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  1. Today
  2. And PZ's saves are.... Humongomonstrosaurian
  3. Yesterday
  4. dratsab151


    As a fairly recent player (March 2020) just posting to add I like the horde concept, I like reasonably realistic zombie activity that produces unexpected results, and hordes are I think well into the reasonably realistic stuff. The devs had indicated on the suggestions post that they aren't going to do special zombies (outside of sprinters I suppose) and/or other related supernatural threats, so no smart zombies assaulting your base en masse. Hordes developing and roaming for some reason does seem realistic enough. I think roaming hordes should be part of the basic survival game (not just sandbox). I think radios and/or tvs should be a way to *potentially* track them i.e. survivors in certain areas stating on an open network. I'd actually prefer "hordes" to be the main way zombies are distributed in the world i.e. much higher chance of heavy repopulation if a horde has passed through. Well not going to re-hash it here but here's a post I did about "Threats" a week ago that is somewhat related to your post. It mainly talks about NPC human threats which is another way to use the skills you desire in this one. NPCs seem to be something the devs list shows as something they are doing, and I believe "soon".
  5. When you use saving in the "Customise Character" screen, the DisplayNames of clothes are written to the file Zomboid/Lua/saved_outfits.txt (taking into account the included translation). This creates two errors: 1. If the translation is not Unicode (Russian, Chinese, Japanese, etc.), then instead of the names, question marks are written to the file, which are then not read; that is, a set of clothes is not actually saved; 2. If you configure and save the character in one language, and then switch to another translation, the saved set of clothes does not load correctly (because the names are different in different languages). Perhaps it makes sense to use not the DisplayName, but the code name of the item (for example, "Tshirt_Profession_RangerGreen" instead of "Green Ranger T-Shirt").
  6. This here https://map.projectzomboid.com/#11287x6583 But it seems that a red pixel always appears next to such shelves if they are full (and disappears when they are empty) :
  7. it's a mixture of my OCD not liking how the animation mildly freaks out and me training a zombie horde and trying to take care of it before more come
  8. Can’t check right now, but am genuinely curious: what’s the problem? You cancel reloading if zombies are too close and run to a safe spot.
  9. LIke I said before, there are games without cloud based saving, such as Mount and Blade Warband whose saving functionality is retained in GeForce Now. For that period of unofficial support, that is what the name suggests, unofficial. I don't think that equates to it being untenable for the future. If it's possible for the devs to make alterations to the save directory of the game such that GeForce Now can be supported for Zomboid, I would be in favour of it.
  10. Project zomboid doesn't have cloud sync enabled so it doesn't matter
  11. This is where your saves are kept. Geforce now cannot replicate the circled folders which means you can't load saves that you have on your normal PC or any presets you have. Back when PZ was a unofficial support for GFN you'd start the game and have to make a save each time you launched it. i've been using GFN for a long time so i know these things
  12. Project zomboid doesn't have cloud based saving, it's file based meaning the saves are only on your PC's files
  13. From NVIDIA Support: "Yes, NVIDIA stores your saved games on the GeForce NOW servers using your NVIDIA Account and also syncs your saved games to your digital store account so that your progress and achievements will be synchronized with other gaming PCs." Looking at this, I don't think VunderFiz's point is correct. What they DO say is you must have the cloud sync enabled on each game and digital stores for CLOUD saves to work. There is a valid reason for cloud gaming - in my case its being able to play games I normally wouldn't be able to, without having to pour money into a top tier rig. As far as greed is concerned, you can certainly make that criticism when it comes to something like Stadia, but GeForce Now really isn't your enemy in that regard. GeForce Now permits you ownership of all the games you already have on Steam on their service and its thought that for this reason companies like Bethesda and Rockstar are pulling their games from it and switching to Stadia, which is more lucrative but against the consumer.
