coolfox Posted December 20, 2021 Share Posted December 20, 2021 (edited) My windows dedicated server (steamCMD instantiated) has not been keeping up with the most current versions and as a result my server doesn't display with the default filters in the join server lobby for players. I validate game files for PZ main, PZ dedicated server, and the app validation through steamCMD. The only thing that seems to work is deleting the workshop files but even then it's inconsistent. what is the primary method of keeping server game versions current? Edited December 20, 2021 by coolfox Link to comment Share on other sites More sharing options...
coolfox Posted December 22, 2021 Author Share Posted December 22, 2021 some excerpts from the server console: LOG : General , 1640127995085> 149,241,043> versionNumber=41.65 demo=false LOG : General , 1640127995947> 149,241,905> 1640127995947 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='version' value='41.65' LOG : General , 1640127995948> 149,241,905> 1640127995948 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='open' value='1' LOG : General , 1640127995948> 149,241,906> 1640127995948 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='public' value='1' Just to confirm the trivial stuff, Yes, I have forwarded the proper ports, 8766, 8767,16261 in addition to others on both my local firewall and router. The server is public. I have verified files dozens of times, Uninstalled, deleted remaining folders, rebooted, and reinstalled. deleted map and made a new save for the server. Nothing works. I've had the right version displayed intermittently, sometimes after a delete/verify files the game version will be properly detected and my server will be seen in the main lobby, then after a restart it goes back to the issue of "game version: ???" and my server hidden from the primary lobby and can only be found by searching with the nonmatching game versions. Server lists on 3rd party sites detect game version as 1.0.0 or have a message saying they can't access player data. players can join and play but the dedicated server refuses to be properly recognized as the current version of the game (or any version). Link to comment Share on other sites More sharing options...
coolfox Posted December 22, 2021 Author Share Posted December 22, 2021 server-console.txt log file for reference Link to comment Share on other sites More sharing options...
coolfox Posted December 23, 2021 Author Share Posted December 23, 2021 (edited) So I turned off all my firewalls and then full exposed the server in a DMZ and still had this issue so I do not believe it is a firewall/port issue. I also did a full reinstall with both the main game and dedicated server tool, removing the files through steam uninstaller and manually deleting any remaining associated files. same issue with game version blank (showing ??? in the game lobby) preventing my server from being viewable without filter changes. My thoughts are that perhaps this has something to do with my active steam account being used on two different machines (main PC for client and the windows server for Dedicated server) and somehow this is causing a conflict on the steam-side of things or perhaps the game version information, Wherever that is pulled from is getting modified/blocked on the way from the game through the steam server API either from a mod invalidating a checksum, some files that shouldn't have been carried over from an old server version, or some corruption unique to my machine. I don't know how to solve this. it is obviously an edge case but hopefully when google searching someone else will be able to find this info. Edited December 23, 2021 by coolfox Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 23, 2021 Share Posted December 23, 2021 Are you … login anonymous in SteamCMD? No need to use your steam account. Then try using the -beta flag but without anything after it. If this is the case, then it may be the region your computer is set to affecting the version number. Could you try setting it to US? Link to comment Share on other sites More sharing options...
coolfox Posted December 23, 2021 Author Share Posted December 23, 2021 When I used SteamCMD (I switched to using just the dedicated server tool from steam client) I installed/validated using both the login anonymous and my personal steam accounts. I will try the -beta flag I wasn't sure if that would work that way or not. I believe the region is set to the US as that's the origin of the machine, IP's, and where I instantiated it at but I will double check this. Are there any other logs you may be aware of I should parse outside the server console? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 23, 2021 Share Posted December 23, 2021 20 minutes ago, coolfox said: When I used SteamCMD (I switched to using just the dedicated server tool from steam client) I installed/validated using both the login anonymous and my personal steam accounts. I will try the -beta flag I wasn't sure if that would work that way or not. I believe the region is set to the US as that's the origin of the machine, IP's, and where I instantiated it at but I will double check this. Are there any other logs you may be aware of I should parse outside the server console? Not for the moment. It's so far been a very rare problem, so we're not quite sure what to look for. Is the langauge of the server also set to English? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 23, 2021 Share Posted December 23, 2021 Try adding this after the -Xmx call in the StartServer64.bat: -Duser.language=en -Duser.region=EN Let's see if that helps. Link to comment Share on other sites More sharing options...
