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The Main Reasons To Play


Sohawkus

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Hello devs! :) 

I not sure that someone suggest the same that I want to suggest to you, you already have 302 pages of suggestions and I think that it is... not so good ))
I played pretty much in zomboid and every time I get in the problem with "For what I'm playing?".
I like mechanics, I like the atmosphere, but after 300 hours I not feel that I want to return to the game, because I not feel that I need to do something
I see no any goal to get


Current goal of the game is to NOT PLAY into the game (Just enter the game, die, this is your goal, better just not to play, right?)
And I want to suggest the reasons to play that I think can make the players as I'm want to play this game much longer, to spent another 100+ hours in zomboid, in the game that we all likes
So, first things first, I write here goal that can be implemented in game and below the description of this goal I written about your "good suggestion" checklist
 

The main goal - vaccine and the path to find the solution to stop zombie apocalypse

  1. From start we will not even know that it is ever possible, but further we investigate the Knox the more we will find.
  2. Finally we will find that some researchers already trying to solve this problem, military base or military camp can have notes about this, or just get information in police departments
  3. After that we will enable relay towers (one, few or all) and at the place where relay is, or if we come to some scientic lab or scientic camp, we will take conversation with scientists or so, and said that we will be ready to help them with investigation of zombie virus
  4. You goes to the world of zombies and trying to find some samples of zombie virus from specific zombies (or just from simple zombies but lots in numbers) across the world or do some field scientic job in specific zones to help the scientists develop the vaccine
  5. And finally you find the solution how to save the world of this zombie virus, the ones that already becames the zombie will left as they are, but new ones will be fully immune to the virus, so world will be safe because of our heroic deeds

 

Mechanics that can be added for this suggested main goal: 

  • Zombie will have evolution during the time (just spawn new much stronger by deleting two or so) this will increase interest of the late game, also zombies in the points of interest will be much stronger than original ones, of course I can suggest zombies like brutes, bombers, runners or so, playing will be much interesting with the mutated ones  (Later I will say to you about your love to "Romero" zombies in list of "good suggestions")
  • Make virus less lethal, you can delay the time of your zombification, not for always, but with using of some antibiotics you can increase the time of zombification for few days, and maybe if you at the stage 4 (when you working with scientists) you can delay for the whole time that you inject the special scientic medicine (if you have no more left then, uhhh... poor you player :D)
  • Maybe need to add new buildings like scientic base, additional relays (I know that game already have relays, maybe they will fits) and maybe need to add some scientic cars
  • Add events when you get in special locations, or do specific actions at (for example spawn an horde of zombies near to relay station when you activates it)


Yea, the all mechanics that I suggest is just - add few buildings (scientic lab, you already added louisville, it not hard for you ;)), few new types of cars, zombie evolving to few new ones (models, mechanics and animations), medicine to delay zombiefication and bunch of dialogues, and this is really not so much (I'm gamedev, I know) but it will add new breath to the game! :D

Also I can suggest the animals zombies for more horrific atmosphere, animals zombies like dogs, bears, horses, deers and mooses (if you fear of greenpeace or etc. then why you even added ability to chop people in the face by axe, why? xD)

 

The main reason that can stop you from add this is yours "Spirit of PZ" (Especially I can't feel your feeling of "Spirit of PZ", I'm just a player, not developer of PZ) and Romero/Brooks zombies, hope that this really will not be a reason to not implement this mechanics

 

So lets speak a little about your "good suggestion" section

  • Is it somewhat realistic?

Yes, pretty realistic, if we count ZOMBIES is realistic then this is realistic too ))

  • Does it fit with the spirit of PZ?

I not know what you feel like spirit of PZ - if it is to NOT PLAY INTO PZ then no, it will not fits

  • Would it make the game too easy?

I think it can make game even harder, because currently game is pretty easy for me, I can even survive in world filled with runners, lol

  • Would it require rewriting the entire game (like changing the camera view, for instance)

No, absolutely not, only hard this that can be is to make new enemies types, that's all

  • Would it add enough to the gameplay that it would be worth taking the time to add?

Yes, as I said with that I can play another +100 hours in your game, in game that I love 

  • Would it be found in Muldraugh, Kentucky common enough to be added?

Hummm I think more yes than no? It not so about my suggestion so I think it can be skipped 

  • For zombies: Does it fit at least somewhat into Romero/Brooks zombie lore (the basis for 'proper' zombies)?

If you add the mutants - I think not, it will not fits, but as I said - Zombies is already something unrealistic, dead corpses can't walk, and they decays to bones just for few weeks, so don't be so boring and add mutated ones! (And animals zombies, just imagine to walk around forest and meet zombificated moose, uhhh, goosebumps!)
They will make late game more interesting! :) 

 
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While I won't respond to all your points, I think you can find the spirit of PZ by reading these suggestions that we're not going for:

 

The spirit of the game is the world is over, you're just an ordinary person and things only get worse as time goes on. No cures, no special zombies. Just NPCs becoming the bigger threat over time than zombies until you eventually die in some capacity.


Zomboid is basically trying to not be what the majority of your points are - which tend to be similar among every other zombie game. This is what makes Zomboid far more unique.

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5 hours ago, MadDan said:

things only get worse as time goes on

 

I wish the game would focus on this. Right now things don't really get that much worse besides electricity, water and food. Would be awesome if more things happened over time and progressively the game got harder and harder.

 

You know how 7dtd hits you with a huge wave on the 7th day? I didn't play the game a whole lot so idk if it actually gets worse over time after that but I like that type of idea. Would be cool if huge hordes would form, force you to move, zombies got faster stronger and maybe even smarter, progressively every safe haven that's left would disappear one by one. Humanity would be making one very last stand before going into the deep, long night.

 

Even better if we get hints throughout the game that the virus has spread over the entirety of the earth and that all hope is lost.

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  • 2 weeks later...

If the game had a goal like finding a vaccine then why would I bother playing it again once I found it (beat the game)?

The only thing you'd add to this game would be the speedrun videos ;)

Also if you found out through nicely done story elements that no such cure exists? Maybe cool to follow along all the drama and turn of events... but only once! Afterwards it would be a sandbox game as it is now and noone would bother with the story anymore. Some wouldn't even start the journey because they already know how it plays out in the end.

 

 

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