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gabrek

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Everything posted by gabrek

  1. If you say so. It just doesn't "feel" like it to me. ;p
  2. I don't see why endurance isn't tied to sleepiness. Simply have multipliers for how much each actions affects your endurance, based on how tired you are from lack of real sleep. I don't know, drowsy be 1.5x, tired be 2x, exhausted be 3x, passing out be 4x... It'd actually make sleep mandatory for survival- like it is irl. It'll encourage people to rest when they can and catch naps, like soldiers to in hostile territory. No more of this "I'm going to stay awake for 18 days because I can deal with the limited visual radius" nonsense. People won't die from tiredness because they've been running from a horde for 3 days, but they might die from the associated exhaustion stopping them from fighting effectively.
  3. Amputation would be an interesting skill to use on others. Especially if they weren't expecting to be amputated. "Hey doc, my foot itches." "Alright, put it up on the table and let me take a look." *chop* "Oh no!"
  4. You don't need an axe to get wood (heh). You can chop down a tree with a pencil (or spoon, hammer, whichever) given a little patience. You DO, however, need a saw... or to stab a door to death with the same pencil.
  5. From an RP perspective, this feature would make the "second survivor" scenario much more viable. Your first character survived by doing incredible feats before finally dying after 87 days, so how'd this scrub make it with nothing but the clothes on his back?
  6. 100% behind this, BUT- have a skill progression requirement. I suggest the Nimble skill. Right now the only movement option we have that the dead don't is climbing sheet ropes, which I don't think you should be able to do without some damn practice. A nimble fella can swing his legs over a table or jump through a window with relative ease- a corpse should slam into them and fumble their way through. Hell, take it a step further and have Clumsy characters sometimes slip on stairs or faceplant in a window-hop, and make the dead clumsy by default! As with the sneak attack conversation about making the dead too easy to deal with- add more dead. The crowds are much too sparse these days...
  7. Exactly, it's not rocket science. Besides that, to this day I have found one bag of PKD (or whatever) fertilizer in my travels, and it'd be nice to have some way to use the function.
  8. Yes'd. Without the spraying blood, you can pretend you're a heroic supercop knockin' out the bad guys... instead of a sole survivor mutilating walking corpses so you can find a bag of crisps.
  9. Farming works.. it's just a miserable pain in the arse, lol. "Guess the Crop!" My phantom cabbages are keepin' me alive though so is all good.
  10. Have a contextual menu command to "build" a compost heap- the only requirement would be that you have food or paper in your inventory. After a week or so, the food is converted to Fertilizer, probably for an amount equal to it's rotten food value or something.
  11. I appreciate the link, I see when he right clicks the water there's no fill bottle option.. I suppose I better make those collectors or do the hell walk back home. Hopefully I can find some sodas or something wet in West Point..
  12. Rath, I must respectfully disagree with you. Properly secured under the jaw, a firm grip is extremely difficult to break, and I'll speak to this experience from having applied it to targets ranging from religiously fanatic enemy insurgents to drunk civilians. Of note with that- drunks don't even begin to know how to break free, so how in the world would a rather mentally challenged zombie? "Pressure points" and pain are meaningless to the dead- however, they're still restricted by musculature and their own skeleton. A major focus of LINES was to break bones at the joints, and many of those techniques are based on outstretched limbs- again, like a zombie. A Zed with a dislocated shoulder or broken elbow would still be coming after you, but with one less limb at it's disposal; break both and it's ability to scratch you (much less hold you back) is through the window and it's much harder to break down a door with your face than with both arms.
  13. This does bring up the question- where in Knox county IS the electrical plant? Does it have one, or is it a relay station? What about the water pumps? With the technical manuals that are always present inside such facilities, a sufficiently motivated individual should be able to get them up and running again, at least on the short term. And if they are all piped/lined in, and the area is simply under quarantine, why would they cut the utilities?
  14. Oh, you mean like holding a hammer in one hand and a shotgun in the other and being able to swap back and forth proficiently?
