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D4rkh0bb1T

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  1. Tested vehicules mainly on Split Screen. - Zoom works only for Player 1 (M&K) - Controller Player 2 Issue : There was that weird animation of the car repeatedly going 1 tile front and 1 tile back after starting the engine, in loop until the character got off the car. Player 2 cannot drive. -Controller 2 has no dashboard. - Chunks of the map take time to load at some points, and when it has to load, the car just stop, and things work again until the next chunk load, a few meters away. - Not sure if configurable, but i didnt have to refuel my car after visiting 2 towns away from each other. Gaz tanks are huge. -Crashing the car made my passenger to get injured, always, but not me the driver. Not sure here if its based on random, but yeah, thats it. -The characters and zombies are still passing through the front car sprite, thats a bit weird. Im using hydrocraft, craft helper, soul stealer mods. The game runs fine tho it gets laggy after some time. From there, i just restart it. Having cars change the way we loot, having much more places we can cover. It also changes the decision of our base location at early game. Thankfully to the trunk, we can loot so much more stuff. Car animations are fine to me, the dashboard is pretty simple and straightforward, its easy to comprehend. Specs : Win7 64 bit NVIDIA GeForce GTX 1060 3GB Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz MSI Gaming 5 z97 Motherboard
  2. Hey, abour the music:

    Look here: https://steamcommunity.com/app/233610/discussions/0/530645961937660765/

    PS. couldn't answer on the page

    1. D4rkh0bb1T

      D4rkh0bb1T

      No way to tell the game engine how to pick a different folder for the custom music, i don't know how to do it. I haven't been around a while, still, i can't manage to make it work... thats sad, even if the game soundtracks are cool.

  3. No discredit to the music maker, he did a very good job. I know the thread is about "Extracting music from the bank files". No Extraction possible, uh? My goal is not to ''steal'' the music from the bank files. I dont want to extract anything. Off course, Bank files are not openable, or very difficult to do so, anyway. The game runs the music via that bank files. Allright! We got it. So we need to create our own Bank Files with custom audio in it I guess? Using Fmod? The game will "read" in the new Bank files we just created? (Important to use the same song name) According to modding lua files, the game triggers a song depending on dramas and such, it will select "Chase.ogg" for exemple. Inside the lua file, I believe you can change all the song names you want if the name differs from the original track inside your custom bank files. First, I thought it was looking inside the music foIder. Then I started looking at the Banks Files.
  4. Carpenter Bench appears as a Bag - Not an Object. When putting it on the ground or in a container, it disappeared!
  5. I found two dogs and put them on the ground... Then, they disappeared!
  6. I started a new topic here about a suggestion I had early. I'm posting it here too, which seems to be the right place to post my idea for most views. The concept is simple : Having a map on Project Zomboid! I know, we arleady have the "Project Zomboid Map Project". 1. The idea is to obtain that map as a "background" in a stand-alone application. 2. The map could change dependently what mod you are using : If you use Bedford Falls, then the app. should add it to the map, just like the website. 3. Once done, Admin Tools has a Map thing in lua script, only working server-side ( !!! ) Maybe we can dig in to find how to get the player coords and assign it to the app. It must be Client and Server Side! Both !!! Forget about the "Admin" commands... 4. A icon should appear on the map using the exact coords of the player in game. 5. As a stand-alone application, the Auto-Map could be the best friend of every traveller. It might be cool to zoom in and out, just like the website I mentionned above. 6. It could shows an entire black and undiscovered map until you move around, slowly showing up the new areas you just discovered. To discover the cover, the true meaning of travelling. 7. Unfortunately, People playing with controllers won't be able to use it with ease I guess? The goal is to have a real quick access to our location without having to scroll and search to ... where the hell am I ?! Oh! Is that the street I just crossed? GOD! WHERE AM I ?! Indeed, it is not THAT hard to locate ourself but just a pain in the a**, What do you think?
  7. Many items disappear after a while even if I put it on the ground, in crates or keeping it on me. Hides, Medium Trash Box, Wooden Bucket with rose... I can't spawn these with admin command like : /additem Hydrocraft.HCTrashmedium Item doesn't exist. Works for HCTrashlarge...
  8. Yeah same here, I just forgot that among other issues.
  9. How do you guys manage to dismantle fridges, I can't find any broken fridges. We have to break it or something? I miss something... Uncraftable, missing items? I thought I had an older version of Hydrocraft, but it seems not! I cannot craft things such as Dynamo, Empty Blue Barrel, Chains. Why? I read there are cars too, but where?! I don't see any cars around, how?
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