I'm trying to create random conditions for items generated with the math random variable, but it's not working.
Is there any other way to assign random condition values?
this is the code
local kodisiKatanaLow = math.random(2, 4)
local kodisiKatanaMedium = math.random(4, 6)
local kodisiKatanaHigh = math.random(6, 8)
function Recipe.OnCreate.KatanaHomeMade(items, result, player)
if player:getPerkLevel(Perks.MetalWelding) >= 4 and player:getPerkLevel(Perks.MetalWelding) <= 5 then
result:setCondition(kodisiKatanaLow)
end
if player:getPerkLevel(Perks.MetalWelding) >= 6 and player:getPerkLevel(Perks.MetalWelding) <= 8 then
result:setCondition(kodisiKatanaMedium)
end
if player:getPerkLevel(Perks.MetalWelding) >= 9 and player:getPerkLevel(Perks.MetalWelding) <= 10 then
result:setCondition(kodisiKatanaHigh)
end
end