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samsk

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Everything posted by samsk

  1. Same here, everything is working nice!! I can move again in my house while it's rainning!
  2. Maybe some lockpick skill? Could extends it to the doors and windows. We got the metalwork now, we could use a torch too?
  3. Same here. Reconnecting on my server after the update (Character on 2nd floor house while it's rainning) walking for 2 sec and the graphics freeze, game console is spamming the same message from axeladalidez78. Also, I get this message on the server console : 1537055768230 STACK TRACE 1537055768231 ----------------------------------------- 1537055768232 function: onClimateTick -- file: ClimateMain.lua line # 13 1537055775706 ------------------------------------------------------------- 1537055775707 attempted index: onClimateTick of non-table: null 1537055775708 1537055775709 ----------------------------------------- 1537055775710 STACK TRACE 1537055775711 ----------------------------------------- 1537055775712 function: onClimateTick -- file: ClimateMain.lua line # 13 java.lang.RuntimeException: attempted index: onClimateTick of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:499) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:67) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java :130) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.iso.weather.ClimateManager.update(ClimateManager.java:544) at zombie.iso.IsoWorld.update(IsoWorld.java:3117) at zombie.gameStates.IngameState.update(IngameState.java:1360) at zombie.network.GameServer.main(GameServer.java:783) 1537055775729 1537055775730 ----------------------------------------- 1537055775731 STACK TRACE 1537055775732 ----------------------------------------- This seem to be an graphic error. The game still running and I see an OpenGL (running a AMD RX580 / Drivers fully updated) error in the console. Turned off 2x texture and compression on. Can manage to move a bit more. The character still move, I can hear footsteps. After some tests, creating a new char resolve the problem in the game, but whenever someone is connected that "onclimatetick" error is spaming the server console.
  4. The devs expend the map, but doesn't complete the existing one. If they are working on, where are the update from them about it?
  5. Yeah, but people makes their own maps. There is some place unfinished in the vanilla map. I don't know if devs will finish them soon (maybe they don't have time for this now), so with the creative mode, it will be easier to do it. I'm not a leader and don't have enough time to manage a project like this. There a lot of place in the map, but we never go too far away, because it's empty.
  6. Hi all, I wonder if a community map project is on the way to fill up the existing map. With the creative mode coming from build 33. A mapping project to complete it (ie zone around the railyard, unfinish zones with roads or the warehouse out of town with no roads) could be nice. Maybe the devs could add it to the game if it's well done? I'm not a mapper, but that new tool remember me the building mode from the sims. I will learn how to use it and take time to make my own project. Creating new houses and neighborhood. But, if someone starts a mapping project I will follow him!
  7. I agree this, zombie doesn't create a horde by themselves, It could be nice if they move more and follow a leader. Zombies attracts other zombies by breaking things or going into houses etc..
  8. samsk

    Farming

    Could be nice, great idea!
  9. I got some fire experience too. Fire is spreading really easily now!
  10. If transportation is more important, where do you want to go? It's only 3 days on foot to do West point to Muldraugh.
  11. Hi all, Everyone wants vehicle, maybe it could break a little bit the game. My suggestion is to make a static car (it could be broken or not) in a garage with an action on it to travel to predefined point. (Ex: West Point to Muldraugh) You could need to repair it before (with proper skill, a book or profession) or only add fuel (limited use). It think it could be nice, the map is large, but outside city, it's empty. Maybe devs could ask help of the community to fill up the actual map before coding a car.
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