  14. It is not suicide. It sounds shitty but what is everyone expecting? The hole ide is bonkers. You might as well give up all rights to own games at this point I'm sure with time game devs are going to have to implement cloud saving that works for cloud gaming. Ha ha! The games are going to be talored to work for cloud gaming you will se! And I'm 100% sure there will be cloud gaming exclusives. For greed or real good reasons. Only legit reason for cloud gaming would be to stop cheating in games like CS:GO. Or any multiplayer shooter. Still going to be possible to run aimbot from just screen data. But wall hacks and any kind of game tampering would be gone. Only exposed attack surface is the mouse and video stream. Or rigging matches or paying for a "cheat service" by the publisher of the game Heck making this games would be easier as the game clients and server could possibly run without need for lag compensation. Meaning that there could be games where 30 players split screen the game more or less. No lag compensation server wise. Only lag would be the players input. So fun to think E-sport games going from 1ms of hardware lag to variable 10-100ms in competitive depending on how far away your from the server. Ha ha ha ha! LAN is still king! They are going to lose lag compensation to gain raw lag XD
  15. Unless I'm totally wrong. You can't. At Least not directly. Only thing anyone can do besides the dev's rule of PZ, well is boils down to praise and talk about the game. Even with money what can you do? And even if you also had programming knowledge that magically makes you able to help the game. What dose it matter? You have to step up and join development. Or at best mod PZ??? Really sad that this game dose not get baked. All the ingredients and tools needed to bake the cake have been around. Maybe not to make the game perfect but surely to at least make it feel like future rice game. Farmer Joe got the wheat. The old miller made it into flower. Kind sweetheart went and milked the cow. (can keep giving metaphors) But that was years ago. Now the milk has spoiled. Power gone out. (get it?) And really the bakers of the cake just did not bake the cake. Game is sadly just not created. There is not very much diffrent from the game today as it was years ago. What cars? That's it yea? What this game had become if only it was at this stage of development years ago. It feels like the early days of the game yet we are years in by now. With improvement added that looks and feels like they should have been there already. Animations and all the improvments are such a big boost but there is so much to be done after that. That is a sad thought. I'm not sure if there still had been anymore PZ unless cars/animation teams stept in and did something. (not sure ho did the cars) Since the new map "Knox Country" The game look as it stalled into dev hell. And unless 41 animation happen would there be anyone around to care about PZ? Cars was grate and all but what dose it change really. Being able to move to more of the same? So best way to help I think at least is just staying positive and parse the people that keep the "project" going. Not sure if there is anyone to blame. Not trying to do that. Just saying that the work on the new fire system is the stuff that need motivation help. It is something this game lacks Keep making this game into what it deserves to become! But I really thing PZ needs help. But there is no way to do it I'm a afraid. :c
  16. IP: To all PZ Survivors, Redboid has just had a fresh wipe for the new summer season! One of the longest running servers with a dedicated admin team and ever-growing community. Our focus is to provide an experience you will not forget! Ranging from events, factions, PvE, PvP and a touch of role-play. Let us not forget the hordes of the undead that plague the lands! The possibilities are endless. What will the zombie apocalypse turn you into?! A leader of a glorious faction? A ruler of ruthless bandits? Or just your general survivor, trying to get by in this wretched world. Here you will be virtually challenged both mentally and physically, dealing with a constant onslaught of zombies amongst other desperate survivors and mother nature herself. Whom can you trust? Will your best friend betray you? Will someone trip you to save their life from the horde? Or would they sacrifice their own, so you can live another day? Which path will you take? Come Join us on Redboid to find out! We have a thriving community, along with friendly active Admins that are willing to answer any questions & help with any problems you may have. Our server is run in favor of you players to give you all different play experiences & opportunities. Come join us for the new spring season for some fun filled events, a brand new bunch of maps to explore, new base building defences to try out & a play through experience you will remember! Maps: Vanilla - Fort Knox - Valley Station Military Checkpoint - The Island - Base Astaroth Mods: Hydrocraft ORGM Filibuster Rhymes' Used Cars Nocturnal Zombies Unbreakable Metal Walls & Many more Server settings: 3 alternate characters per player 5x character XP gain Links: Reddit: reddit.com/r/redboid Discord: https://discord.gg/MSVhKKf Youtube: https://www.youtube.com/channel/UC9S2VFO6ij1kATWNCU3nPyg Please feel free to join our discord! Here you will have full access to all the server’s information and designated areas for questions, suggestions, announcements, direct contact with the admins and more. We shall look forward to seeing you there As always Have Fun & Be Safe! -The Redboid Admin Team
  17. Hi there, here are some ways to support it that don't require money: 1. Recommend the game to others when appropriate. 2. Leave reviews on websites. 3. Speak about it on forums, youtube videos about PZ, etc. 4. Help with bugtesting and reporting issues. 5. Help new users by answering questions. Personally I've bought it for myself and two others (and probably a third in the future when it's further along) and I speak positively about it whenever given the chance and I try to help with questions or discussions on the forum when I can. It's a good game with a good team, I've never bought multiple copies of an early access game before, and haven't really been tempted outside of Project Zomboid. I'm sure you'll find a way that works for you.
