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Kolourblynd

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  1. Like
    Kolourblynd got a reaction from tomtentp in Replacement/Addition to Alarm System - Noise during Looting   
    So while playing I noticed that, when the power is off for the city, the buildings are still alarmed and go off, something a lot of people believe is taking away from the immersion of the atmosphere. During my contemptations about how to deal with this, and messing with my skills at the time, I came up with an idea that makes sense, especially for the long run for gameplay and possibly for MP as well.

    Instead of relying on alarms alone for an audio cue for zeds to swarm a location, put a small change to cause a more subtle "looting alarm" for players looking through loot locations. It could be a sound cue that plays and attracts zeds to the loot location similar to alarms, but has a smaller radius and could be linked to a skill, particularly Nimble or Stealth, so that the audio cue goes from something like a shelf falling at level 0 to a small box or can falling over at level 5, with changing radius of effect for each.
     
    I imagine that, with the large majority of locations you can loot, the chances for this "alarm" to be caused would be fairly small, something like 1 in every 250 locations or something, and maybe depending on the loot location, such as small shelfs over appliances, there could be a higher chance for "failure," causing the player to act quickly and stay on his/her toes. Not to completely remove alarms from the end of the game, as generators are planned for implementation, so they could theoretically be powered by "invisible generators" we just don't see yet, but I think this addition could really help immerse the player more than the usual alarm.
  2. Like
    Kolourblynd got a reaction from Anvilman6 in Replacement/Addition to Alarm System - Noise during Looting   
    So while playing I noticed that, when the power is off for the city, the buildings are still alarmed and go off, something a lot of people believe is taking away from the immersion of the atmosphere. During my contemptations about how to deal with this, and messing with my skills at the time, I came up with an idea that makes sense, especially for the long run for gameplay and possibly for MP as well.

    Instead of relying on alarms alone for an audio cue for zeds to swarm a location, put a small change to cause a more subtle "looting alarm" for players looking through loot locations. It could be a sound cue that plays and attracts zeds to the loot location similar to alarms, but has a smaller radius and could be linked to a skill, particularly Nimble or Stealth, so that the audio cue goes from something like a shelf falling at level 0 to a small box or can falling over at level 5, with changing radius of effect for each.
     
    I imagine that, with the large majority of locations you can loot, the chances for this "alarm" to be caused would be fairly small, something like 1 in every 250 locations or something, and maybe depending on the loot location, such as small shelfs over appliances, there could be a higher chance for "failure," causing the player to act quickly and stay on his/her toes. Not to completely remove alarms from the end of the game, as generators are planned for implementation, so they could theoretically be powered by "invisible generators" we just don't see yet, but I think this addition could really help immerse the player more than the usual alarm.
  3. Like
    Kolourblynd got a reaction from Armeretta in Weapon you wanted added to the game the most   
    A lot of people are forgetting where this game is located in the world, Kentucky... most if not all the people there have either a loaded gun cabinet full of shotguns, pistols, hunting rifles, and a lot of the time one AK/AR-15; A lot of people outside of Louisville LOVE to hunt and shoot, one of the few pasttimes they have out there.

    Second thing people seem to take a bit too literally are the katanas, or swords... I posted that novelty katanas should be added, because a LOT of the same people will also collect store-bought swords and such, which are NOT real swords, but can be used very briefly as a weapon. It has nothing to do with what the average person can do WITH the weapon, but rather the fact that anyone during a zombie outbreak would most likely choose to use a novelty sword, at least for a short time before finding something better or it breaks at the hilt.
     
    Now I understand that as it stands, PZ should NOT add more guns until something formulates as an aiming system, but the addition of something like a hunting rifle and an automatic would really help with something I found kind of a problem; Weapons don't get used often and when you do, you would usually have PLENTY of rounds to deal with what you need to. To adjust this super influx of ammo, either more weapons with different ammo types should be added to vary up the kind of ammo and weapons you will find, or reduce the overall ammo count found on a map. Now that last one can be adjusted via sandbox settings, but it doesn't quite explictly do such, so you could still end up with more ammo than needed.

    As for the more silly "Water-gun" weapons, why not really make something interesting like adding in a water rifle, like a super-soaker, and creating a recipe, Gas Can + Water Gun + Lighter + Duct Tape, to make an improvised flame-thrower. That would be interesting to see, not to mention dangerous for anyone to use lol.
  4. Like
    Kolourblynd got a reaction from Armeretta in Weapon you wanted added to the game the most   
    I think there could be a lot added, but my preferred would be novelty katanas, hockey sticks, sickles, spears/improvised spear recipe with pool cue, TMP/Uzi/Vector submachine gun, and last but not least, nail guns. I was contemplating some what of a joke weapon for super CQB, like a stapler, but the others I like here already would be a machete, bows and crossbows, and combat knives.
     
    I know someone was talking about no more added guns, but I think one other alternate, an SMG to be exact, would be welcomed, especially during buildings you get trapped in, but I can see anything more powerful than that, ie rifles and explosives, could be vastly overpowered, but I wouldn't be opposed to it if, perchance, NPC army soldiers roam later on in future builds, "clearing the area" for resurgence to cities and setting up hostile bases around the map. It's all up to how they decide to use NPCs in the future for both story purposes as well as combat.
  5. Like
    Kolourblynd got a reaction from Sieben in Weapon you wanted added to the game the most   
    A lot of people are forgetting where this game is located in the world, Kentucky... most if not all the people there have either a loaded gun cabinet full of shotguns, pistols, hunting rifles, and a lot of the time one AK/AR-15; A lot of people outside of Louisville LOVE to hunt and shoot, one of the few pasttimes they have out there.

    Second thing people seem to take a bit too literally are the katanas, or swords... I posted that novelty katanas should be added, because a LOT of the same people will also collect store-bought swords and such, which are NOT real swords, but can be used very briefly as a weapon. It has nothing to do with what the average person can do WITH the weapon, but rather the fact that anyone during a zombie outbreak would most likely choose to use a novelty sword, at least for a short time before finding something better or it breaks at the hilt.
     
    Now I understand that as it stands, PZ should NOT add more guns until something formulates as an aiming system, but the addition of something like a hunting rifle and an automatic would really help with something I found kind of a problem; Weapons don't get used often and when you do, you would usually have PLENTY of rounds to deal with what you need to. To adjust this super influx of ammo, either more weapons with different ammo types should be added to vary up the kind of ammo and weapons you will find, or reduce the overall ammo count found on a map. Now that last one can be adjusted via sandbox settings, but it doesn't quite explictly do such, so you could still end up with more ammo than needed.

    As for the more silly "Water-gun" weapons, why not really make something interesting like adding in a water rifle, like a super-soaker, and creating a recipe, Gas Can + Water Gun + Lighter + Duct Tape, to make an improvised flame-thrower. That would be interesting to see, not to mention dangerous for anyone to use lol.
  6. Like
    Kolourblynd got a reaction from Tsambo in Actually Been There.   
    My Grandmother lives in Highview County in Louisville, KY. I can only imagine what they come up with for a map to cover all over that land, it's so vast and there's a lot to see, spread all over the city. Military aircraft fly through all the time near there and due to the high chances for snow and rain, the water near there is very clean, IMO. (I live in TX)

    Can't say much for outside of Louisville, but West Point on the google Earth map looks nearly identical, it's quite amazing.
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