Jump to content

MrTrololo

Member
  • Posts

    82
  • Joined

  • Last visited

Everything posted by MrTrololo

  1. technically it shouldn't be too hard to do if we have materials and tools for that: materials: -2x wheel -2x suspension -metal bars, pipes and metal sheets -welding rods would also require some mechanic and welding skills tools: -wrench -lug wrench -jack -propane torch -welding mask
  2. we should be able to make push zombies over low fences and make them flip on the other side of it, would be useful in combat and would be funny as well :)
  3. character should be able to deal more damage against zombies if they aren't moving and standing still as well as much higher chance to knock them down and deal critical hit, as is much easier to hit not moving target (more accurate hits) and that would apply both for melee and ranged weapons but would work only if zombies are unaware of our presence, besides in default settings of severity of attacks from behind is high for our character, so it should somehow apply for zeds as well
  4. it would be good as well for not-deaf ones as we are currently unable to estimate from what direction currently sounds come like outside gunshots, screams or zombies especially sometimes is hard to tell where they could be,they still moan and bangs windows/doors. currently only shaking doors and TV descriptions are only visual indicators right now, rest of sounds can be still heard but hell knows where it coming from,also sounds can be quieter or louder depending how far our character is from sound source but it's still not enough
  5. currently we have three ways to take out zeds: smash their skulls mith melee (including stabbingwith short blades and spears), shooting them and burning them to ashes and here's idea for another way-decapitating them with machetes and katanas but it would work only if character wielding katana/machete and if zombie is standing/walking, not if it's knocked down in this case character would try to smash skull as usual. let's be real here it would be easier to slice through zombie neck rather than just chopping their skull, besides seeing zombie losing it's head would be definitively something worth of watching
  6. well we would just have to create clothing with thread and needle and pieces of clothing, as ex part-time tailor i can say it can take some time to create something via hand sewing but it's not very hard and impossible,long time ago i've even once created padded vest with zipper for my dachshund during winter that way :), of course sewing machine could be implemented as well. on beginning we would be able to create simple clothing such as simple cloth bags and bandanas but if we develop tailoring further we would be able to create more advanced things like padded and leather clothing and backpacks
  7. as i remember long ago devs claimed it as something they won't introduce, it is probable that they changed their mind
  8. devs already claimed that they won't introduce it to game
  9. currently tailoring is limited to repairing clothes,attaching pieces of cloth/jeans/leather to them and ripping them apart, so tailoring should be developed further by giving us options to create our own clothes and bags
  10. they are,but they also can be made with beeswax, additionaly i have one IRL
  11. technically you could punch zombies effectively with steel knuckles and even break their jaws and additionaly cover hands with for example welding gloves to protect them but considering how close you would have to come to them it would be too risky
  12. currently only way to repair broken window is to remove other undamaged window with crowbar, so here's alternate solution what would allow to replace broken glass with new one,character would first remove broken glass,then adjust and put new glass pane
  13. character would be able to build beehives, then place honeycombs with bees there, carpentry skill would be required in order to build them, proper gear would be required for our character to avoid being stung, after some time bees will produce honey that could be gathered to jars for example
  14. they would attack zombies of course, but lets not forget wolves ale carnivorous not scavengers so i dont think they would want to eat their rotten meat
  15. container that is commonly used by fishermans, would contain fishing lines and fishing tackles
  16. i also considered decreasing push effect on zombies further behind,for example zombie pushed away directly by our character would be pushed back with 100% force,zombies behind him would be pushed with 50% force and have 50% less chance to be knocked down then further zombies would be pushed with 25% strenght and with 75% less chance to be knocked down and even further would be practically unaffected also distance between zombies would also matter-the further distance between them the weaker domino effect would be
  17. it would encourage me and probably others to develop tailoring even more
  18. structure that player would be able to build via carpentry and/or welding-will provide good view on surroundings and in addition would give opportunity to take down anything that moves from high ground with ranged weapons-zombie or not,zombies would be able to tear it down and make character fall,eventually leading to breaking bones and being mauled alive, and here's next reason to introduce working ladders, by the way would be nice to see it in military base and other places previously occupied by army, also when NPC gonna make great return their outposts (if they are planned) should contain them near entrances, would appear in two variants-wooden and more durable metal ones
  19. i know it and that's why i'm talking about to take high ground in order to see where our rc car goes
  20. pretty good idea, also we should be able to encounter zeds locked in cars during exploration
  21. people can lift minigun and you can check out fpsrussia on youtube, but weight is not even worst issue-minigun consumes extreme amounts of ammo in very short amount of time( 3000 bullets per minute- 50 bullets per second) so how we are suppose to find enough ammo for it during apocalyptic conditions? great power comes with great cost
  22. there is simple solution for that, allowance option to be spectator what gonna prevent unauthorized players to use it for their advantage ,dead players gonna have to request others to be their spectator, then player can accept or reject that request
  23. just an area close to water and short list of obtainable items -fishing line (not very hard to find and i can confirm it as amateur fisherman IRL,can be both find on ground and can be pulled out of water via fishing rod) -reeds as edible plant that grows near water it has edible stalks -trash and items common everywhere else
  24. we should be able to use fishing line and needle to stitch deep wounds, would be especially useful if we have them but didn't obtained thread somehow (by the way if i were forced by circumstances to stitch myself up i would prefer fishing line, besides regular threads and fabrics can stick into wounds)
  25. I see here another and pretty funny way to distract and even lure away zombies from various places, we would need RC car, car remote and batteries for both (gasoline model also can be considered) and set both on the same channel to work (A , B , C), character would be vulnelable to attacks during operating RC, so relatively safe place to operate should be considered,higher storeys and buildings roofs would be good ones as they are not only safe from zeds but also provide good view
×
×
  • Create New...