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coolfox

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Everything posted by coolfox

  1. can't believe this issue eluded them for so long
  2. Another thing that fixed the issue was including all the mods in a single modpack with all the shared files that the individual mods write to being combined manually, for example the XML files for items and text files for UI context. However, the issue here is that mod creators will report to steam a DMCA violation. Some clarity from TIS about the validity of modpacks would be helpful.
  3. like opened 7678 instead of 8767?
  4. So I did two things (instead of 1 like a good scientist) and just got the version number to come back: I removed 2566953935 - '86 Oshkosh P19A + Military Trailers After verifying both our servers had that in common, another 3rd broken server having that mod, then finding a working server that had all of our mods but not that one, I decided to remove it. Then I figured since I had an abnormally large amount of mods, I went into my server.ini file and entered line breaks in the mods list so that none of them were breaking in the middle of their values. (this wasn't necessary) server now works come join us and play [US] West| Grave Haven (12/28)|24/7 - PVP - Factions - RP
  5. did removing brita's armor work?
  6. Okay, I went through and found our common mods: 82oshkoshM911 86oshkoshP19A 92amgeneralM998 autotsartrailers ATA_Jeep Arsenal(26)GunFighter AwesomeTime Brita_2 modoptions tsarslib Some of my suspicions of possible issues are starting to get reinforced here. Either one of the these mods (modoptions, tsarslib, or arsenal) are breaking the server or there's an incompatibility with them. two data points a trend does not make so I'll go observe some other servers and report back here. It's worth noting that I've found issues with Tsarslib and have passed this info unsuccessfully onto the mod dev, it is too early to say if it really is the issue though.
  7. could you actually post your modlist? This is just such a bizarre bug. Almost all the mods I'm using were showcase ones so it's not like I'm throwing up some backwater workshop mods.
  8. coolfox

    AWS Linux server

    Did you install as root user? what ports do you have open (inbound and outbound)?
  9. not really, I ended up getting rid of the refrigerated spiffo van and that worked for almost 3 days then when I walked away and came back server version broke and I have no idea why. It might have something to do with players connecting and trying to modify the modoptions mod or something to do with itemtweaker, those are just random stabs in the dark though. there really just needs to be a script for server admins that forces the right version to be outputted to the game version string. it doesn't make sense why that would ever be affected by a mod.
  10. Yeah that's understandable, it's weird the majority of the mods are just vehicle, clothing, and gun additions.
  11. small update. I thought I had this solved when I was able to create the blank version and bring back the correct version back and forth multiple times by adding/removing specific mods. I run the server for some hours and in the middle of it running the game version string invalidates again, during operation. After which, I'm unable to get the game version to properly display again. I'm at a complete loss. the game version string refuses to work for me unless I'm running a completely vanilla game. I will literally sell my soul in a binding contract to get this working. I've been staying up all night every this entire week trying to solve this.
  12. I tried this but issue persists. It's really perplexing I wonder if the devs can put out a "mod" that checks for game/server version and forces it to report the right version to steam. This is obviously such an edge case though
  13. These were all the differences between the valid and invalid debug logs. Obviously LUAchecksums were different. At first it would appear that the mod library tsarslib is the culprit but it's not entirely clear as mods that don't use tsarslib also cause the same gave version issue, I just so happened to add a mod that interacted with tsarslib. I should probably take a look at a situation where the added mod does not interact with tsarslib (intentionally). Of note is item 1 not being present in the invalid server instance, I'm not sure if that's significant. Also, the number of workshop items is 63 for the valid and 65 for the invalid, not sure if maybe that is a part of the issue. maybe there is an issue with the count of workshop/mods? I find it ironic that 65 (41.65) is the number of mods where I run into issues. valid [23-12-21 15:57:42.346] LOG : Mod , 1640303862346> 90,969,702> mod "tsarslib" overrides preview.png. Absent (these mods are not