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Maska_zgz

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  1. Like
    Maska_zgz got a reaction from Kirrus in WeAreBaked's Item Overhaul   
    I do not like these fights. He has an opinion about my work, opinion which of course I do not agree, but he has every right to say it. The amount of code written in my mod is great, yes, because I like to do a large number of recipes and items to add variety to the game. If he does not like, he can make a new mod to his liking. 
     
    Thanks for the PM, but I had seen this thread a couple of days, and the truth, I have not given any importance. It is true that in the thread of my mod no specific restrictions on its use, so it's my fault. However, please do not continue with this topic. 
     
    I'll put as restriction "Ask for permission" and if WeAreBaked wants use my work and ask me, I give the permissions to use my code without problems. Variety is good.
  2. Like
    Maska_zgz got a reaction from Duckumz 31 in Marijuana mod: Cultivate it yourself!   
    Yes, I can provide you the updated version for build 28, no problem. But first I will try to make sure there will be no incompatibility with the previous version.
     
    Tomorrow, I will send you the new version by PM, because right now I go to sleep, and I wake up at 4 in the morning for working.
     
    Anyway, I suggest you make a backup of your server and your character, and then try the mod. Just to be sure you will not cause any problem. I do not want you to miss the server or your character by an incompatibility.
     
    Thank you very much for using my mod, really. It makes me happy to see people having fun with the mod. 
  3. Like
    Maska_zgz got a reaction from Wasteland in Marijuana mod: Cultivate it yourself!   
    The mod is already updated to work in build 28 Hotfix 3. Everything works again perfectly. 
     
    I also fixed a couple of minor errors in the distribution of an item and I am adding new content to the mod.
     
    But, thanks to my gaming experience with the mod, I've seen too many Marijuana related objects in the world, especially if you choose a level higher than the default level of loot. Really too many. And this is not what I want. 
     
    Because of this, I'm trying completely redoing the distribution of items in the world, without depend on SuburbsDistributions file, as this file is not able to properly use any thing lower than 0.1.
     
    I am not an expert modder of Project Zomboid, and I have very little free time, so maybe the mod is available tomorrow, or maybe in a week.
     
    For these reasons, please, be patient. I spend many of my few hours available to update the mod. I do not like doing things halfway, so I'll finish the mod completely first, and then I'll upload it to the forum.
  4. Like
    Maska_zgz got a reaction from Wasteland in Marijuana mod: Cultivate it yourself!   
    This weekend I'll get to start updating all my mods to build 28.  The only mod done for me posted on this forum is the Marijuana Mod, so that will be the first mod to be updated. Hopefully next week at the latest, the mod be updated.
  5. Like
    Maska_zgz got a reaction from Aenye Deithven in make nails renewable   
    In a previous build, there was a mod to make nails: 
     
    http://theindiestone.com/forums/index.php/topic/206-crafting-nails-mod/ 
     
    I've re-created a similar mod from scratch, being compatible with the build 27. Besides, I added a lot more variety of recipes and more metal objects to melt. 
     
    In this mod, you could use a campfire to melt the iron objects, but that is rare. A campfire can not reach 1538 degrees of fusion of iron. Not without a lot of help. 
     
    In my mod, I added a new item to melt metal, the propane torch, and you need a propane tank to make it work, and propane tanks are emptied with each use. This limits the creation of nails, so to avoid abuse.
     
    I have not uploaded this mod to the forum. But if anyone wants this mod, I can send you a download link by private message.
  6. Like
    Maska_zgz got a reaction from RingoD123 in Marijuana mod: Cultivate it yourself!   
    Reserved for images of the mod in action. The'm preparing now. 
     
     
    I'm sorry, the language of my game is in Spanish, but the mod is in English.
     
    Image of my character planting Marijuana: 
     
     

     
    Image of the Marijuana already planted: 
     

     
    Image of the Marijuana in the third level of growth: 
     

     
    Image of the Marijuana in the fifth level of growth: 
     

     

    Image of the Marijuana in its sixth level of growth: 
     

     
    Image of the harvested Marihuana in the inventory:
     


     
     
    Please though this sounds stupid and ridiculous, I not see in the Editor the possibility of putting spoilers, to keep ordered the first post. 
     
    I write in dozens of forums, and is the first time it happens. If anyone can help, I would appreciate.
  7. Like
    Maska_zgz got a reaction from MrZombifiedGamer in make nails renewable   
    In a previous build, there was a mod to make nails: 
     
    http://theindiestone.com/forums/index.php/topic/206-crafting-nails-mod/ 
     
    I've re-created a similar mod from scratch, being compatible with the build 27. Besides, I added a lot more variety of recipes and more metal objects to melt. 
     
    In this mod, you could use a campfire to melt the iron objects, but that is rare. A campfire can not reach 1538 degrees of fusion of iron. Not without a lot of help. 
     
    In my mod, I added a new item to melt metal, the propane torch, and you need a propane tank to make it work, and propane tanks are emptied with each use. This limits the creation of nails, so to avoid abuse.
     
