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Hilrof

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Everything posted by Hilrof

  1. You dont understand, the problem is that after a week, still with the splint, the character brutally run continusly, i dont press the "run" key but the character runs. I really love the new medical system, seriously, a big ad to the game !
  2. Don't know if some one already say it : my character get a broken leg, so i heal it, spend around a little week around my base with eating and sleeping a lot. After this little week (dont know exactly the number of days) my character didn't walk slowly at all, he was running, even when i just want to walk ! More than that, the character runs but if i remove the splint my leg still broken ! Think there is just a little problem somewhere !
  3. Yes, sadly the mod didn't work at all with build 30 ... We MUST buy a new computer for Pravus ! x)
  4. A little problem with XBOX 360 controller used for player 2 : when player 2 close his inventory, the character make an attack. Not a real problem when just a hammer equiped, but when he have a pistol equip the character shots, and this is a problem !
  5. Problem solved, we got it ! Just a little problem with zombies, when we kill them their corpses fall and create a white or black "tarp" under them ! But perfect except that !
  6. How exactly can we active split screen ? We are trying with a special edition call of duty xbox360 controller and we can't do anything in sandbox or survival ...
  7. With build 30 we can't access new sandbox options Keep trying with build 30 to see if there anything doesn't work !
  8. Thanks for all your answers, i like the way it take ! I agree with Suomiboi, it's pretty unrealistic to know by looking at a man that he killed people. I think CaptKaspar that you got the better way to do : only a few perks that you can detect, and maybe the skills when using it or equip with a weapon ?
  9. Hi everybody ! So here is my idea : in multiplayer, it could be interesting to get informations about other players by right clicking on them and select the option "Have a look" or something like that. By doing this, you will get informations about the player you are observing, such as "he seems to know how to use a hammer, and not only to blow heads" if this player is high leveled in carpentry. It could be very usefull, especially to give informations about his "karma" (sorry, don't know other way to say it in english). I mean, if this player have killed other players, you will read "in his eyes, you can see that he doesn't kill only zombies...". I think this way, interaction between players could be really improve, like IRL you can have doubt about someone just by looking at him, and sometimes you can be wrong and threat a person that have only kill to protect himself ! You can also see if someone can be usefull for you, and maybe have clue about some of his perks ("this guy seems confused, hope he won't panic at the bad time" for example). It's just an idea but i think it could be something great, please give me your opinion ! (Excuse my poor english, i'm french !)
  10. Hey RJ, i follow your posts on Projectzomboid.fr I know, the french version could be more boring than the UK version... BUT, we are talking about a game wich pretend to be realistic and locate in the US, so we can expect something more realistic from the US society... And of course, i'd like to see a bow in the game ! But the idea of a military version and etc is quite good, and deals with the name's taxes problem ! I'll create an other post for the right-clicking box system, i'd like to have feedback on this idea too x)
  11. Hilrof

    Cooking

    It could be included too ! I was more thinking about really raw home-made things, but some devices you find and install definitely somewhere could be great too.
  12. Hilrof

