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RichCoconut

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Everything posted by RichCoconut

  1. No xulnaga, if you were apart of this particular saga you might have a better understanding and transparency into the situation. If you also see previous post - both positive and negative, I've never not once asked until this moment. Sorry that the post reflected a false identity of myself to you.
  2. Yeah, my poor CPU can't take much more of this. But I must say that Intel HD Graphics are better than people make them out to be. FPS dropped only from 60 to 25 with about few hundred all 3D zeds on screen, it was still playable, just not very pleasant for the eye (And it felt like crap). And it did go back to 60 after getting 3D Player + 20 Zeds. All being said, I find PZ to be crazy well optimized considering how much stuff can be going on on screen and it still being very playable. But something needs to be done about the zombie tornado effect in huge hordes, the middle of the horde is just running in circles, it looks ridiculous. Yeah... I have 8GB RAM + high-end GeForce GFX Card + i7 Processor and I've noticed in Build 32 zombies lag me (which NEVER happened before, ever.) Besides that, awesome new build!
  3. Yeeeeeeeeep. Would fix a lot of issues/make it harder to replicate some exploits if done correctly.
  4. I suggest not choosing your location inWest Point. The server has rules for PVP, and you are more than welcomed to register on our forums to better voice your opinion of the server - it might get some new rules in your favor . However, as it stands, we want to allow freedom of choice, and with this, i apologize for the trouble youve both experienced. I recommend Muld in a secluded place which is opposite of West Point. Our forums are located here: zeekshaven.freeforums.net Hope you guys can give us another go, have a lot of new events coming!(if they havent already begun rolling out)
  5. Maybe an option to make the pre-made buildings for MP auto-safe from destroying but able to loot? OR admins can claim POI's.
  6. Was funny because I had a 28 Weeks Later server a few weeks ago xD. This is awesome.
  7. Very true, disregard that post. Haha. I'll have to mess around with v32 when it arrives until I can really give good feedback.
  8. Or something like a nail + note on a wooden sighn will make a pop-up window with that note simmilar to farming information when your high lvl farmer. Yes. A sign would also do wonders.
  9. the only thing I could recommend is possibly to have a message upon walking into the front door? (or any door thats touching an outside tile of the safehosue area) Whether it's a text string or a pop-up window for players who have large groups and aren't on at all times of the day, they can still see what needs to be done, whats new about the place, loot grocery list, the owner/boss, etc. EDIT: If I make it where city buildings don't get destroyed, will this also make peoples safe houses not also become destroyed?
  10. I believe these commands should be implemented, along with what it does and an example below: /cleanworldof "item name" - Clears the entire world or the area you are in of the item specified, so if people spam things from other servers (v32, I'm counting on you) they can be cleaned immediately. Also, if items were not gained on the server itself, the item should be deleted and they should be auto-banned by the game I believe, or kicked. /summonplayer "player name" - Summon a player to your location, pretty straight forward. Good for events. /viewplayer "player name" - View the players items, vital signs, location (xyz), if the character was created on the server or not, and the players IP. From this window, you can choose to Ban, Kick, Force Kick (will explain later), IP Ban, Godmode, and Unstuck. (Will explain later) /forcekick "player name" - Force kick a player from the server. As of now, there's a bug where players are kicked because the ping is too high, yet they remain on the server and they aren't able to reconnect unless *sigh* the server resets. /unstuck "player name" - Makes a player either spawn on your location or makes them respawn at the first location they were at upon login, so if they are stuck from falling in the air they can be resolved. /restartworld - Restarts the world from the last state when /saveworld was used or back to sandbox settings (kicks all from the world and resets itself). Various other ideas: There should be a pop-up window like CS:GO has when logging on servers that can redirect to a website (for servers that have forums/rules/things they want players to see that they won't read because nobody reads anything unless its in the face. ServerOptions ideas: Maintenance=false/true - if on, players will get a message saying there is maintenance being done and server will return shortly PresentRules=false/true - If true, players will be prompted with a text file showing the server rules and having to hit "Accept" upon logging in. ZombieCount=false/true - If true, a counter will be displayed at the top under ping with how many zombies are in the world, (if you really wanna over achieve, show the town population of Z's as well.) Tell me what you think...
  11. I understand everything you just said here.. That hit too close to home.. PZ is more than just an indie game to some of us. Each update I have no complaints and I keep coming back for more. I'm so excited to see this baby grow into the beautiful game that you guys all thought about long ago, possibly joking about getting to where it is today but actually seeing it happen. Forward until dawn, Indie Stone.
  12. /grantadmin "whittos" must use the command line exactly as it tells you in the example.
  13. Server is back online. For those who are looking for the latest information about the server, please refer to our forum page displaying a more up-to-date Server Status + TeamSpeak Status. (Must register, I will say, but for those who want the latest info.) http://zeekshaven.freeforums.net/thread/2/server-information-status
  14. Exactly! Let's add to the depth of the immersion! At least a fog and maybe cloudy skies? Kinda like how they show the rain but a loop of clouds on your screen.
  15. Title says it all, don't see how I can do it on a Mac if I'm running in OS X. EDIT: Nevermind I suppose, seems that Mac OS X does it itself?
  16. Hey all, was wondering instead of making it where the player disconnects from the server after dying, they get respawned after a few seconds in a set respawn. (probably the respawn location given by the server or a random area that they can choose from?) Just curious.
  17. Google Kentucky firearm laws, people.
  18. Is there anyone in the modding community who knows of a way to create a mod where, if someone dies, they return to the "choose spawn location" screen? The reason behind all of this is because I love Project Zomboid and The Last of Us and a few friends and I would love to see something of a "Supply Run" (TDM w/ ticket system) where it's survivors versus survivors and throw in some zombies in the mix. You would also be able to upgrade your stats, but cannot max anything out farther than 5. Perhaps vitamins could heal you somewhat/give you +1 to all stats. (so they will be scarce) Bandages would heal every wound to keep the pacing going at a decent rate. If someone could do this, or least help, it would be amazing. I would love to have just a 4v4 type thing, not trying to host a 30v30 scenario. Just trying to bring two games I love together for a neat thing.
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