  15. Triangle choke to immobilize the head, stab towards yourself through the eye socket. Screwdriver, kitchen knife, a quality Ticonderoga wood pencil, whatever- brain's hit, less than 3 seconds if you do it right. Granted, it'd take some pretty decent skill to pull this off... blade skill would be easier since it already exists, but with the unarmed attack being introduced, a Hand to Hand skill really should be added for stomping damage, shoving effectiveness, helping break holds Zed have against you, the like. Would actually be a somewhat logical combat skill to have a book for- lots of people take interest in some form of self defense.
  16. Oh damn, that I like. I didn't even think about sentimental objects and your character being able to reflect upon it. Perhaps make it somewhat like a skill book; you stay still, thinking long hours whenever survival gives you the chance; your character could say (similar to the skill books, griping about easy or hard books) something .. anything, even if it's largely random, "I remember the tire swing.." or the like. With the current graphics, perhaps a colored icon reflecting the severity of the relationship, or even just a MP like tag "My wife" or "A distant friend". Moodles, I was mainly thinking about jamming the current pedal to the floor; adding in new ones seems redundant. Maxing panic, or adding a to-hit or damage penalty to depression or stress; if a new one were added I think it should be along the lines of actual broken sanity. Shaken Line Shaken - Someone's stepped on your grave. (swing rate penalty, aim penalty, minor) Heart Broken - Having lost everything has really put you off. (extreme swing penalty, extreme aim penalty) Traumatized - There is no hope! Why are you even trying anymore?! (can aim, but cannot attack; movement speed reduced) Catatonic - Abandon all hope, ye who enter here... (cannot aim. movement speed significantly reduced) Which shouldn't only be caused by turned acquaintances, but by experiencing traumatic or violent events when already highly stressed or depressed. Panic should influence stress and depression levels. A catatonic state would be extreme and last several hours at most; traumatized a day or two, heart broken a few days.. shaken could be a long term effect. Possibly have it be a one time thing; once you've gone catatonic (or traumatized) once, you gain immunity, or possibly get into "positive" buffs which would make you marginally more combat effective under stress/depression. I was a soldier for 4 years. In Iraq, 2004, when things were still just.. fucking ugly over there. Things changed after a certain mass cal. Ended up spending a few days with the combat stress team and came pretty freakin' close to biting it while I was there due to mortars. Just stopped caring, you know? Took up smoking in a big way, stopped calling my wife. Shot center mass. This was 10 years ago, two failed marriages and I'm still not who I was when I enlisted. Part of me is still there. Admittedly, I'm just kind of talking off the top of my head here, trying to relate real life emotional devastation and PTSD into video game stats.
  17. Will this update be making the water in West Point usable, and will it be compatible with IWBUMS?
  18. I left my garbage bags behind for the exact reason that there was water, carried my potatoes instead of cabbages for longevity and only a single bottle of water. But did bring my entire library, several boxes of nails and ammunition, my only watering can, trowel and saw. I wonder if West Point has a well anywhere...
  19. Guess I'm thinking too far ahead for this stage of development. I still think it'd be a viable, and meaningful, approach to both lost family and the ever nagging "super" requests.
  20. So is any of the standing water near West Point usable as a water source? I just relocated from Muldraugh's northern farm all the way to the cabin by the lake, and am significantly dismayed that I can't seem to fill my water bottle... it was one hell of a walk.. EDIT: "Western" farm, not northern. Me and my damned sense of direction.
  21. Interesting thing about the old beers and liquors- most of them were very impotent when compared to the repeatedly factory distilled stuff we have today. Ales and the like were more of a meal then a beverage, and they contained little enough alcohol that the fluid intact overrode the diuretic effect so you really could survive drinking nothing but, say, RUM. There's a reason it was a sailor's water.
  22. The brain needs the nervous system to communicate with the body. While the support system for that brain has been disregarded in zombie lore, the spinal cord has remained sacred; disconnect the brain from the legs, and you've got a low crawler. Disconnect it from the torso, you've got a silent, stationary snapper. Disconnect the brain stem, you've got eye movement and a slack jaw. I completely agree on the stealth kills- not necessarily a damage bonus though, just an accuracy bonus, but the relative silence is a must. Currently any Zed can hear a weapon swing, including ones you're hitting, and they turn/flock before the hit connects. Leave in the sound for the hit, but take out the sound of a point blank, undetected weapon swing.
  23. Okay, for some reason I read that as "unite for pedophiles" and choked on my drink. PS: Yes to peepholes! But not into kids' rooms!
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