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Spiffosbestfriend

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  1. Beyond amazing idea! Inventory in PZ works as is but this would take it into the next level. Sincerely hope devs take it into account! I already spend so much time organizing my inventory and I consider it an engaging part of the survival genre as a whole. It would be great to see this on containers that we loot as well, even going as far as showing a graphic that represents the container itself. imagine opening a cabinet an seeing the objects inside represented as images. cool suggestion
  2. was downloading book mods and thinking about supreme survivors when I got an idea. when npc’s are introduced in the far future, I think The indie stone should consider adding a “lore” stat that will effect how NPCs will react to us and what we can do with them. simply put I think reading books/magazines/newspapers should be incorporated somehow into gameplay with NPCs in the future! thanks
  3. Okay might as well throw this out there cause I think it would be really cool (albeit probably improbable) BUT I think the system I am about to provide might have merit if the team was looking for a way to expand past Kentucky. I have seen a live stream a long time ago where a dev actually said something in the vein of player generated maps expanding the word and well here is my thought. I am picturing a system where player maps would be saved in such a way as to denote that map’s world location. so it would look like this: save map? -yes what country is your map in -USA What state? -Arizona Are you sure you want to create a map in Arizona USA? -yes! ————- okay so that’s the saving of the map, but why would we do that? the idea is that by driving to the edge of the map the player would get a zoomed out view of the world where they could select a destination, and the maps would be selected from a pool of player made maps. Do this and then tie in the multiplayer servers so as you explore the world you can jump in other servers. ——- okay so there is some work that should last you guys another 6 years!! but seriously just had this thought while playing and wanted to share it in case there is some kind of permutation of this idea on a smaller scope that would fit the design goals of the game! thanks for reading.
  4. I had an idea while playing. it would be cool if when multiplayer is done you guys added an examine feature we could use that is linked to a perception stat. basically something that will let me see what items are in a players inventory. I had a thought about how it could be funny to look at a player as an alcoholic and see that he is holdin out on me then proceed to try and steal his booze! thanks for the great game!
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