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Posts
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Posts posted by Хибити\Hibiti [BLR]
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Hello!)
Thank you for your mod. It is intuitive, good and all that.
But what about localization support?)
The mod is simple and straightforward. But I like to see my native language
This is not to mention the more familiar search for items in their native language) -
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[EN]
Hello!
I decided to make more realistic retextures for vanilla machines. I decided to create a mods theme on the forum, maybe someone is more comfortable.
Work is still ongoing!)
[RU]
Всем привет!
Я решил сделать более реалистичные ретекстуры для ванильных машин. Решил создать тему мода на форуме, возможно кому то так удобнее.
Работа все еще продолжается!)
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On 11/17/2018 at 7:32 AM, bobthejob said:
which mods do you have? can you please give me links ? I only know a few mods.
I have installed almost all the mods from Steam Workshop. Sometimes I play with one bunch of mods. Sometimes the other. Today the mods menu is very old, and uncomfortable.
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when will the corpses finally fall to lie with snow? I hope you will work this moment in the future update (the body with the texture of a snow above the texture corpse. To search the body - you need to clear a little snow)
Sorry my english)
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[EN]
Ladies and Gentlemen.
If you want to make your own retextures, here are the templates that remained after my work.Other patterns you gather yourself (graffiti, posters)
Also feel free to make textures narrower if the text in your language is not long (or expand the text). BUT! Do not go beyond)
Who knows. Maybe the developers will add an option to the game, with which we can choose the language of textures)
[RU]
Дамы и Господа.
Если вы хотите сделать свои собственные ретекстуры, вот шаблоны, которые остались после моей работы.Другие шаблоны, вы собирёте сами (граффити, плакаты)
Также не стесняйтесь делать текстуры более узкими, если текст на вашем языке не длинный (или расширяйте текст). НО! Не выходи за рамки)
Кто знает. Может быть, разработчики добавят опцию в игру, с помощью которой мы сможем выбирать язык текстур)
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EN:
Club Lord of the Proboscis Represents: Supplement for mod CLH - RUS Translite (People's Russifier for Project Zomboid).
- Spent a lot of time to completely redraw all readable textures.
- Thank you so much for the help with the "word play", as well as with the explanation in the text packaging and the provision of a test card - VikiDikiRUS (Steam: Matrioshka).
- Thank you for helping with the TruBlueBerry translation.
And thanks to the whole PZ community.
I will always monitor its performance and timely updates.
Download GOG
RU:SpoilerКлуб Лорда Хоботка Представляет: Дополнение для мода CLH - RUS Translite (Народный Руссификатор для Project Zomboid).
- Потрачено много времени, для полной перерисовки всех читаемых текстур.
- Огромнейшое спасибо за помощь с "игрой слов", а также с пояснением в упаковке текстур, и предоставлением тестовой карты - VikiDikiRUS (Steam: Matrioshka).
- Спасибо за помощь с переводом TruBlueBerry.
А также спасибо всему сообществу PZ, всем тем, кто не прошел мимо этого мода на стадии разработки. И всем тем, кто будет его использовать
Как и с другими модами - я буду всегда следить за его работоспособностью, и своевременным обновлением.
- Ayrton Orio, Maris and Nebula
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3 hours ago, ZombieHunter said:
Even though I have no idea what is written, the art it sellf looks great!
Nice job guys.
Thank you)
Thank you all for your support)
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5 hours ago, EnigmaGrey said:
Hm, I think the problem might be not having them packed into the same texturesheets. Unsure of how to accomplish that in the newer tool.
Here, I just unpacked the Tiles2x.pak file then inverted it. I then repacked it. I placed it in my workshop mod, in the directory /texturepacks/ and started the game. In Mods, I enabled the mod then shut the game down. Next time I launched it, it properly overwrote the original texture pack's data:
What program did you pack the textures?
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after I packed them back into .pak format, and in the game they were not visible. As in this post
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I use the same texture names. Or should I not pack them in .pak format?
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1 hour ago, EnigmaGrey said:
Give the textures an identical name and name the texture pack the same name as the vanilla textures. You can make and open texture packs in the mapping tool. Or you can use this:
Put it in a mod.
Enable that mod then restart the application.
It should then just overwrite any identically named texture.
*I've only done this with individual textures (fonts), but I can't imagine it'd be any different for texture packs.
Or you can use this:
what should i use
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2 hours ago, VikiDikiRUS said:
Because the mod has more than 9000 tiles and it'll be impossibly to give each tile a property.
A very very long*
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When is the release?) Will she be in the workshop?
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COOOL! Devs pls add in game!) Rework trailer park!
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CLH - Real Cars
in Mods
Posted · Edited by Хибити\Hibiti [BLR]
Update 1.7