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Everything posted by DIrtbag
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I am starting to feel guilty about this game
DIrtbag replied to grubolsch's topic in General Discussions
Those haters must have a sad life, because few dev team have such a strong ethic and presence in the community as you guys. -
Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
I've been inactive for a while and I realize I never released some files. I'm not planning on creating more content atm as i'm busy on another project, so I came here to upload my complete work folder. The most up-to-date versions are usually the one with .wings extension and yes, the folders are poorly organised. But everything showed in the original post is there. Download link -
Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
I converted and uploaded a couple melee weapons: -
Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
Until custom model support is here, you must edit a class file or replace an existing model to use it. -
Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
I replaced the shirt to do it, but you can replace any other weighted model the result should be the same. -
Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
So I've kinda got it, but when I add meshes to an existing one, like hair_baldspot, and I export them they don't appear in-game. I can change the hair mesh and extrude it, then export it and it'll be in-game. Any idea what I'm doin wrong? My mistake when I first tried was to assume the weight exported correctly. If you don't have these line in your final TXT file header (just before the vertex count): BlendWeightArray60BlendIndexArrayThen it mean your pz mesh is not weighted. In order to make it work I copied the bone group structure to my gas mask, then applied head and root on everything (like you can see on default hair mesh). BUT I also have no idea what i'm doing, so anybody correct me if i'm doing it wrong lol. Hope this help! Also on a side note, wish I could update this thread with stuff more often for you guy, but i've been so busy lately... -
Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
I figured out how to export weighted model -
Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
This sound like a huge headache, hope you figure it out. i'm planning on adding a couple of models soon to boost the moral . As for now, I just tried my crossbow ingame: I'm going to add download links for some pz-ready mesh, what file hosting platform the cool kids use nowadays? EDIT:Crossbow model download is up, more stuff will be converted/adjusted/uploaded soon. -
Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
Clothing items currently dont work as new models, but don't worry, I'm working on it. My hero, looking at you're thread it look like I have some conversion work to do. -
Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
For my first try on clothing I did a rider jacket. Also added earlier, gasmask: -
Realistic Muldraugh and West Point.
DIrtbag replied to ZleZomboidy's topic in Mod Ideas and Requests
Be patient NPCs are being worked on by the devs. -
Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
Little update with the models i've finished: I finished the pickaxe texture in the original post, machete is included in this update because I reshaped it to look a lot better -
Sentry guard turret is not really something you would have during a zombie apocalypse in the 90s. Also it probably fit under overpowered weapons, which is in red on the list of big no's.
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Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
New stuff coming in, motorcycle helmet and crossbow! Edit: Also cleaned and reformated a bit the OP. -
Small suggestion, berries should be salad ingredients and/or there should be some way of putting a handful in a bowl.
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Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
Not really lore-friendly, but I did pyramid from silent hill: Althought this should be more lore-friendly (minus the chernarus red star): -
Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
Just finished the alice backpack! edit: and some night goggles check out the first post -
You could have a nicotine (invisible) stats who go up each time you smoke a cig and slowly decrease overtime if you don't. The highest this stats is, the bigger the debuff if you don't have a cig. Add to this a time-since-your-last-cigarette timer scaled in duration to this stats. This way your character can not only pick a cigarette habit, but loose it too. Just my idea on the matter without introducing a new trait, great suggestion.
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Bags, clothes, weapons and others 3D models
DIrtbag replied to DIrtbag's topic in Tutorials & Resources
I'm using wings3D, I founded how to deactivate it thank for the tips! I'm going to updates my screenshots soon. EDIT: All done. -
EDIT: COMPLETE DOWNLOAD LINK Hello survivors! Welcome to my modelling thread, I made this thread to share with the community what i've been working on. I'm excited for custom models support and really just wanted to take a head start. I'm making all my resources available for the community to use them. Fuji did it, it's now possible to use custom weapons by editing the right class file. I'm in the process of converting and adjusting size/orientation of my models to the pz-mesh format (thank Jab for the script), download links will be progressively added. Last update: Rider Jacket WIP/future project Benchbar textureCar fixing and texturing (will probably redo from scratch actually)Riot helmetWheelbarrow textureMotorcycleDragunovMore bagsTable of Contents bagsclotheswepother BAGS ───────────────────────────────────┬─┴─┤ Green duffelbag (Gorier zombie skin by Aardman55) ───────────────────────────────────┬─┴─┤ Alice backpack CLOTHING AND EQUIPMENT ───────────────────────────────────┬─┴─┤ Military beretNight gogglesMotorcycle helmet ───────────────────────────────────┬─┴─┤ Gas mask Download link ───────────────────────────────────┬─┴─┤ Rider jacket ───────────────────────────────────┬─┴─┤ Chest and belt holster (Actual size of the handgun) ───────────────────────────────────┬─┴─┤ Pyramid head and his great knife WEAPONS ───────────────────────────────────┬─┴─┤ Machete-on-a-stickmachete Download linklead pipe Download linkbench bar (untextured)katana Download linkpickaxe Download link ───────────────────────────────────┬─┴─┤ Crossbow Download link OTHER STUFF ───────────────────────────────────┬─┴─┤ Wheelbarrow (untextured) ───────────────────────────────────┬─┴─┤ Anyone else hyped for vehicule? (model is mess up, I will probably redo this one from scratch actually)
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Kettles work for boiling, I did encounter the cooking pot too so I tested with a kettle thinking they where broke.
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Small fences are basically invisible when you're behind them.
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Too soon?
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Thank for the clarification, I must be one lucky ass survivor then!
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On the same subject, I think zombie also don't do enough damage or at least, not quick enough. They take forever to inflict slight damage, even when they come from your back you have enough time to defend yourself.