coolfox Posted December 23, 2021 Author Share Posted December 23, 2021 28 minutes ago, EnigmaGrey said: Try adding this after the -Xmx call in the StartServer64.bat: -Duser.language=en -Duser.region=EN Let's see if that helps. I can confirm that my region and language is set to English. Issue persists after making batch file change for language and adding the -beta flag to the steamCMD I'm not sure if a LUA file could maybe affect a language/region parameter but looking for LUA errors this one stood out to me: ERROR: General , 1640228877579> 15,987,407> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot invoke "java.lang.Double.doubleValue()" because "<parameter1>" is null at KahluaUtil.fromDouble line:36. ERROR: General , 1640228877579> 15,987,408> DebugLogStream.printException> Stack trace: java.lang.NullPointerException: Cannot invoke "java.lang.Double.doubleValue()" because "<parameter1>" is null at se.krka.kahlua.vm.KahluaUtil.fromDouble(KahluaUtil.java:36) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1222) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:550) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.RunLua(LuaManager.java:482) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:329) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:256) at zombie.network.GameServer.doMinimumInit(GameServer.java:1364) at zombie.network.GameServer.main(GameServer.java:668) Link to comment Share on other sites More sharing options...
coolfox Posted December 23, 2021 Author Share Posted December 23, 2021 55 minutes ago, EnigmaGrey said: Not for the moment. It's so far been a very rare problem, so we're not quite sure what to look for. In case this is actually a mod issue (I've had the game version display briefly with these mods so that's why I don't think it is), is it plausible to go through the game lobby filtering for servers with mismatched game version severs and joining those lacking a version to get the modlist, then parse all those modlists for commonalities? Link to comment Share on other sites More sharing options...
coolfox Posted December 24, 2021 Author Share Posted December 24, 2021 (edited) I have narrowed down the issue, it is indeed mod related but I'm unsure if it originates from a mod or some interaction between a base game bug and the mods. attached are two debug logs, the valid one is of a configuration with a mod list that works, shown below. If I add any mods to this list the game version breaks and I get the invalid debug log. Just to clarify the game still runs and players can still join, the game just isn't viewable from the main lobby without filters. Mods=ItemTweakerAPI;BCGRareWeapons;SaferPropMoving;ChatBubble;KapMed;TheCircleMod;SpnCloth;suprabase;Prisonner;67commando;82oshkoshM911;85merc;86oshkoshP19A;87cruiser;88golfMk2;88jettaMk2;89def110;89def90;90niva;91range;92amgeneralM998;ADVANCEDGEAR;ATM;ATMBritasArmor;ATMBritasWeapon;ATP;Arsenal(26)GunFighter;autotsartrailers;ATA_Bus;ATA_Jeep;azasposters;BasicCrafting;Betterhandwash;betterLockpicking;Brita_2;Brita;Camo Netting;CANNIBALISM_CORE;Computer;ComputerClassicsGamePack;ComputerCorporalsGamePack;ComputerGTAGamePack;isoContainers;DangerMoodlesDisease;FixedCraftableAxes;FH;FuelAPI;GEARBASIC;GEARCORE;HomemadeGunpowder;iCDPlayersSV;ISA;OutTheWindow;Key Racks and Cabinets;WoodGlueMOD;SRGMoreHairColours;NightSprinters[41.60+];NFOpenCannedFood;PlayableArcadeMachines41;PlayerTraps;MilPonchoFixed;PropaneandGasoline;RainWash;Realistic Canning;spiffovanrefrigerator;Remastered Kitsune's Crossbow Mod 1.60 Mp Fixed;satchelwithbags;SaveOurStation_Core;SaveOurStation_KnoxCountry;AwesomeTime;modoptions;ProfessionFrameworkB41Patch;TMC_ZuperCart WorkshopItems=2398274461;2510747487;2432621382;2685057281;2688676019;2690282174;2670867705;2684285534;2689292423;2690460338;2478247379;2618213077;2469388752;2566953935;2489148104;2516123638;2522173579;2441990998;2443275640;2422681177;2409333430;2642541073;2050264961;2644254485;922781416;2297098490;2282429356;2592358528;2636100523;2489148104;2516123638;2522173579;2401339485;2621259304;2594865484;2368058459;2460154811;2200148440;2581658958;2191081572;2635550102;2625625421;2686812368;2392709985;26849552362447729538;2688538916;2048411289;2143182893;2268557398;2623458493;2659216714;2682117337;2600107889;771675421;2683677702;2265885645;2445720450;710542108;2689588894;2651349283;2657661246;2434393044;2621971863;2681575609;2578003871;2683041078;2169435993;2510747487 maybe there is a bug here or a best practices that's not being followed by modders (likely) that I could help shed light on INVALID 23-12-21_15-54-41_DebugLog-server.txt VALID 23-12-21_15-57-35_DebugLog-server.txt Edited December 24, 2021 by coolfox Link to comment Share on other sites More sharing options...
