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Zombie Threshold for High Level Structures


SelfCombusted

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In prozo, besides for aesthetic reason, and unlocking keystone structures (e.g. stairs, water collector), i find that there is little incentive to develop metalworking/ carpentry.

While more advanced structures have higher health, if unattended they will still be battered down by a lone zombie, given time. This can be a problem for larger bases.

 

My Suggestion: introduce a zombie damage threshold for high level structures.

 

 

The way that this would work is that high level structures would require multiple zombies attacking them at once in order to deal damage.

 

Examples of high levels structures, and what i think would be a reasonable zombie threshold for them to have:

(IF current zombies attacking >= threshold THEN damage occurs as normal)

Plastered walls: 2

metal baricade: 2

metal walls: 2

max level metal walls: 3

 

 

thoughts?

i just thought the abstraction of a building's durability to HP was just a bit too one-dimensional, after all, if you or i started battering a metal wall with one's bare hands, it's unlikely we'd get anywhere, also some sort of incentive to plastered walls would be cool.

Edited by SelfCombusted
adding clarity to the equation type thing
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