams "I don't have a digital clock with me"

     

    I've been searching the files and found the right one to modify in order to change the "clock check" to the W key, but it's a code (it gives Z = 44)...

     

    So, what's the number for the W key ? I've been googling many sites for LUA key codes, but none of them gives Z=44, so I guess it won't work for the W code...

     

    Regards,

    Evan

    Here's your answer, months later.

     

    W=17

     

    http://www.headcannon.com/HCGE/Docs/KeyTable.html

  4. 3 hours ago, trombonaught said:

    This is already in the game actually! The "decay" option in sandbox (enabled by default) causes speed and toughness (and maybe strength?) to decline after a zed spawns.

    So do sprinters become fast shamblers over time? 

    3 hours ago, trombonaught said:

    Additionally when a zed spawns, they come in at a random default base stat level (within a range defined by your advanced zombie settings). What I'd love to see is an option to remove the random spawn stats; I want all of my zeds at max average stats when they spawn and to decline from there.

    That would be pretty cool. Who doesn't like a real challenge?

  5. I'm really loving these mods. Especially like Survivors Die Off and Dynamic Zombies.

     

    I have a mod idea for you that is similar to aspects of both. The concept is that fresh zombies would be faster than long dead ones by virtue of the fact that their bodies haven't begun to decay significantly. So like Die Off there would be a change over time, but, like Dynamic Zombies, there should be variation between zombies as well. So say it's 6 months later and your fellow survivor just died from the infection, they would be a sprinter while the majority of the zombies in the world will be 6 months old and have rotted and slowed down more.

     

    Throwing this idea at you in case you feel like trying your hand at it. Don't know how easy it would be to do that, and I'm guessing you probably looked into the running zombies for your Dynamic mod, but still...

     

    Again, your mods rock and I won't be playing without them anytime soon.

  6. I've had this little top 3 list in my head for a little while now and wanted to throw it at the modding community. These are the 3 mods that I think would improve the gameplay the most (in no particular order):

     

    1. Horses: A big problem with getting around in PZ is the travel time on foot. If your going from Muldraugh to West Point, duuuuude, such a long walk. There have been mods attempting to address the issue, like the various car mods. Hydrocraft added horses to an earlier build, but since then the devs implemented a 3d engine to model the characters. It seems like something that is doable, having mountable horses. It would be fun to herd zombie hordes on horseback. It would be crazy to get swallowed by a horde while riding a horse, too.  Anyway, I hope someone will consider approaching it.

     

         1b. Some kind of modding tools for the PZ3D engine. 'nuf said.

     

    2.  Zombie Mode... Mod: I don't know about the rest of you, but I die so much. So much of the time I spend dying.  And sometimes I find my character has died in an interesting scenario, and I just watch to see where it goes. But what would make that so much more fun, would be if you could control your shambling corpse. I want to be able to go bust in windows and knock down doors, maybe kill another survivor or two with the Survivors Mod (I love that mod). It would also be cool to be able to gather a horde with you as you go, depending on the settings for the zombies in that scenario.

     

    3.  Climbing!!!: I can't believe I almost forgot to mention CLIMBING!!!! Why is it there are ladders that you can't climb? Why can't you climb ropes? We need to be able to do these things! Someone, please! It's the one element missing in having true safehouses. you can take the stairs out, but you can't climb back up to that second floor, all safe and above the reach of the dead. This is the mod that everyone needs.

     

    Like I said, I'm throwing these ideas out there, because I have them and I just hope we'll see mods like them someday. Thanks.

     

     

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