    I have not uploaded this mod to the forum. But if anyone wants this mod, I can send you a download link by private message.
  8. Like
    Maska_zgz got a reaction from MrZombifiedGamer in Marijuana mod: Cultivate it yourself!   
    Marijuana. To load my mod on your server, you must write Marijuana.  You can see the correct name for loading a mod on your loaded.txt file in the folder Users / Zomboid / Mods. If you look at my first post, you'll see an image of that file. In this file, you can control the load order of the mods.  To put mods on a server, you have to put them in the same order as in loaded.txt file, to avoid problems. In addition, all those who want to enter your server must have your same mods installed, and if possible, the same load order of mods to avoid problems.  That's how you see the mods section of my server, where we play up to four friends: Mods=Marijuana;BenMod;SleepingOverhaul;RainPanrkaMod;RobyrqsFireFightingMod;CorpseFun;contextMenu;BoardGames;CraftingNails;WoodenDowels;TorchMod;TrappingBooks Besides this, we use the version of the mod / map Dreadwood 1.7. All these mods work perfectly together. 
     
     
    hahaha. Nice try, but the cultivation in which I have drawn to create the Marijuana is not cabbage, actually is based on the broccoli.  The truth is, it would be nice to have a plant that was 100% as Marijuana, but this is the closest I've accomplished. Later will try to fix that.   
     
     
    Give me all the Marijuana. You are all under arrest ... Brains ...
     

     
    Hahahahaha
     
     
     

  9. Like
    Maska_zgz got a reaction from 956Texas in Marijuana mod: Cultivate it yourself!   
    Yes, I had planned to do in the future. But I think I will speed up these plans.  As now I know how to mitigate panic, pain and cause drowsiness with the tooltips, now has a lot more sense to make different varieties of Marijuana. One that gives more happiness, one that relieves pain, etc..  Besides, I think I can add even quite funny effects in the game. I have to study it, but maybe the result be much fun!
  10. Like
    Maska_zgz got a reaction from Deadend in Marijuana mod: Cultivate it yourself!   
    Yes, I had planned to do in the future. But I think I will speed up these plans.  As now I know how to mitigate panic, pain and cause drowsiness with the tooltips, now has a lot more sense to make different varieties of Marijuana. One that gives more happiness, one that relieves pain, etc..  Besides, I think I can add even quite funny effects in the game. I have to study it, but maybe the result be much fun!
  11. Like
    Maska_zgz got a reaction from Deadend in Marijuana mod: Cultivate it yourself!   
    These are the effects of smoking a joint: item Joint{HungerChange = +10,ThirstChange    = +10,Weight = 0.001,RequireInHandOrInventory = Lighter,Type = Food,Alcoholic = TRUE,UnhappyChange = -10,DisplayName = Joint,StressChange = -60,Icon = mods/Marijuana/media/textures/Item_Joint.png,BoredomChange = -20,Tooltip = Tooltip_PillsSleeping, CustomContextMenu = Smoke,} These effects are doubled when you smoke a Double Paper Joint, and halved with a Soft Joint, which is make a joint with marijuana mixed with tobacco.  In the case of smoking with a Bong, the effects against boredom, unhappiness and stress are slightly higher, plus cause half of thirst, since thirst is caused in the majority by the dry smoke, and when you smoking with a Bong, one part the humidity of the water used, helps prevent dry mouth.  As you can see, the "ALCOHOLIC" tag is activated. This is supposed to cause the unwanted effects of the "Drunk" Moodles. Although still not used in the game.  So, all the points you mentioned before,  least two, are already done in the mod: hunger, thirst, boredom, stress and unhappiness. Just missing the increased need for sleep, and the possibility of non to panic. The first can be done easily by assigning the tag of the sleeping pills: Tooltip = Tooltip_PillsSleeping. With this, the joints cause the same level of sleep as the pills. This level can not change easily, and at least for me, is hard code. This not appear in any txt or lua file. Or so it seems.  The Possibility of non to panic, could be assigned using the tooltip of the pills Beta blockers, which reduce the level of panic, but it seems that the engine, I believe, supports only one tooltip per item. If I'm wrong, please correct me, but my tests seem to indicate this. Anyway, the panic is greatly reduced instantly to smoke a joint.  Still, I will study more in depth everything related to panic. I think I have an idea ...  Thanks for your comments and tips! I've added the ability to induce sleep to the joints, thanks for this.   
    Thank you very much, I'm glad you like it. The mod is fun, yes, but also adds realism to the game, and is useful. I usually now do not use tranquilizers in the game. I smoke a joint if I'm bored or stressed, and besides, is not dangerous as an overdose of pills in this game.  Also, with the added function that cause sleepiness, the joints have another realistic and good utility for the game, which in turn is a bad thing because it forces you to sleep. We just needed activate in the game the Moodles necessary to cause side effects like the alcohol, such as blurred vision, dizziness, etc, and everything fit perfectly.
  12. Like
    Maska_zgz got a reaction from syfy in Marijuana mod: Cultivate it yourself!   
    Reserved for images of the mod in action. The'm preparing now. 
     
     
    I'm sorry, the language of my game is in Spanish, but the mod is in English.
     
    Image of my character planting Marijuana: 
     
     

     
    Image of the Marijuana already planted: 
     

     
    Image of the Marijuana in the third level of growth: 
     

     
    Image of the Marijuana in the fifth level of growth: 
     

     

    Image of the Marijuana in its sixth level of growth: 
     

     
    Image of the harvested Marihuana in the inventory:
     


     
     
    Please though this sounds stupid and ridiculous, I not see in the Editor the possibility of putting spoilers, to keep ordered the first post. 
     
    I write in dozens of forums, and is the first time it happens. If anyone can help, I would appreciate.
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