Jump to content

Snakeman

Member
  • Posts

    290
  • Joined

  • Last visited

Everything posted by Snakeman

  1. Shoveling issue: 1525635890578 1525635890579 ----------------------------------------- 1525635890585 STACK TRACE 1525635890585 ----------------------------------------- 1525635890597 function: perform -- file: ISShovelGround.lua line # 34 java.lang.RuntimeException: Object tried to call nil in perform at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:975) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:80) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10047) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2851) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1891) at zombie.iso.IsoCell.update(IsoCell.java:5606) at zombie.iso.IsoWorld.update(IsoWorld.java:3065) at zombie.gameStates.IngameState.update(IngameState.java:1301) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:675) at zombie.GameWindow.run(GameWindow.java:1301) at zombie.GameWindow.maina(GameWindow.java:1077) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
  2. tv interaction system needs to be rebalanced :/
  3. Some things i found... First, grass grown on water (MP). Westpoint gass store (close to the storageunits) roof not dissapear (MP). If you go to the mc.logging on muldraugh: They have the same visual problem: http://map.projectzomboid.com/?desc=SurvivalL0#0.5478262181933632,0.2819633836928284,444.89799052849384 Problematic Tiles: industry_01_48 & industry_01_49 (TileProperties issue) Working Tiles: industry_01_56 & industry_01_57. I have this issue on my custom map but i solve it changing to the working tiles, i checked that change on new builds affect also the base map. All the entire map have this problem (riverside, and muldraugh i tested), need to fix the problematic tiles definitions.
  4. Xp gained on tv interactions is too much... it level up from 0 to 1,5 only viewing one time (i tested it with a unemployed character with 0 carpentry but a multiplicator for a book "carpentry begginers") . Need to be rebalanced (maybe a percentage per skill lvl?) Maybe can add a mechanic interaction?
  5. Thanks !!!!! I can continue my mods now
  6. Go to options and (framerate rendering ui) change fps from 15 to 30. And another option to rendering outside of ui (change from yes to no).
  7. My custom map, but i found the problem: Problematic Tiles: industry_01_48 & industry_01_49 (TileProperties issue) i use now industry_01_56 & industry_01_57 = duplicated tiles(same a problematic tiles) with others properties and that working good.
  8. Maybe a definition issue? In 38.30 works good, not in this update ... This tile only renders on the floor tile, if a wall or object or player stay back to this object, well, you can see.
  9. In the last vehicle build - Distributions.lua hunting table overwrite with another hunting table (hunting.metal_shelves not work) Line: 4647 hunting = { metal_shelves ={ rolls = 3, items = { "Bullets9mm", 3, "ShotgunShells", 3, "223Bullets", 3, "308Bullets", 3, "Gunpowder", 1, }, }, }, And line: 5670 hunting = { locker = { rolls = 2, items = { "HuntingRifle", 2, "VarmintRifle", 2, "Shotgun", 2, "ShotgunShellsBox", 3, "223Box", 3, "308Box", 3, "ShotgunShellsBox", 3, "223Box", 3, "308Box", 3, } }, other = { rolls = 1, items = { "Pen", 10, "BluePen", 7, "RedPen", 7, "Pencil", 10, "RubberBand", 2, } } },
  10. As pants and other clothes that can be dirty, if add broken clothes (this not give a temperature boost, this can add some difficulty on winter). Maybe can add also a recipe using needle and thread to fix some clothes.
  11. Thanks, not work because i put the file on another directory! Now Works Properly!!! Thanks Again!
  12. @EasyPickins System to make TileDefinitions(Properties) i think needs to be updated because there are some lines that i can't set like: "CanScrap", "Material2", "Material3", "SpriteGridPos"...
  13. Solved, need to make tilesheet and not a single tile
  14. I've created a new furniture object (that can be constructed), made a texturepack and a tiledefinition for this object, everything works ok when i playing, but when i quit the game and load the save... object tile not loading. Object still stay there but tile dissapear... if i build another Reloading Table, the new furniture tile works until quit the game again. What can i do to load the tile after load the save? Sorry about my language i speak spanish.
  15. Error in objects.lua line 51 { name = "", type = "SpawnPoint", x = 10554, y = 10767, z = 0, width = 1, height = 1, To solve error needs to close this line like this { name = "", type = "SpawnPoint", x = 10554, y = 10767, z = 0, width = 1, height = 1}, Tilezed generates this error before parkingstalls?
  16. Well, i have a suggestion to fix this: "Obsolete" and "Override" strings recipes (to change basegame recipes) only work if the main language = English. If i change settings to another language (Example: Spanish) Recipes will be duplicate: 1- The base game recipe that not be overrided 2- A modded recipe (1) added in the mod. https://theindiestone.com/forums/index.php?/tracker/issue/723--{?}/
  17. Mp 38.30: we have some "no sound" problems, when catching animals with traps, when lightbulbs explodes, when switching on-off tvs and radio talking sounds.
  18. about the items spawning... farming.GardeningSprayEmpty it's too rare (Only spawn on [kitchen] [counter])... maybe can add to [Farmer][counter] distribution
  19. Alarms on initial infection mode works good in sp, but i think the problem is in server mode (default configuration) and sandbox mode in sp.
  20. House alarms not work in this build! SP and MP!
  21. MP Test Observations: *We've found annotated maps but when open it only shows Muldraugh's maps, nothing for other towns. *When i turn on and off Tvs: i can't hear the "click" sound but another players can hear that. *My pants never changes to dirty. *If I was eating stacked food and I try to eat again while eat action is performed it pop error. (This issue comes in this build) *Lamps on pillars Works Good now!!!!
  22. okay, i think when i have the fix for light changes i can test this issue with more accuarcy. I found another bug (Maybe a very old bug)... Single and MP mode: If window is barricaded and i have a hammer on my equipped bag, context menu to take the plank from window appear but when i selected this option nothing happens (i need to transfer hammer manually to my inventory to execute this action). Maybe needs to automatic transfer hammer from bag to my inventory when i select this context menu option...
  23. Remove battery works sometimes i have 3 lamp on pillars separated for 1 tile... only one opens the context to remove battery... and all lamps seems to be activated... i will check if works with light changes now (maybe two of them have no fuel).
×
×
  • Create New...