coolfox Posted December 24, 2021 Author Share Posted December 24, 2021 (edited) These were all the differences between the valid and invalid debug logs. Obviously LUAchecksums were different. At first it would appear that the mod library tsarslib is the culprit but it's not entirely clear as mods that don't use tsarslib also cause the same gave version issue, I just so happened to add a mod that interacted with tsarslib. I should probably take a look at a situation where the added mod does not interact with tsarslib (intentionally). Of note is item 1 not being present in the invalid server instance, I'm not sure if that's significant. Also, the number of workshop items is 63 for the valid and 65 for the invalid, not sure if maybe that is a part of the issue. maybe there is an issue with the count of workshop/mods? I find it ironic that 65 (41.65) is the number of mods where I run into issues. valid [23-12-21 15:57:42.346] LOG : Mod , 1640303862346> 90,969,702> mod "tsarslib" overrides preview.png. Absent (these mods are not loaded in the valid version as the addition of any mod makes it invalid) [23-12-21 15:57:47.356] LOG : General , 1640303867356> 90,974,708> LOADING ASSETS: START. [23-12-21 15:57:55.643] LOG : General , 1640303875643> 90,982,999> LOADING ASSETS: FINISH. Doesn't contain the following lines (note these mods aren't included in the valid version): [23-12-21 15:55:06.619], [23-12-21 15:55:06.621] Absent (this mod is not included as any additional mod invalidates game version) invalid absent loading TMC_TrueActions. [23-12-21 15:54:48.059] LOG : Mod , 1640303688059> 90,795,406> mod "TMC_TrueActions" overrides changelog.txt. [23-12-21 15:54:48.063] LOG : Mod , 1640303688063> 90,795,409> mod "TMC_TrueActions" overrides media/lua/shared/translate/en/contextmenu_en.txt. [23-12-21 15:54:48.063] LOG : Mod , 1640303688063> 90,795,409> mod "TMC_TrueActions" overrides media/lua/shared/translate/en/ig_ui_en.txt. [23-12-21 15:54:48.063] LOG : Mod , 1640303688063> 90,795,409> mod "TMC_TrueActions" overrides media/lua/shared/translate/es/contextmenu_es.txt. [23-12-21 15:54:48.063] LOG : Mod , 1640303688063> 90,795,410> mod "TMC_TrueActions" overrides media/lua/shared/translate/es/ig_ui_es.txt. [23-12-21 15:54:48.064] LOG : Mod , 1640303688064> 90,795,410> mod "TMC_TrueActions" overrides media/lua/shared/translate/fr/contextmenu_fr.txt. [23-12-21 15:54:48.064] LOG : Mod , 1640303688064> 90,795,410> mod "TMC_TrueActions" overrides media/lua/shared/translate/fr/ig_ui_fr.txt. [23-12-21 15:54:48.065] LOG : Mod , 1640303688064> 90,795,411> mod "TMC_TrueActions" overrides media/lua/shared/translate/ru/contextmenu_ru.txt. [23-12-21 15:54:48.065] LOG : Mod , 1640303688065> 90,795,411> mod "TMC_TrueActions" overrides media/lua/shared/translate/ru/ig_ui_ru.txt. [23-12-21 15:54:48.065] LOG : Mod , 1640303688065> 90,795,412> mod "TMC_TrueActions" overrides preview.png. [23-12-21 15:54:48.066] LOG : Mod , 1640303688065> 90,795,412> loading TrueActionsDancing. [23-12-21 15:54:48.086] LOG : Mod , 1640303688086> 90,795,432> mod "TrueActionsDancing" overrides changelog.txt. [23-12-21 15:54:48.089] LOG : Mod , 1640303688089> 90,795,436> mod "TrueActionsDancing" overrides media/animsets/player/emote/looped.xml. [23-12-21 15:54:48.093] LOG : Mod , 1640303688093> 90,795,439> mod "TrueActionsDancing" overrides media/lua/shared/translate/en/ig_ui_en.txt. [23-12-21 15:54:48.093] LOG : Mod , 1640303688093> 90,795,439> mod "TrueActionsDancing" overrides media/lua/shared/translate/en/itemname_en.txt. [23-12-21 15:54:48.093] LOG : Mod , 1640303688093> 90,795,440> mod "TrueActionsDancing" overrides media/lua/shared/translate/en/recipes_en.txt. [23-12-21 15:54:48.094] LOG : Mod , 1640303688093> 90,795,440> mod "TrueActionsDancing" overrides media/lua/shared/translate/en/tooltip_en.txt. [23-12-21 