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Everything posted by Snakeman
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Shoveling issue: 1525635890578 1525635890579 ----------------------------------------- 1525635890585 STACK TRACE 1525635890585 ----------------------------------------- 1525635890597 function: perform -- file: ISShovelGround.lua line # 34 java.lang.RuntimeException: Object tried to call nil in perform at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:975) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:80) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10047) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2851) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1891) at zombie.iso.IsoCell.update(IsoCell.java:5606) at zombie.iso.IsoWorld.update(IsoWorld.java:3065) at zombie.gameStates.IngameState.update(IngameState.java:1301) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:675) at zombie.GameWindow.run(GameWindow.java:1301) at zombie.GameWindow.maina(GameWindow.java:1077) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
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tv interaction system needs to be rebalanced :/
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Some things i found... First, grass grown on water (MP). Westpoint gass store (close to the storageunits) roof not dissapear (MP). If you go to the mc.logging on muldraugh: They have the same visual problem: http://map.projectzomboid.com/?desc=SurvivalL0#0.5478262181933632,0.2819633836928284,444.89799052849384 Problematic Tiles: industry_01_48 & industry_01_49 (TileProperties issue) Working Tiles: industry_01_56 & industry_01_57. I have this issue on my custom map but i solve it changing to the working tiles, i checked that change on new builds affect also the base map. All the entire map have this problem (riverside, and muldraugh i tested), need to fix the problematic tiles definitions.
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Xp gained on tv interactions is too much... it level up from 0 to 1,5 only viewing one time (i tested it with a unemployed character with 0 carpentry but a multiplicator for a book "carpentry begginers") . Need to be rebalanced (maybe a percentage per skill lvl?) Maybe can add a mechanic interaction?
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Thanks !!!!! I can continue my mods now
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Go to options and (framerate rendering ui) change fps from 15 to 30. And another option to rendering outside of ui (change from yes to no).
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My custom map, but i found the problem: Problematic Tiles: industry_01_48 & industry_01_49 (TileProperties issue) i use now industry_01_56 & industry_01_57 = duplicated tiles(same a problematic tiles) with others properties and that working good.
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Maybe a definition issue? In 38.30 works good, not in this update ... This tile only renders on the floor tile, if a wall or object or player stay back to this object, well, you can see.
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In the last vehicle build - Distributions.lua hunting table overwrite with another hunting table (hunting.metal_shelves not work) Line: 4647 hunting = { metal_shelves ={ rolls = 3, items = { "Bullets9mm", 3, "ShotgunShells", 3, "223Bullets", 3, "308Bullets", 3, "Gunpowder", 1, }, }, }, And line: 5670 hunting = { locker = { rolls = 2, items = { "HuntingRifle", 2, "VarmintRifle", 2, "Shotgun", 2, "ShotgunShellsBox", 3, "223Box", 3, "308Box", 3, "ShotgunShellsBox", 3, "223Box", 3, "308Box", 3, } }, other = { rolls = 1, items = { "Pen", 10, "BluePen", 7, "RedPen", 7, "Pencil", 10, "RubberBand", 2, } } },
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As pants and other clothes that can be dirty, if add broken clothes (this not give a temperature boost, this can add some difficulty on winter). Maybe can add also a recipe using needle and thread to fix some clothes.
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Thanks, not work because i put the file on another directory! Now Works Properly!!! Thanks Again!
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@EasyPickins System to make TileDefinitions(Properties) i think needs to be updated because there are some lines that i can't set like: "CanScrap", "Material2", "Material3", "SpriteGridPos"...
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Solved, need to make tilesheet and not a single tile
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I've created a new furniture object (that can be constructed), made a texturepack and a tiledefinition for this object, everything works ok when i playing, but when i quit the game and load the save... object tile not loading. Object still stay there but tile dissapear... if i build another Reloading Table, the new furniture tile works until quit the game again. What can i do to load the tile after load the save? Sorry about my language i speak spanish.
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How to add Vehicle Zones to your Map Mod
Snakeman replied to RingoD123's topic in Tutorials & Resources
Error in objects.lua line 51 { name = "", type = "SpawnPoint", x = 10554, y = 10767, z = 0, width = 1, height = 1, To solve error needs to close this line like this { name = "", type = "SpawnPoint", x = 10554, y = 10767, z = 0, width = 1, height = 1}, Tilezed generates this error before parkingstalls? -
Can be added to build 38?
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Well, i have a suggestion to fix this: "Obsolete" and "Override" strings recipes (to change basegame recipes) only work if the main language = English. If i change settings to another language (Example: Spanish) Recipes will be duplicate: 1- The base game recipe that not be overrided 2- A modded recipe (1) added in the mod. https://theindiestone.com/forums/index.php?/tracker/issue/723--{?}/
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Mp 38.30: we have some "no sound" problems, when catching animals with traps, when lightbulbs explodes, when switching on-off tvs and radio talking sounds.
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about the items spawning... farming.GardeningSprayEmpty it's too rare (Only spawn on [kitchen] [counter])... maybe can add to [Farmer][counter] distribution
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Alarms on initial infection mode works good in sp, but i think the problem is in server mode (default configuration) and sandbox mode in sp.
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House alarms not work in this build! SP and MP!
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MP Test Observations: *We've found annotated maps but when open it only shows Muldraugh's maps, nothing for other towns. *When i turn on and off Tvs: i can't hear the "click" sound but another players can hear that. *My pants never changes to dirty. *If I was eating stacked food and I try to eat again while eat action is performed it pop error. (This issue comes in this build) *Lamps on pillars Works Good now!!!!
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okay, i think when i have the fix for light changes i can test this issue with more accuarcy. I found another bug (Maybe a very old bug)... Single and MP mode: If window is barricaded and i have a hammer on my equipped bag, context menu to take the plank from window appear but when i selected this option nothing happens (i need to transfer hammer manually to my inventory to execute this action). Maybe needs to automatic transfer hammer from bag to my inventory when i select this context menu option...
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Remove battery works sometimes i have 3 lamp on pillars separated for 1 tile... only one opens the context to remove battery... and all lamps seems to be activated... i will check if works with light changes now (maybe two of them have no fuel).