loaded in the valid version as the addition of any mod makes it invalid) [23-12-21 15:57:47.356] LOG : General , 1640303867356> 90,974,708> LOADING ASSETS: START. [23-12-21 15:57:55.643] LOG : General , 1640303875643> 90,982,999> LOADING ASSETS: FINISH. Doesn't contain the following lines (note these mods aren't included in the valid version): [23-12-21 15:55:06.619], [23-12-21 15:55:06.621] Absent (this mod is not included as any additional mod invalidates game version) invalid absent loading TMC_TrueActions. [23-12-21 15:54:48.059] LOG : Mod , 1640303688059> 90,795,406> mod "TMC_TrueActions" overrides changelog.txt. [23-12-21 15:54:48.063] LOG : Mod , 1640303688063> 90,795,409> mod "TMC_TrueActions" overrides media/lua/shared/translate/en/contextmenu_en.txt. [23-12-21 15:54:48.063] LOG : Mod , 1640303688063> 90,795,409> mod "TMC_TrueActions" overrides media/lua/shared/translate/en/ig_ui_en.txt. [23-12-21 15:54:48.063] LOG : Mod , 1640303688063> 90,795,409> mod "TMC_TrueActions" overrides media/lua/shared/translate/es/contextmenu_es.txt. [23-12-21 15:54:48.063] LOG : Mod , 1640303688063> 90,795,410> mod "TMC_TrueActions" overrides media/lua/shared/translate/es/ig_ui_es.txt. [23-12-21 15:54:48.064] LOG : Mod , 1640303688064> 90,795,410> mod "TMC_TrueActions" overrides media/lua/shared/translate/fr/contextmenu_fr.txt. [23-12-21 15:54:48.064] LOG : Mod , 1640303688064> 90,795,410> mod "TMC_TrueActions" overrides media/lua/shared/translate/fr/ig_ui_fr.txt. [23-12-21 15:54:48.065] LOG : Mod , 1640303688064> 90,795,411> mod "TMC_TrueActions" overrides media/lua/shared/translate/ru/contextmenu_ru.txt. [23-12-21 15:54:48.065] LOG : Mod , 1640303688065> 90,795,411> mod "TMC_TrueActions" overrides media/lua/shared/translate/ru/ig_ui_ru.txt. [23-12-21 15:54:48.065] LOG : Mod , 1640303688065> 90,795,412> mod "TMC_TrueActions" overrides preview.png. [23-12-21 15:54:48.066] LOG : Mod , 1640303688065> 90,795,412> loading TrueActionsDancing. [23-12-21 15:54:48.086] LOG : Mod , 1640303688086> 90,795,432> mod "TrueActionsDancing" overrides changelog.txt. [23-12-21 15:54:48.089] LOG : Mod , 1640303688089> 90,795,436> mod "TrueActionsDancing" overrides media/animsets/player/emote/looped.xml. [23-12-21 15:54:48.093] LOG : Mod , 1640303688093> 90,795,439> mod "TrueActionsDancing" overrides media/lua/shared/translate/en/ig_ui_en.txt. [23-12-21 15:54:48.093] LOG : Mod , 1640303688093> 90,795,439> mod "TrueActionsDancing" overrides media/lua/shared/translate/en/itemname_en.txt. [23-12-21 15:54:48.093] LOG : Mod , 1640303688093> 90,795,440> mod "TrueActionsDancing" overrides media/lua/shared/translate/en/recipes_en.txt. [23-12-21 15:54:48.094] LOG : Mod , 1640303688093> 90,795,440> mod "TrueActionsDancing" overrides media/lua/shared/translate/en/tooltip_en.txt. [23-12-21 15:54:48.094] LOG : Mod , 1640303688094> 90,795,440> mod "TrueActionsDancing" overrides media/lua/shared/translate/fr/ig_ui_fr.txt. [23-12-21 15:54:48.094] LOG : Mod , 1640303688094> 90,795,440> mod "TrueActionsDancing" overrides media/lua/shared/translate/fr/itemname_fr.txt. [23-12-21 15:54:48.094] LOG : Mod , 1640303688094> 90,795,440> mod "TrueActionsDancing" overrides media/lua/shared/translate/fr/recipes_fr.txt. [23-12-21 15:54:48.094] LOG : Mod , 1640303688094> 90,795,441> mod "TrueActionsDancing" overrides media/lua/shared/translate/fr/tooltip_fr.txt. [23-12-21 15:54:48.095] LOG : Mod , 1640303688095> 90,795,441> mod "TrueActionsDancing" overrides media/lua/shared/translate/ru/ig_ui_ru.txt. [23-12-21 15:54:48.095] LOG : Mod , 1640303688095> 90,795,441> mod "TrueActionsDancing" overrides media/lua/shared/translate/ru/itemname_ru.txt. [23-12-21 15:54:48.095] LOG : Mod , 1640303688095> 90,795,441> mod "TrueActionsDancing" overrides media/lua/shared/translate/ru/recipes_ru.txt. [23-12-21 15:54:48.095] LOG : Mod , 1640303688095> 90,795,442> mod "TrueActionsDancing" overrides media/lua/shared/translate/ru/tooltip_ru.txt. [23-12-21 15:54:48.107] LOG : Mod , 1640303688107> 90,795,453> mod "TrueActionsDancing" overrides preview.png. [23-12-21 15:54:53.227] LOG : General , 1640303693227> 90,800,573> LOADING ASSETS: START. [23-12-21 15:55:01.722] ERROR: General , 1640303701722> 90,809,068> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.726] ERROR: General , 1640303701725> 90,809,071> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.729] ERROR: General , 1640303701729> 90,809,074> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.743] ERROR: General , 1640303701743> 90,809,089> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.759] ERROR: General , 1640303701758> 90,809,104> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.759] ERROR: General , 1640303701759> 90,809,105> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.765] ERROR: General , 1640303701765> 90,809,111> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.782] ERROR: