Jump to content

undvoice

Member
  • Posts

    31
  • Joined

  • Last visited

Everything posted by undvoice

  1. Good afternoon, I have a question, I created a variable with which I work on the server side, how can I pass this parameter to the client, I searched here: https://projectzomboid.com/modding/ But found nothing. To write this message, I used a translator.
  2. Thank you for responding. After three days of reading the developer scripts, I realized that ModData would help me, but unfortunately I didn’t quite figure out how to work with them, is there an instruction somewhere or something like that? I figured out how to record a file, but it doesn’t really fit me, because the file is created on the client, and my mod is designed for multiplayer.
  3. Friends, hello everyone, my name is Kirill, I am developing mods in Russia for project zomboid, I had a question, I can not figure out how I could create a global variable that would not be deleted after rebooting the server. You can prompt or throw off the instructions.
  4. this command works if the player is on the server, then the question is, how do I go to the server if the white list is enabled?
  5. the white list is disabled, but the server still does not start up, writes that the wrong login and password, what nonsense?
  6. it's all clear, I threw off the error, I should later fix the developers, is not it for the test build in the access? that we test it, and write the errors that we have.
  7. after updating the strange errors that have appeared on the server, do not tell me what might be the problem?
  8. I switched there, but the dedicated server is not updated, only the client
  9. one of my players had such a problem, helped complete re-installation of the game, not an update to the test branch у одного из моих игроков была такая проблема, помогла полная переустановка игры, не обновление до тестовой ветки
  10. I put the server of the test version 40.3, and zombies do not receive damage, in the logs: 1532628437842 DEBUG: GameServer.hitServer this:zombie.characters.IsoZombie@2b6856dd x:10825.85 y:10070.088 tx:10825.904 ty:10070.042 1532628438742 DEBUG: GameServer.hitServer this:zombie.characters.IsoZombie@17c1bced x:10825.179 y:10070.319 tx:10825.241 ty:10070.315 1532628440847 DEBUG: GameServer.hitServer this:zombie.characters.IsoZombie@2a65fe7c x:10824.512 y:10070.145 tx:10824.512 ty:10070.145 1532628442649 DEBUG: GameServer.hitServer this:zombie.characters.IsoZombie@3e3047e6 x:10824.461 y:10070.107 tx:10824.461 ty:10070.107 1532628447856 DEBUG: GameServer.hitServer this:zombie.characters.IsoZombie@460d0a57 x:10834.993 y:10050.222 tx:10834.993 ty:10050.222 1532628447956 DEBUG: GameServer.hitServer this:zombie.characters.IsoZombie@460d0a57 x:10834.993 y:10050.222 tx:10834.993 ty:10050.222
  11. but there is no function that would hide the names of those who are not in your faction?
  12. If you uncheck "show your name" it is hidden only from you, I thought that this option in multiplayer is needed to hide your nickname from All, or am I wrong?
  13. I am the creator of fashion, and I do not understand where I have a mistake. There are people who can tell or where I can find documentation, how to do it right?
  14. I write through Google translator. Friends, good afternoon, I am a fashion developer, and I have the following problem, in multiplayer, I added cookies. I add them to the stove, they get ready, but when I transfer them to the inventory - they disappear in 3 seconds, in a single player this code works fine, and nothing disappears. What could I miss? Liver code under the spoiler: recipe RoastingBiscuitsBlack { destroy RoastingPan, destroy PastryDough, destroy Chocolate, Result:RawBiscuitsBlack, OnGiveXP:NoXP_OnGiveXP, Time:40.0, Category:Cooking, } item RawBiscuitsBlack { Weight = 0.4, Type = Food, DisplayName = Raw Biscuits Black, Icon = RawBiscuitsBlack, ReplaceOnCooked = CraftRUServerRP.FinishedBiscuitsBlack, IsCookable = TRUE, MinutesToCook = 40, MinutesToBurn = 80, } item FinishedBiscuitsBlack { Type = Food, DisplayName = Finished Biscuits Black, Icon = FinishedBiscuitsBlack, ReplaceOnUse = RoastingPan, IsCookable = TRUE, MinutesToCook = 0, MinutesToBurn = 20, Weight = 0.4, } recipe Make BiscuitsBlack { FinishedBiscuitsBlack, Result:BiscuitsBlack=20, Time:50.0, Category:Cooking, OnGiveXP:NoXP_OnGiveXP, } item BiscuitsBlack { Type = Food, Weight = 0.05, Icon = BiscuitsBlack, DisplayName = Biscuits Black, HungerChange = -5, ThirstChange = +5, UnhappyChange = -30, }
  15. I had in mind a dedicated server
  16. when can it be tested multiplayer with the weather?
  17. what is the maximum and minimum parameter for GeneratorFuelConsumption
  18. The configuration on the server does not work DropOffWhiteListAfterDeath Open=false AutoCreateUserInWhiteList=false DropOffWhiteListAfterDeath=true After the one who dies the character, he is not removed from the WhiteList
  19. Good afternoon, there is a problem with voice chat in the build with machines, here are the server settings: VoiceEnable=true VoiceComplexity=5 VoicePeriod=20 VoiceSampleRate=24000 VoiceBuffering=8000 VoiceMinDistance=1.0 VoiceMaxDistance=50.0 Voice3D=true But I think the problem is not in the server part settings, but in the client itself, he does not see the microphone, this problem is not only for me, for all players who play on my server (about 30 people)
  20. did you test the voice chat on build 39.66.3? I think no. It does not work at all. Do developers know about this? вы тестировали голосовй чат на билде 39.66.3 ? Я думаю нет. он не работает ВООБЩЕ. Разработчики знают об этом?
×
×
  • Create New...