Didn't know of that function. Tested that now, and while it helps for smaller transfers, it's still insufficient for larger amounts. Since nails and ammunition are transferred individually, it becomes a bitch to manage in large quantities without either a slider or number input :/ Considering how important of a part inventory management plays in this game, and that you can't do it while paused, really calls for a streamlined and optimized inventory management user interface. Of course I understand that you're still in alpha, and I'm in no way expecting this any time soon, but it would be nice to have it included some time during the beta stage. Edit: about the shift-click functionality in inventory menu.. The standard (for most games and utilities) is usually that shift click selects all items in the table that is between where you click and the previously selected item. CTRL-click is usually the key combination for the current shift-selection.