General , 1640303701782> 90,809,128> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.789] ERROR: General , 1640303701789> 90,809,134> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.794] ERROR: General , 1640303701794> 90,809,140> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.794] ERROR: General , 1640303701794> 90,809,140> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.817] ERROR: General , 1640303701817> 90,809,163> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.817] ERROR: General , 1640303701817> 90,809,163> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.821] ERROR: General , 1640303701821> 90,809,167> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.831] ERROR: General , 1640303701831> 90,809,176> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.849] ERROR: General , 1640303701849> 90,809,195> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.851] ERROR: General , 1640303701851> 90,809,197> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.851] ERROR: General , 1640303701851> 90,809,197> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.855] ERROR: General , 1640303701855> 90,809,200> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:01.883] ERROR: General , 1640303701883> 90,809,229> ImportedSkeleton.collectBoneFrames> Could not find bone index for node name: "Body". [23-12-21 15:55:03.903] LOG : General , 1640303703903> 90,811,248> LOADING ASSETS: FINISH. function: M998itemDistro.lua -- file: M998itemDistro.lua line # 3. [23-12-21 15:55:06.604] LOG : Lua , 1640303706603> 90,813,949> Loading: steamapps/workshop/content/108600/2689588894/mods/MilPonchoFixed/media/lua/server/Items/MPoncho_Distributions.lua. [23-12-21 15:55:06.605] LOG : Lua , 1640303706605> 90,813,951> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/MREz_Distribution.lua. [23-12-21 15:55:06.606] LOG : Lua , 1640303706606> 90,813,952> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/MilitaryCanteensAndFlashlightsDistributions.lua. [23-12-21 15:55:06.608] LOG : Lua , 1640303706608> 90,813,954> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/MoreCivilianVests_Distributions.lua. [23-12-21 15:55:06.612] LOG : Lua , 1640303706612> 90,813,958> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/P38_distribution.lua. [23-12-21 15:55:06.614] LOG : Lua , 1640303706614> 90,813,960> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/PLGR_Distributions.lua. [23-12-21 15:55:06.616] LOG : Lua , 1640303706615> 90,813,961> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/SAK_distribution.lua. [23-12-21 15:55:06.617] LOG : Lua , 1640303706617> 90,813,963> Loading: steamapps/workshop/content/108600/2684285534/mods/Spongie Clothing/media/lua/server/Items/SpongieClothingLootDistributions.lua. [23-12-21 15:55:06.619] LOG : Lua , 1640303706619> 90,813,964> Loading: steamapps/workshop/content/108600/2648779556/mods/TrueActions_Dancing/media/lua/server/Items/TADItemDistributions.lua. [23-12-21 15:55:06.621] LOG : Lua , 1640303706621> 90,813,967> Loading: steamapps/workshop/content/108600/2648779556/mods/TrueActions_Dancing/media/lua/server/Items/TADKosmoItemDistributions.lua. [23-12-21 15:55:06.622] LOG : Lua , 1640303706622> 90,813,968> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/VestsWithPockets_Distribution.lua. [23-12-21 15:55:06.623] LOG : Lua , 1640303706623> 90,813,969> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/ZZ_BackpackAttachments_Special.lua. [23-12-21 15:55:06.624] LOG : Lua , 1640303706624> 90,813,970> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Items/Z_Other_Mod_Bags_Distribution_2.lua. [23-12-21 15:55:06.626] LOG : Lua , 1640303706625> 90,813,971> Loading: steamapps/workshop/content/108600/2690282174/mods/Ken's Herbalism/media/lua/server/KapMedEffects.lua. [23-12-21 15:55:06.627] LOG : Lua , 1640303706627> 90,813,973> Loading: steamapps/workshop/content/108600/2690282174/mods/Ken's Herbalism/media/lua/server/KapMedEffects_2.lua. [23-12-21 15:55:06.628] LOG : Lua , 1640303706628> 90,813,973> Loading: steamapps/workshop/content/108600/2050264961/mods/ADVANCED G.E.A.R/media/lua/server/Loading.lua. [23-12-21 15:55:06.628] LOG : Lua , 1640303706628> 90,813,974> Loading: steamapps/workshop/content/108600/2642541073/mods/92amgeneralM998/media/lua/server/M998vehicle.lua. [23-12-21 15:55:06.629] LOG : General , 1640303706629> 90,813,975> ------------------------------------------------------------- attempted index: createVehicleConfig of non-table: null. [23-12-21 15:55:06.648] LOG : Lua , 1640303706647> 90,813,993> Loading: steamapps/workshop/content/108600/2487022075/mods/TrueActions/media/lua/server/TrueActionsServer.lua. [23-12-21 15:55:19.215] LOG : Lua , 1640303719215> 90,826,560> Loading: steamapps/workshop/content/108600/2648779556/mods/TrueActions_Dancing/media/lua/server/recipecode_tad.lua.