  18. Yeah, I've never used it, but I would have thought it being cloud based it could easily store your userdata somewhere attached to your account that it could pull from as needed, regardless of what system you get connected to. Seems like it would be service suicide to not allow savedata.
  19. Pest


    I think there needs to be a roaming horde setting that can be modified in sandbox. In urban zombie distribution the zombies all stay in cities and urban areas and that's that, they sit there and rot and the only danger you have is when you go into those areas, meaning that when you're at home you've got nothing to fear unless you lead the zombies back to your home, whereas in the uniform distribution they're evenly spread throughout the map but once you clear out an area around your home they won't respawn until the time has passed in the settings, meaning that it's also very boring without risk unless you once again lead them back to your base, I've had multiple gameplays on both urban and uniform settings and I find myself becoming incredibly bored with building a fortress out in the woods or even near a city and then going into a city and dying because there's giant hordes there and you become incredibly outnumbered with no escape or even just walking through the land around me and being ambushed by a group of them and you're surrounded. I feel that a horde distribution system would work amazingly well as either a 3rd option or a possible addon/setting for the urban and uniform distributions where players can edit this in the sandbox to their own personal preferences e.g horde sizes, how likely they are to travel to/near the players location, warning signs that they're in the distance/getting closer E.G noticing a bad smell like the rotten flesh or even being able to hear them, it would give players a more thrilling experience at home where they'd have 3 choices, Run, fight or try to hide and not only that it would help give players with the engineer perk the ability to use some of their skills, on top of that a variety of new weaponry, traps and defenses could be made to really implement this and make it even cooler E.G bear traps, land mines from the military base which would probably require a manual to operate, diffuse and arm, spike traps, traps that can be set up to fall on zombies or set them alight and chop them up, the ability to make deadfall traps like logs tied up in trees where you could cut the rope or even like moats/ ditches you could dig around your base, the possibilities are endless and this would be an excellent addition to an already great game that is constantly expanding, most of these things wouldn't take much work to put in, like the bear traps could break legs or trap zombies and if there's a crawler there could be a 50% chance of killing it and a 50% chance of trapping it as the trap could snap shut on either its head or a limb/ body part, barbed wire could be rolled out to slow the zombies down as well as the ability to fortify walls with spikes sticking out of either wood or metal, metal having a higher durability, once again the possibilities here are absolutely endless and this would open up a whole new type of gameplay where NOWHERE is safe forever, like on my current I'm within a minutes walk of a lot of urban housing, a couple minutes drive from a small community and only a minute after that from the mall/ retail park and for nearly two in-game months I've had ONE zombie attack my base with my zombie count on very high and uniform distribution (Which seems like it's messed up because there's possibly a thousand zombies in the mall even after killing atleast 3-400 with molotovs) and it's just incredibly boring, the most intense thing I have to do on a day to day basis is not crash my car or run over too many zombies, lure a bunch of the undead out of the mall and make them walk through fire and eventually die out. I personally believe this being added to the game as an optional distribution setting/setting within one of the distributions would spice the game up a considerable amount, like with urban zombies they could start off in the cities sure, but eventually large groups could move out and travel the country side/other cities (This could be edited in the settings as to when/how like with electricity and water running out can be changed with different months as well as how likely they are to actually head in the players direction, where they go and why they travel etc) and either pick up more zombies on the way/merge with other hordes and grow considerably in size, of course you'd want to leave a fair amount in the cities to keep it feeling risky but then it also means that staying at home is risky, it also helps boost usage of other items already in the game like the pipe bombs, noise makers, alarm clocks, spotlights and other probably very useful things that I can't remember.
  20. No probs mate - usually we mark stuff we've seen and added to the task board with a 'Pie' emoticon but sometimes it slips through the net. We don't have legions of folks playing on split-screen co-op, so please let us know if there's any hitches with this sleep thing when we push out the build.
  21. I tried to shave my hair down to look my best during the apocalypse, but noticed that some hair dye must have got left behind. Clip of the haircut I only think that happened because I dyed his hair at some point earlier in his life.
  22. I'm not sure I follow. I'm able to play other games that don't have cloud save functionality on GeForce Now and use saves just fine, such as Mount and Blade Warband. Why would this not be possible if the GFN people supported Project Zomboid?
  23. I purchased a server from nitrado and I’m trying to connect to it, running totally stock, and I disconnect with a failed to download map. Once this error pops up I’m unable to rejoin until I reset the server. I’ve tried to adjust things server side but nothing’s working. Any ideas?
  24. huh very good point there. something we'll look into but I doubt for 41.
  25. Last week
  26. Does anyone know how to do either of these?
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