15:54:48.094] LOG : Mod , 1640303688094> 90,795,440> mod "TrueActionsDancing" overrides media/lua/shared/translate/fr/ig_ui_fr.txt. [23-12-21 15:54:48.094] LOG : Mod , 1640303688094> 90,795,440> mod "TrueActionsDancing" overrides media/lua/shared/translate/fr/itemname_fr.txt. [23-12-21 15:54:48.094] LOG : Mod , 1640303688094> 90,795,440> mod "TrueActionsDancing" overrides media/lua/shared/translate/fr/recipes_fr.txt. [23-12-21 15:54:48.094] LOG : Mod , 1640303688094> 90,795,441> mod "TrueActionsDancing" overrides media/lua/shared/translate/fr/tooltip_fr.txt. [23-12-21 15:54:48.095] LOG : Mod , 1640303688095> 90,795,441> mod "TrueActionsDancing" overrides media/lua/shared/translate/ru/ig_ui_ru.txt. [23-12-21 15:54:48.095] LOG : Mod , 1640303688095> 90,795,441> mod "TrueActionsDancing" overrides media/lua/shared/translate/ru/itemname_ru.txt. [23-12-21 15:54:48.095] LOG : Mod , 1640303688095> 90,795,441> mod "TrueActionsDancing" overrides media/lua/shared/translate/ru/recipes_ru.txt. [23-12-21 15:54:48.095] LOG : Mod , 1640303688095> 90,795,442> mod "TrueActionsDancing" overrides media/lua/shared/translate/ru/tooltip_ru.txt. [23-12-21 15:54:48.107] LOG : Mod , 1640303688107> 90,795,453> mod "TrueActionsDancing" overrides preview.png. [23-12-21 15:54:53.227] LOG : General , 1640303693227> 90,800,573> LOADING ASSETS: START. [23-12-21 15:55:01.722] ERROR: General , 1640303701722> 90,809,068> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.726] ERROR: General , 1640303701725> 90,809,071> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.729] ERROR: General , 1640303701729> 90,809,074> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.743] ERROR: General , 1640303701743> 90,809,089> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.759] ERROR: General , 1640303701758> 90,809,104> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.759] ERROR: General , 1640303701759> 90,809,105> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.765] ERROR: General , 1640303701765> 90,809,111> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.782] ERROR: General , 1640303701782> 90,809,128> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.789] ERROR: General , 1640303701789> 90,809,134> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.794] ERROR: General , 1640303701794> 90,809,140> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.794] ERROR: General , 1640303701794> 90,809,140> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.817] ERROR: General , 1640303701817> 90,809,163> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.817] ERROR: General , 1640303701817> 90,809,163> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.821] ERROR: General , 1640303701821> 90,809,167> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.831] ERROR: General , 1640303701831> 90,809,176> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.849] ERROR: General , 1640303701849> 90,809,195> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.851] ERROR: General , 1640303701851> 90,809,197> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.851] ERROR: General , 1640303701851> 90,809,197> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.855] ERROR: General , 1640303701855> 90,809,200> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.883] ERROR: General , 1640303701883> 90,809,229> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:03.903] LOG : General , 1640303703903> 90,811,248> LOADING ASSETS: FINISH. function: M998itemDistro.lua -- file: M998itemDistro.lua line # 3. [23-12-21 15:55:06.604] LOG : Lua , 1640303706603> 90,813,949> Loading: steamapps/workshop/content/108600/2689588894/mods/MilPonchoFixed/media/lua/server/Items/MPoncho_Distributions.lua. [23-12-21 15:55:06.605] LOG : Lua , 1640303706605> 