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  1. Yesterday
  2. Oh okay.. Thank's for the answer I really thought it was a bug sorry
  3. Yes. Default fitness is 5, taking Underweight drops that to 4, which automatically gives you the 'Out of Shape' trait as well. If you raise your fitness level to 5 the Out of Shape trait will be removed. If you had taken Out of Shape as well as Underweight, you would have the extra points to spend, but your fitness would be down at 2 (thus making it take much longer to lose Out of Shape). https://pzwiki.net/wiki/Fitness Putting weight on by eating will get rid of the Underweight trait, but won't impact your fitness - you'll have to raise that the hard way.
  4. Try going to your game Options and set the "Blood Decals" to 0 percent, since the error is specifying an issue with blood. Then check if the crashes still happen.
  5. I didn't talk about "the game"... I meant in a real apocalypse. It would simply make no sense to craft a chain mail when hardened leather and plate would be way easier to combine and simple enough to get. And yeah, a gambeson would be neat and useful
  6. Yeah come on, who wouldn't wanna live there?! Gotta protect ya property
  7. У меня другие игры эту ошибку не выдают, я читал на форумах что такая же проблема возникает у других игроков в других играх. hs_err_pid19688.log
  8. After opening the ports did you check if its visible? https://dnschecker.org/port-scanner.php
  9. Because most people don't play zomboid for PvP? Zombies would struggle biting you, you would instead be suffering from blunt force trauma instead of lacerations.
  10. Hello, As you can see I chose underweight as a bad trait, as well as others, but for no reason the game also gives the "out of shape" bad traits, but I didn't took it on the character building menu Is it due to a combination of the bad traits I took ?
  11. Are you saying that this exact crash happens to other games as well on your PC? Additionally, can you share the latest “hs_err_pid” file found in your main game folder “Steam\steamapps\common\ProjectZomboid”?
  12. The error specifies that you lack a driver for your graphics card. I recommend downloading and installing the latest drivers for your Nvidia card here: https://www.nvidia.com/en-us/geforce/drivers/
  13. Here's my console console.txt
  14. Переустановил драйверы на видеокарту, ошибка больше не повторялась, теперь ошибка связанная с crashhandler64.dll, пишут что в других играх так же имеет место. Может подскажете ? Игра закрывается с этой ошибкой 1 раз в день, после повторного запуска не вылетает.
  15. @getstoopid Scenic View (?) outside Riverside. I sometimes get spawned in one of the pre-fabs.
  16. Some mods do not work well with debug mode, its used for debugging those mods. You also do not need debug mode for vehicle spawning, you just need to be an admin on the server and then you can spawn vehicles with the Right Click menu, there is a vehicle manager / spawner option there.
  17. Ok I got it working but I have hopefully one last problem. I'm trying to access debug mode to spawn broken cars in the same server but after I go into properties then into general and type in -debug, disable all mods, and turn off break on error. after booting up past the server settings panel part it will just show the f11 panel and if I press f11 again it will disappear and make my game fail to connect. Is their a way I can fix this?
  18. Last week
  19. Never heard of those high-security-rich-people-trailer-parks?
  20. This has probably already been said, but I think finding, or as a starting point, small, medium, and large underground bunkers would be cool. Since the game starts after the outbreak happens, you could say that you spent that time underground and now that you ran out of supplies, you venture out to the world of Project Zombiod.
  21. Can you try using the "Alternate launch" option when launching the game through Steam? If the game fails to start again, can you share your console.txt file, found in C:\Users\YourUserName\Zomboid?
  22. I tried everything, reinstalling, updating windows, but nothing seems to work... When I start the game from steam, it says that the game is running, but it only shows up in the task manager.
  23. Also, why, oh, why would there be a house alarm installed in a storage unit! (Never mind in a trailer park!)
  24. TungstenX

    Rummage

    A very small mod that adds an Unpack or Undress button to the title bar of the inventory pane. The Unpack button is to unpack a container unto the floor/ground, where the player is standing. This is handy in places with lots of crates. You can unpack (one at a time) all the crates and then see what to loot. The Undress button is to undress a corpse unto the floor/ground, also, where the player is standing. I started to undress corpses to prevent wasting time by re-examining corpses over and over, especially when dealing with a lot of zombies, e.g. Crossways Mall, etc. It got tedious to select all items and drag it out of the pane to undress these corpses - thus the creation of the button. The fun side effect is that my town now looks like the Rapture happened. https://steamcommunity.com/sharedfiles/filedetails/?id=3237098772
  25. Yep, if the zombies are on fire, as in case with humans IRL, their eyes won't be functional anymore, and they might not even hear well anymore due to literally "melting" and turning into ash, it's kinda dumb to see this unlogical situations when there's a burning horde following you so simply, ignoring the fact that their eyes and stuff might've already melted 100 times during the time period when they all were burning. More clever zombies can be a sandbox option. Rn the only REALLY DANGEROUS option to enable there is: "sprinters", all the rest physical abilities (toughness, strength, for example) are just making the gameplay a little bit harder, but not actually hard if you'll play logically and use actual planning and brain to be stealthy there. Well, you can also make them open doors right now, or navigate around objects better w/ navigation options, but it'd still be better to have more zombie AI variety-related options to choose from in sandbox mode (as mentioned here: avoiding fire, climbers, ect.) "Disabled zombies" and "bite-less zombies" also DO make sence, at least we won't have zombies so much predictable anymroe in terms if they will likely bite you or not, and if they suddenly will otusmart you, or if luck would be on your side. It fits to any zombie game if you really do consider it to be more in-depth realistic Some previous survivor would deal serious injuries to some zombie but not kill it and for example decapitate its limb or even jaw as a result of the fight, and then you meet this rare zombie, and it can't either bite you (if its jaw is missing), or deal some other sort of damage (depending on wich limbs are decapitated)) Zombies with gear on them like welding masks and motorcycle helmet should NOT be able to bite players, it makes complete sence and is way more realistic, obviously. But you still can get any other type of wound except bites from such zombies, as they still might have arms to to that, even though their mouth is basically blocked by some physical object (helmet, mask) The more variety - the better, more realistic, and less predictable gameplay in other cases --------------------------------------------------------------------------------------------------------- Also, it could all be just a sandbox option, wich can be enabled or disabled by the players only in sandbox mode. Want climbing zombies? want disabled ones, or those avoiding some danger like fire? Launch sandbox mode and enable, or disable these behaviour options there, again, the more opportunities in sandbox mode - the better.
  26. What the title says. It's quite wild that spriting can cancel you from any action except this, accidentally clicked on it due to a horde, sprinted to cancel, it didn't.
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