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Posts
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Everything posted by KUyTh
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Mondoid discussion 20.7.2015 - The Creative Revolution
KUyTh replied to Batsphinx's topic in General Discussions
Will the maps that are created via Creative Mode be compatible later on once camera rotation or any major asset/physiscs changes get implemented? I am really excited to see how this editor mode is going to evolve over time. -
Zombies already ate my brain before I could even ask. Great news, but I have a question left: will the corpse and blood stain decay time be tweakable (not only in SP but also when it gets added to MP in the future)?
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I think this "evil military" thing is overly clicheed. We've seen this in so many other games and movies, it's kind of ridiculous to see many writers/game designers and even players having so little faith in the military (during an apocalypse). In my opinion, encouraging this trope is the wrong way to depict this genre. Actually, it's possible to create NPC soldiers with PTSD backgrounds but having a whole squad of soldiers gone rogue is highly unrealistic.
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The effort the admins put on this server will not be in vain. This incident showed us that the multiplayer part of PZ, even if it's still in an early state, is clearly lacking options to prevent such horrible things from happening. It really takes a lot courage to shut such a popular server down, but it's for a good cause. AliceCooper, credit where credit is due.
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I totally agree. Also it makes the world more believable since not everyone would (lock themselves in) their houses when an outbreak of this scale happened. Randomly placed open/busted doors can definitely increase the immersion.
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Hey marfiuss, we encountered a griefer (and he is probably also cheating) on the server. His username is "you". I don't know what the server settings are but we can't see his safety status. Everytime he got to us, there was no skull hovering over his head. It's really annoying seeing him killing new players who were playing online MP for the first time. In case he may have changed his username: it's really easy to identify him. It seems like he's using some kind of translator to chat with us. Look out for completely broken English sentences.
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What I'd also like to see is poisoning of water/pop bottles.
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Did build 26 remove the shadow blobs for every character model (player character and zombies)? That was the first thing I noticed upon starting the game.
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The server is great but I think local chat log (LogLocalChat = true) needs to be enabled, it's quite hard communicating locally with many people at once and the hovering text doesn't last long. Also I would like to suggest turning off usernames (DisplayUserName = false) to create a more immersive RP experience.
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Can't wait for my character chocking to death on fish bones. I'm looking forward to that fishing system info thread.
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The temporary solution would be whitelisting the server. But this also would mean an exclusion of (new) players who want to join (one of the most popular European PZ servers) if AutoCreateUserInWhiteList is disabled.