90,813,951> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/MREz_Distribution.lua. [23-12-21 15:55:06.606] LOG : Lua , 1640303706606> 90,813,952> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/MilitaryCanteensAndFlashlightsDistributions.lua. [23-12-21 15:55:06.608] LOG : Lua , 1640303706608> 90,813,954> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/MoreCivilianVests_Distributions.lua. [23-12-21 15:55:06.612] LOG : Lua , 1640303706612> 90,813,958> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/P38_distribution.lua. [23-12-21 15:55:06.614] LOG : Lua , 1640303706614> 90,813,960> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/PLGR_Distributions.lua. [23-12-21 15:55:06.616] LOG : Lua , 1640303706615> 90,813,961> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/SAK_distribution.lua. [23-12-21 15:55:06.617] LOG : Lua , 1640303706617> 90,813,963> Loading: steamapps/workshop/content/108600/2684285534/mods/Spongie Clothing/media/lua/server/Items/SpongieClothingLootDistributions.lua. [23-12-21 15:55:06.619] LOG : Lua , 1640303706619> 90,813,964> Loading: steamapps/workshop/content/108600/2648779556/mods/TrueActions_Dancing/media/lua/server/Items/TADItemDistributions.lua. [23-12-21 15:55:06.621] LOG : Lua , 1640303706621> 90,813,967> Loading: steamapps/workshop/content/108600/2648779556/mods/TrueActions_Dancing/media/lua/server/Items/TADKosmoItemDistributions.lua. [23-12-21 15:55:06.622] LOG : Lua , 1640303706622> 90,813,968> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/VestsWithPockets_Distribution.lua. [23-12-21 15:55:06.623] LOG : Lua , 1640303706623> 90,813,969> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/ZZ_BackpackAttachments_Special.lua. [23-12-21 15:55:06.624] LOG : Lua , 1640303706624> 90,813,970> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/Z_Other_Mod_Bags_Distribution_2.lua. [23-12-21 15:55:06.626] LOG : Lua , 1640303706625> 90,813,971> Loading: steamapps/workshop/content/108600/2690282174/mods/Ken's Herbalism/media/lua/server/KapMedEffects.lua. [23-12-21 15:55:06.627] LOG : Lua , 1640303706627> 90,813,973> Loading: steamapps/workshop/content/108600/2690282174/mods/Ken's Herbalism/media/lua/server/KapMedEffects_2.lua. [23-12-21 15:55:06.628] LOG : Lua , 1640303706628> 90,813,973> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Loading.lua. [23-12-21 15:55:06.628] LOG : Lua , 1640303706628> 90,813,974> Loading: steamapps/workshop/content/108600/2642541073/mods/92amgeneralM998/media/lua/server/M998vehicle.lua. [23-12-21 15:55:06.629] LOG : General , 1640303706629> 90,813,975> ------------------------------------------------------------- attempted index: createVehicleConfig of non-table: null. [23-12-21 15:55:06.648] LOG : Lua , 1640303706647> 90,813,993> Loading: steamapps/workshop/content/108600/2487022075/mods/TrueActions/media/lua/server/TrueActionsServer.lua. [23-12-21 15:55:19.215] LOG : Lua , 1640303719215> 90,826,560> Loading: steamapps/workshop/content/108600/2648779556/mods/TrueActions_Dancing/media/lua/server/recipecode_tad.lua. Edited December 24, 2021 by coolfox Link to comment Share on other sites More sharing options...
Moonglow Posted December 24, 2021 Share Posted December 24, 2021 Had the same problem, reinstalling SteamCMD solved it for me... Link to comment Share on other sites More sharing options...
coolfox Posted December 24, 2021 Author Share Posted December 24, 2021 (edited) 16 hours ago, Moonglow said: Had the same problem, reinstalling SteamCMD solved it for me... I tried this but issue persists. It's really perplexing I wonder if the devs can put out a "mod" that checks for game/server version and forces it to report the right version to steam. This is obviously such an edge case though Edited December 25, 2021 by coolfox Link to comment Share on other sites More sharing options...
