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Dragonbahn

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Posts posted by Dragonbahn

  1. I get this when trying to dig with a trowel. Doesn't seem mod related. Any help?

     

    [20-10-19 13:19:45.853] LOG  : General, 1571570385853> -----------------------------------------.
    [20-10-19 13:19:45.858] LOG  : General, 1571570385858> STACK TRACE.
    [20-10-19 13:19:45.862] LOG  : General, 1571570385862> -----------------------------------------.
    [20-10-19 13:19:45.866] LOG  : General, 1571570385866> function: new -- file: ISEquipWeaponAction.lua line # 117.
    [20-10-19 13:19:45.870] LOG  : General, 1571570385870> function: equipWeapon -- file: ISInventoryPaneContextMenu.lua line # 2026.
    [20-10-19 13:19:45.874] LOG  : General, 1571570385874> function: tryBuild -- file: ISBuildingObject.lua line # 211.
    [20-10-19 13:19:45.878] LOG  : General, 1571570385878> function: DoTileBuilding -- file: ISBuildingObject.lua line # 168.
    [20-10-19 13:19:45.882] ERROR: General, 1571570385882> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: isRequiresEquippedBothHands of non-table: null at KahluaThread.tableget line:1651..
    [20-10-19 13:19:45.886] ERROR: General, 1571570385886> DebugLogStream.printException> Stack trace:.
    [20-10-19 13:19:45.897] LOG  : General, 1571570385897> .

     

  2. On 2016-12-20 at 2:27 PM, Butter Bot said:

    Yep, currently it doesn't seem to play well with the non-default maps. :D

    Isn't that the default map? Then where is it?

    EDIT: I found the right files in the Muldraugh, KY folder instead of challengemaps. Whoops.

  3. I'm having some problems using it. When I load the files in C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\maps\challengemaps\KnoxCounty I just get a white file. What am I doing wrong. A how to would be very useful in the documentation.

  4. I figure such things will be solved once NPCs get introduced. Zombies will get all sorts of spread out chasing after all the new tasty food noms. I imagine the zombie herding mechanic of gunshots in the distance would be more satisfying when you actually know someone is about to get eaten and can even potentially see it happen from your window.

    Yea. Once dragons get implemented stuff will probably balance a bit better.

  5. Yeah, I hope they make it possible to thin out the herds of zombies, which currently isn't really possible.

    What Enigma was trying to say was reducing rally group size and increasing rally group radius and separation should thin them out a bit :)

    3kb9oYp.png

    No, you can kill and lure zombies even with default survival settings, to a meaningful conclusion: you just need to be persistant and regularly patrol your area. It's possible already, but difficult.
    This is not about you. I simply helped him do what you have been telling us all to do. Play the sandbox!
  6.  

     

    Yeah, I hope they make it possible to thin out the herds of zombies, which currently isn't really possible.

    What Enigma was trying to say was reducing rally group size and increasing rally group radius and separation should thin them out a bit :)

    3kb9oYp.png

     

     

    Those are some really great options!

     

    (I haven't played since like, Build 29. It's new to me, alright?)

     

    New to me too xD

    Some of it is starting to make sense :)

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