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  1. News & Announcements

    1. News

      Blog posts, interesting news, and forum announcements.

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  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

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    6. 8.3k
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    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

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    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

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    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

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    4. Mapping

      Visit exotic places.

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    5. Mod Ideas and Requests

      For the creative minds and everyone else.

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  4. General Games Development

    1. Indie Scene

      Talk about the Indie scene, promote your work, and get feedback about all aspects of game development!

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  5. Other Discussions

    1. General Discussion

      Talk about anything you like!

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    2. Forum Games & Activities

      Relax with some good ol' fashioned forum tomfoolery and creative fun!

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  • New Topics

  • 2308 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • Steam Workshop::Better Automatic Movement (steamcommunity.com) Just in case anyone finds this thread near the top of the Google results like I did.
    • As said before, I am not in the habit of decompiling and nabbing other people's code, normally I compile my own code, or compile code that has been intentionally made public (E.G. open source). And I have been busy over the last few weeks. I recently posted a thread where I had uploaded 53 AI generated sound files and the software did not write itself (this is coupled with another project for SQLite data management I was also working on).   Of course I will try the front door by asking (after doing searches, which I have done), rather than forcefully smashing in the backdoor. One usually does it the hard way after exhausting more appropriate options.   I'm sorry if my mentioning my prior experience seemed rude or arrogant. I only thought I was bringing up relevant aspects.     I do not think I asked you to do the work for me. I think I asked for a guide?   There's a difference between passively looking at individual class files via decompilation (which is what I was doing earlier), and actually getting a working executable. Usually one compiles the unaltered code first to make sure the base code runs (I.E. compilation works fine) before one tries to implement tweaks. And Intellij did not successfully compile the code (it unhelpfully pretends the builds have succeeded but doesn't actually produce anything), and does not a bulk export for the decompiled code (meaning I can't try to use something other than Intellij to compile it).   And I'm not trying to create a fork of Project Zomboid where I implement a hacky workaround for compilation. What I'm trying to do is keep the code as close to original as possible, so if I end up improving something, I can offer the appropriate code segment.   Yes, I could write some Python code to scour the entire folder structure using a lightning strike search (or a glob, I guess, but would still need filtering), and then run each filename through a piped command to a single-file decompiler, recreating the entire structure but decompiled, but I feel like there ought to be an easier way, I.E. one that already exists.   The last time I decompiled a Java project was a single small jar 6 years ago and it was purely to extract the very limited list of API calls in a discontinued prototype that had no documentation - and the documentation was searched for first. The scope isn't the same, and I wasn't required to recompile it. The 'zombie' folder alone has a reported '3,122 files', and it is daft of me to try to implement my own decompilation/recompilation approach if documentation for the right approach already exists. Nearly all the examples online presume a single jar. If there are no pre-existing solutions, then it is fine for me to implement my hacky approach.     The folks who are interested, if they have the knowledge, did not make it public. Most report symbol errors, and none mention the fixes.   And, maybe it is the text, but I'm genuinely not trying to argue with you, I am trying to ask questions, learn whilst offering my viewpoint. I am supportive of PZ, though I do feel criticised and maybe that is impacting my tone.     A trial by fire, very well. I will go find my proverbial fire axe and go smash in the proverbial backdoor.
    • In that case, can you share your logs.zip file found in C:\Users\YourUserName\Zomboid?
    • Guys, I am not able to set up a dedicated server. Whenever I run dedicated server and try to join via my public IP, it says failed to connect. Also it says server is not responding. I never struggled this much trying to set up a dedicated server in any game, just so I can play public with random people and with my choice of mods. I am not interested in inviting people via steam, all i want is to host a server for 16 ppl and play may type of game, but all PZ gives me is frustration. I've read every single guide (even the outdated ones) and watched every tutorial on youtube. none of it worked and I am not the only one here.   I've tried everything like: - Port forwarding in router+modem combo (192.168.1.1), ports forwarded: 16261 UDP and 16262 UDP (even with TCP) for every devices I have, I've also tried older ports, but those are not used anymore. - I forwarded both UDP ports (incoming and outbound) in Windows firewall as well.  - I added exceptions for PZ game and PZ dedicated batch file on windows anti virus - I disabled UPnP (universal plug and play) in router, disabled it in map .ini setting as well.  - Tried to enable Upnp in router and inside ini setting. - tried to use static IP instead of DHCP - disable DMZ - restarted router countless times - set PZ and dedicated server beta setting to none - deleted old saves - asked my ISP if ports are closed, but they said it should be fine - checked my port on some websites, it says it is closed - I created a custom map via host game and added -servername in the batch file - I tried to use cable instead of wifi - I reinstalled game - I tried the steamCMD method, didnt work, and removed it - I then downloaded the dedicated server on steam, did not work either - unchecked steam relay in-game   can someone help me with this?   pls INDIE STONE, make hosting a public game easier!!! this reminds me of hosting game back in 2004 like Warcraft 3 etc.
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