coolfox Posted December 26, 2021 Author Share Posted December 26, 2021 small update. I thought I had this solved when I was able to create the blank version and bring back the correct version back and forth multiple times by adding/removing specific mods. I run the server for some hours and in the middle of it running the game version string invalidates again, during operation. After which, I'm unable to get the game version to properly display again. I'm at a complete loss. the game version string refuses to work for me unless I'm running a completely vanilla game. I will literally sell my soul in a binding contract to get this working. I've been staying up all night every this entire week trying to solve this. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 26, 2021 Share Posted December 26, 2021 All I can suggest is removing the mods. It’s simply impossible to know what’s going on with a dozen of them, let alone with 60+. Link to comment Share on other sites More sharing options...
coolfox Posted December 27, 2021 Author Share Posted December 27, 2021 13 hours ago, EnigmaGrey said: All I can suggest is removing the mods. It’s simply impossible to know what’s going on with a dozen of them, let alone with 60+. Yeah that's understandable, it's weird the majority of the mods are just vehicle, clothing, and gun additions. Link to comment Share on other sites More sharing options...
frunt Posted December 27, 2021 Share Posted December 27, 2021 I got the same issue with our server as well Link to comment Share on other sites More sharing options...
frunt Posted December 28, 2021 Share Posted December 28, 2021 coolfox any clue what mod is doing it because I onyl got 20 or so on mine and got the same problem, want to compare mod lists Link to comment Share on other sites More sharing options...
coolfox Posted December 28, 2021 Author Share Posted December 28, 2021 (edited) 49 minutes ago, frunt said: coolfox any clue what mod is doing it because I onyl got 20 or so on mine and got the same problem, want to compare mod lists not really, I ended up getting rid of the refrigerated spiffo van and that worked for almost 3 days then when I walked away and came back server version broke and I have no idea why. It might have something to do with players connecting and trying to modify the modoptions mod or something to do with itemtweaker, those are just random stabs in the dark though. there really just needs to be a script for server admins that forces the right version to be outputted to the game version string. it doesn't make sense why that would ever be affected by a mod. Edited December 28, 2021 by coolfox Link to comment Share on other sites More sharing options...
frunt Posted December 28, 2021 Share Posted December 28, 2021 So it sounds like were dead in the water then. Link to comment Share on other sites More sharing options...
coolfox Posted December 28, 2021 Author Share Posted December 28, 2021 1 hour ago, frunt said: So it sounds like were dead in the water then. could you actually post your modlist? This is just such a bizarre bug. Almost all the mods I'm using were showcase ones so it's not like I'm throwing up some backwater workshop mods. Link to comment Share on other sites More sharing options...
frunt Posted December 28, 2021 Share Posted December 28, 2021 82 oshkosk M911 86 oshkosk P19 +trailers 922 AM general aquastar yacht club arsenal(26)gunfighter aquastar trailers aquastar tuner A bus aquastar tuner A jeep bedford falls Better Sorter Book Collection (this was removed due to error)Bita's Armor Bita's weapons crashed cars drip irrigation ( has to be version specific the old version disables the water in the game all togeather) FIlibusters used cars Fort Knox minimial display missing weapon textures for 41 mod options More build over the river Project zomboid garbage disposial soul fintches build time true music Tsars Common TCCache USMC armory vehical Partss repair (we dropped this eventualy because this is an entire seperate map) cherburg xnertot tree mod Propain refiller( this just shows up as blank in mods) Link to comment Share on other sites More sharing options...
coolfox Posted December 28, 2021 Author Share Posted December 28, 2021 Okay, I went through and found our common mods: 82oshkoshM911 86oshkoshP19A 92amgeneralM998 autotsartrailers ATA_Jeep Arsenal(26)GunFighter AwesomeTime Brita_2 modoptions tsarslib Some of my suspicions of possible issues are starting to get reinforced here. Either one of the these mods (modoptions, tsarslib, or arsenal) are breaking the server or there's an incompatibility with them. two data points a trend does not make so I'll go observe some other servers and report back here. It's worth noting that I've found issues with Tsarslib and have passed this info unsuccessfully onto the mod dev, it is too early to say if it really is the issue though. Link to comment Share on other sites More sharing options...
frunt Posted December 29, 2021 Share Posted December 29, 2021 ok, because my server admin was originally thinking our issue might be that arsenal mod, he found out it was the brita armor mod that was broken interacting with the arsenal one. Link to comment Share on other sites More sharing options...
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