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Project Zomboid - This is how it Dies.


Unamelable

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8 minutes ago, Unctuous Robot said:

Hey we should all be careful, I heard that TIS deletes forum posts containing objective criticism from the community. Especially you EnigmaGrey, EngimaGrey might banish you to the depths of Daikatana like they did to the guy who made this thread. 

Oh so banned.

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On 12/19/2023 at 3:15 AM, Blair Algol said:

A lot of those things in those mods, and I mean a lot, amount to a difference of opinion between us, the developers, and the people who use the mods about how the game mechanics or interface should be. A lot of those things will not be added to vanilla.

In some of those cases more has been, and will be, done to improve the UI/UX aspects of the game, but also there's other stuff being worked, or that will be worked on that may be a higher priority.

In aspects to general "interacting with the world and items", in the fashion that many of those mods address, build b42 already has a lot of features, many of them that would be considered QOL, in that regard. It's not everything, and I'm sure not everything will be done to everyone's preferences, but it is something that is being addressed in an ongoing fashion.

However, I would say that our approach, in regards to "adding mods to vanilla" has been to approach the matter in a more holistic fashion, where we look at addressing the issues that mods may address versus just "adding the mod to vanilla". Some of those mod may even use vanilla assets for stuff that we are planning on adding in the future. We've also hired many modders over the past couple of years, myself included. We just take a more thoughtful and long term approach than plugging mod content into the game. This isn't a slight against modders, considering it's modders who are doing a lot of this work.

I would also say there is a lot of new content and mechanics in b42 already that hasn't been featured in the blog posts. We're saving a lot of the cool, fun, new stuff for people to discover when they play the beta or b42 itself. The blog posts aren't everything and a lot of stuff has been added to the game for build 42.

And also, with a lot of the new b42 content, I'm sure people will use many, many mods to change the mechanics, balance, or interface of those features to suit their preferences.
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Edited by Simpson_mmm
I edited to clarify my request.
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