    Cooking

    It could be a good idea, with 4 logs, one big cooking pot you craft a "home made oven" , but you have to add logs and wood to fuel it. Not movable as a campfire in kit, but maybe more efficient, and you can directly cook in it and then put your meal in bowls? I really don't know, but it sound nice to me, and i like the idea to craft more tools and cooking device for your sweet home.
  13. In my trying to survive, that's sure that i don't want to see plenty of useless stuff in the house i'm looting. But IRL i wouldn't have choice, and i personally find interesting the fact that we will need to search more for very usefull stuff hiding in piles of junk. Of course the balance will need to be different from solo and multiplayer. But i think it's a very good idea, adding some tension when zombies are at the door and you have to find something quick !
  14. I play with Realistic Kentucky Firearms, and seriously i recommand this mod. It's just that i'd really like to see a more develop system with weapons, just to give it a real importance in the game. Actual survivors dont care about weapons or ammo, they find a pistol or a shotgun and know there is just one type of ammo, it's to easy to be realistic and to easy to have to deal with it by negociation, and there are just to much ammo ! Different types of ammo for the same amount than the actual number of bullets will make thing real harder, you won't have a hundred of bullet but 20 of 9mm, 6 of .357, and etc... And you can't carry all the guns to use all your bullets, you have to make a choice... The possibilities of this system is just gold for Project Zomboid, i love this game so much, i love all the way it takes for its development, but the weapon's system is actually just disappointing. I know that there are very good mods, but that's not the interest of everybody, i think this idea can improve the vanilla game, we just have to know how ! And what about the right clicking box ? Any feedback about it ? If you'd like to see this but not the weapon's system in the game, i can create an other topic !
  15. Sorry Syfy, you dont understand my idea ^^ In the RKF mod, there are plenty of different ammo, but you can find only a very few of them : not all the kentuckian have guns ! In my idea of Project, you will find very very less ammo than actually ! So for me, a big No for grenade launcher ! I can understand the fact that the names will costs money, but maybe there is an other solution ! In the name of realism and all the possibilities it could give to Project, i'm sure we can find something. The King jjwpenguin idea seems pretty good for me ! Just different grade of guns, with different caract' !
  16. Hey guys ! I don't know if it's already planned, but i'd really like to see more interactions between survivors (multi or solo!). I imagine something based on the new medical skill, with the right click opening a box ; but with much more option : - give something wich is in your main inventory (the others cant see what you gave, but there is an explicit animation they can see), - whispering, i think it can really be usefull, - if you have twine or things like that ... Attach some one ! He can only run half of his abilities, and can try to free himself, a very long option with a noteworthy animation ... "Hey stranger, you already want to leave us ?" - And the best i imagine with that system : a sort of description of the guy's life : if he is a good carpenter, you can read things like "this man seems to know how to use a hammer, and not only to blow heads off", if he killed many players "in his eyes you can't see compassion, and you know his hands already know blood", and also a description of the weight he carry : "his bag seems really empty" - "these guy seems to carry many things, maybe some supplies..." . And next... Why a big No ? I play since a little time with "Realistic Kentucky Firearms" and i think it add much more to the game : - First they have plenty of guns in Kentucky, and you can't just have one sort of pistol, just because there are plenty of different ammo. - Second, people like you and me doesn't know about what ammo go in what gun, except for the very famous ones (9mm Beretta, etc), so we have to try, except if we can find a book about, or at high reload lvl we can detect the type of ammo for a gun. - Next, and the point i'd love to see, is the possibilities it would give to the multiplayer : i have found a big shotgun but no ammo, i still can bluff if some one attack me, but i will need to negociate with people to found the ammos i need... - And finally, it will ended the fact that you have so many weapons, even in the USA i think you can't find as easily ammo for your pistol or shotgun, in storage building and not in the house of the people who buy this, it's a bit WTF when you think about it ... So i'd like our lovely devs to take a look to this mod, maybe ask questions about guns in Kentucky to his creator (who is a real Kentuckian) and maybe change their minds, for more realism and possibilities in the game ! I hope you will find this idea as good as i hope, and i really apologize for my english : i'm one of your greatest french fan, since the vey first build (that i miss a little, thanks Bedford to heal my nostalgia !). Long life to the developers of this just awesome game !
  17. I don't know if it's already planned, but i'd really like to see more interactions between survivors (multi or solo!). I imagine something based on the new medical skill, with the right click opening a box ; but with much more option : - give something wich is in your main inventory (the others cant see what you gave), - whispering, i think it can really be usefull, - if you have twine or things like that ... Attach some one ! He can only run half of his abilities, and can try to free himself, a very long option with a noteworthy animation ... "Hey stranger, you already want to leave us ?" - And the best i imagine with that system : a sort of description of the guy's life : if he is a good carpenter, you can read things like "this man seems to know how to use a hammer, and not only to blow heads off", if he killed many players "in his eyes you can't see compassion, and you know his hands already know blood", and also a description of the weight he carry : "his bag seems really empty" - "these guy seems to carry many things, maybe some supplies..." . That's it for the moment, i hope you will find this idea as good as i hope, and i really apologize for my english : i'm one of your greatest french fan, since the vey first build (that i miss a little, thanks Bedford to heal my nostalgia !). Long life to the developers of this just awesome game !
  18. I were more thinking about some tarps on 4 wooden stick, the size depinding from the number of tarp you got ? Just a protection from rain, but you can add wooden wall between the sticks ! It will be better than waiting for lvl 3 carpenter to make stairs for finally got a roof !
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