  14. I have narrowed down the issue, it is indeed mod related but I'm unsure if it originates from a mod or some interaction between a base game bug and the mods. attached are two debug logs, the valid one is of a configuration with a mod list that works, shown below. If I add any mods to this list the game version breaks and I get the invalid debug log. Just to clarify the game still runs and players can still join, the game just isn't viewable from the main lobby without filters. Mods=ItemTweakerAPI;BCGRareWeapons;SaferPropMoving;ChatBubble;KapMed;TheCircleMod;SpnCloth;suprabase;Prisonner;67commando;82oshkoshM911;85merc;86oshkoshP19A;87cruiser;88golfMk2;88jettaMk2;89def110;89def90;90niva;91range;92amgeneralM998;ADVANCEDGEAR;ATM;ATMBritasArmor;ATMBritasWeapon;ATP;Arsenal(26)GunFighter;autotsartrailers;ATA_Bus;ATA_Jeep;azasposters;BasicCrafting;Betterhandwash;betterLockpicking;Brita_2;Brita;Camo Netting;CANNIBALISM_CORE;Computer;ComputerClassicsGamePack;ComputerCorporalsGamePack;ComputerGTAGamePack;isoContainers;DangerMoodlesDisease;FixedCraftableAxes;FH;FuelAPI;GEARBASIC;GEARCORE;HomemadeGunpowder;iCDPlayersSV;ISA;OutTheWindow;Key Racks and Cabinets;WoodGlueMOD;SRGMoreHairColours;NightSprinters[41.60+];NFOpenCannedFood;PlayableArcadeMachines41;PlayerTraps;MilPonchoFixed;PropaneandGasoline;RainWash;Realistic Canning;spiffovanrefrigerator;Remastered Kitsune's Crossbow Mod 1.60 Mp Fixed;satchelwithbags;SaveOurStation_Core;SaveOurStation_KnoxCountry;AwesomeTime;modoptions;ProfessionFrameworkB41Patch;TMC_ZuperCart WorkshopItems=2398274461;2510747487;2432621382;2685057281;2688676019;2690282174;2670867705;2684285534;2689292423;2690460338;2478247379;2618213077;2469388752;2566953935;2489148104;2516123638;2522173579;2441990998;2443275640;2422681177;2409333430;2642541073;2050264961;2644254485;922781416;2297098490;2282429356;2592358528;2636100523;2489148104;2516123638;2522173579;2401339485;2621259304;2594865484;2368058459;2460154811;2200148440;2581658958;2191081572;2635550102;2625625421;2686812368;2392709985;26849552362447729538;2688538916;2048411289;2143182893;2268557398;2623458493;2659216714;2682117337;2600107889;771675421;2683677702;2265885645;2445720450;710542108;2689588894;2651349283;2657661246;2434393044;2621971863;2681575609;2578003871;2683041078;2169435993;2510747487 maybe there is a bug here or a best practices that's not being followed by modders (likely) that I could help shed light on INVALID 23-12-21_15-54-41_DebugLog-server.txt VALID 23-12-21_15-57-35_DebugLog-server.txt
  15. In case this is actually a mod issue (I've had the game version display briefly with these mods so that's why I don't think it is), is it plausible to go through the game lobby filtering for servers with mismatched game version severs and joining those lacking a version to get the modlist, then parse all those modlists for commonalities?
