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dannyisdude

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Everything posted by dannyisdude

  1. Spawning fake zombies wouldn't be hard at all. What would be hard is having an entire 'fake' world which resets when you die in the dream. That'd be more than a bit ridiculous.
  2. Whoops, I meant trait points. And you understood me perfectly.
  3. Right now, death has no real consequence. People will kill themselves just to get rid a broken leg. One change that could give people more a reason to not die, is giving people less skill points each time they die. The first character (the one made when creating a world) should have the default amount of 8 skill points. After a player dies, the next character they create in this game should have 6 points. The next after that should have 4 points. Each character should have 2 less points than the one before. This should cap off at -10 skill points. This would give players a very good reason to try to survive whatever is thrown at them and to keep pushing on, rather than just looking for some bleach because they fell off of the second floor.
  4. You need to fill out the Google Form for each death. You should probably only do it for the ones you can recall the best.
  5. Nah. That'd require a dream system. Eh. One of the current sleep event already has you wake up with one or two zombies spawned in your house. I'm saying just have this but with the fake zombies instead of real ones.
  6. I know the devs already have insanity planned. Another symptom of the trait could be having the "zombies in your house" sleep event, where you wake up in the middle of the night with some zombies in your house, happen with the fake zombies. This would reduce the amount of sleep you get if it happened occasionally, as well as possibly screw up sleeping habits because you need to sleep longer. This could be a starting trait (quite a negative one), and maybe it could also develop if you get depressed enough for a very long time. You would gradually begin to notice the fake zombies, and if you aren't prepared, having your friend shoot at you could really make both of you lose trust in each other. Also, certain pills could be used to make the symptoms go away for awhile (24 hours?). In MP, this could make it important for you to make sure your buddy stays on his psych meds, so that he doesn't shoot at you randomly.
  7. I agree. I like it just the way it is now. No need to make it more complex or easier.
  8. Not exactly what you want, but I think that the bags, specifically the hiking bag, big hiking bag, and duffel bag are getting different looks with the new animations.
  9. That's sort of what I'm talking about. You carry around a useless object, like a ball or a Spiffo or something, and your character starts to talk to it. This could provide a happiness boost. However, once you get attached to one object, it should be really hard to get attached to another, so it gives you reason to try to rescue Wilson from the horde that destroyed your home. However I don't think this should happen with object that have function, like weapons or clothes. Getting attached to a weapon or an article of clothing just to have it break or rip would be pretty annoying. Also, being separated from the object should provide a sadness increase. This would give an incentive not to leave Wilson at home while you are out.
  10. Another cool thing could be, having a certain item in your main inventory for a long time could provide a constant happiness boost, and while you have it on you, the character could talk to that occasionally. Some text in different colors (one for volleyball, one for character) could come up. I'M SORRY WILSON!!
  11. Yeah, it didn't work for me either when I did that. Only when I offset it.
  12. It doesn't matter if the sink has been moved, it works either way. You just need to offset the barrel by one tile.
  13. Or you could ignore that entirely. All you would really have to account for is that everyone is playing the vanilla game. If looking at what generally kills people in the game, regardless of play style, all you need to do is have a bunch people play the game a bunch times, and record the deaths.
  14. Well, stats can be fun too, however not so much when the results are already coded into the game. One thing that would be very interesting to look at is the top causes of death on survival. Like starvation vs killed by zombies vs burned alive vs normal infection vs zombification. That would be quite the interesting group study.
  15. Swearing uncontrollable is actually not that common with Tourette's. Generally Tourette's only gives people small, uncontrollable tics. Like making weird noises (rarely yelling), throat clearing, bodily movements, twitches, and many people with Tourette's can suppress their tics at places like school and work. I'm sure if it came down to life and death, they would probably be preoccupied with something else (like killing zombies) and suppression of tics would be extremely easy. It would barely affect survival, unless a facial twitch is somehow going to result in your death.
  16. I understand you not quite believing the 25% chance of infection because, well, it is possible it could have changed or it may just be a number thrown out to trick people into thinking their chances of survival are different from what it actually is. However, I quickly looked at the code the verify, and made an explanation of the the code does. I also learned that the thin/thick skinned traits affect the chance of getting infected, which I did not know. This should save you some testing. http://imgur.com/a/WTmFg
  17. What this could do is make it so sometimes (maybe a bit rarely) in multiplayer, the trait makes it look like someone is shooting at you. On their screen, they maybe just be walking or doing whatever, but on your screen it makes it look like they are shooting you. This would make mentally unstable people be problem for others as they may randomly attack you. Also, the trait could make you see zombies that aren't there. So occasionally, one or two fake zombies spawn for you which instantly disappear when you hit them once. This way other people will see you shoot/swing a weapon at the air, and might think something is wrong with you. This could also be an indicator for people who don't know you are mentally unstable. Another things it could do is make you randomly yell or talk. Rarely, your character will just yell for no reason, attracting nearby zombies. Or, instead, your character could just randomly talk sometimes, which would attract zombies in a smaller area than yelling. This would obviously be a negative trait that could really change up the game.
  18. Shouldn't the average be 4 because the chance of getting infected from a scratch is 25%? (Obviously testing may not be exactly 4.)
  19. dannyisdude

    Hello ladies

    Or maybe I won't know when they are ready because I will be on vacation without internet for the rest of the week, so I won't know if they get released.. Maybe I want to know if there is a chance for the next week because I don't want to get hyped if I can be certain there is no possible way they are going to be done before I am back. :/
  20. dannyisdude

    Hello ladies

    Estimated time of arrival. -_- There being a possibility does not mean it will happen.
  21. dannyisdude

    Hello ladies

    Is it possible the animations could be out this week or next? They seem really close, I know you guys don't give ETA's, so I just want to know if there is a possibility of it happening.
  22. Well I would assume so, as, very little health - small amount of health = no health = dead.
  23. I understand the pain, but health dropping? That seems a bit ridiculous. If I sleep and my entire body hurts in the morning because I didn't sleep well, it doesn't make me any closer to death than I was before.
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