  16. I can confirm that my region and language is set to English. Issue persists after making batch file change for language and adding the -beta flag to the steamCMD I'm not sure if a LUA file could maybe affect a language/region parameter but looking for LUA errors this one stood out to me: ERROR: General , 1640228877579> 15,987,407> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot invoke "java.lang.Double.doubleValue()" because "<parameter1>" is null at KahluaUtil.fromDouble line:36. ERROR: General , 1640228877579> 15,987,408> DebugLogStream.printException> Stack trace: java.lang.NullPointerException: Cannot invoke "java.lang.Double.doubleValue()" because "<parameter1>" is null at se.krka.kahlua.vm.KahluaUtil.fromDouble(KahluaUtil.java:36) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1222) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:550) at zombie.Lua.LuaManager.RunLua(LuaManager.java:496) at zombie.Lua.LuaManager.RunLua(LuaManager.java:482) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:329) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:256) at zombie.network.GameServer.doMinimumInit(GameServer.java:1364) at zombie.network.GameServer.main(GameServer.java:668)
  17. When I used SteamCMD (I switched to using just the dedicated server tool from steam client) I installed/validated using both the login anonymous and my personal steam accounts. I will try the -beta flag I wasn't sure if that would work that way or not. I believe the region is set to the US as that's the origin of the machine, IP's, and where I instantiated it at but I will double check this. Are there any other logs you may be aware of I should parse outside the server console?
  18. So I turned off all my firewalls and then full exposed the server in a DMZ and still had this issue so I do not believe it is a firewall/port issue. I also did a full reinstall with both the main game and dedicated server tool, removing the files through steam uninstaller and manually deleting any remaining associated files. same issue with game version blank (showing ??? in the game lobby) preventing my server from being viewable without filter changes. My thoughts are that perhaps this has something to do with my active steam account being used on two different machines (main PC for client and the windows server for Dedicated server) and somehow this is causing a conflict on the steam-side of things or perhaps the game version information, Wherever that is pulled from is getting modified/blocked on the way from the game through the steam server API either from a mod invalidating a checksum, some files that shouldn't have been carried over from an old server version, or some corruption unique to my machine. I don't know how to solve this. it is obviously an edge case but hopefully when google searching someone else will be able to find this info.
  19. server-console.txt log file for reference
  20. some excerpts from the server console: LOG : General , 1640127995085> 149,241,043> versionNumber=41.65 demo=false LOG : General , 1640127995947> 149,241,905> 1640127995947 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='version' value='41.65' LOG : General , 1640127995948> 149,241,905> 1640127995948 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='open' value='1' LOG : General , 1640127995948> 149,241,906> 1640127995948 znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key='public' value='1' Just to confirm the trivial stuff, Yes, I have forwarded the proper ports, 8766, 8767,16261 in addition to others on both my local firewall and router. The server is public. I have verified files dozens of times, Uninstalled, deleted remaining folders, rebooted, and reinstalled. deleted map and made a new save for the server. Nothing works. I've had the right version displayed intermittently, sometimes after a delete/verify files the game version will be properly detected and my server will be seen in the main lobby, then after a restart it goes back to the issue of "game version: ???" and my server hidden from the primary lobby and can only be found by searching with the nonmatching game versions. Server lists on 3rd party sites detect game version as 1.0.0 or have a message saying they can't access player data. players can join and play but the dedicated server refuses to be properly recognized as the current version of the game (or any version).
  21. My windows dedicated server (steamCMD instantiated) has not been keeping up with the most current versions and as a result my server doesn't display with the default filters in the join server lobby for players. I validate game files for PZ main, PZ dedicated server, and the app validation through steamCMD. The only thing that seems to work is deleting the workshop files but even then it's inconsistent. what is the primary method of keeping server game versions current?
  22. Grave Haven: [172.250.25.5:16261] A 24/7, West Coast, PVP, event-based wipe server with lots of mods and 5 lives per player before ban. To celebrate we're giving away 3 copies of Project Zomboid to whoever attends the launch party (no expectation to play on the server). A launch party occurring at the same time as the server launch will happen over a livestream on Twitch https://www.twitch.tv/really_cool_fox . At this Launch party I'll open up the raffle registration where that day and the next 2 Saturdays (at different times) a name will be drawn and that person will receive a free copy of Project Zomboid. Grave Haven is a competitive survival server with a focus on ever-increasing difficulty pushing players to either work together or eliminate each other to control resources and survive long enough to escape. Various structures and rules exist around the map that change the dynamics of game play. Loot: Loot scarcity is high, trading posts act as safe zones and ways to get much needed supplies as loot you can't find in nature is hard to come by in the apocalypse. PVP: Safehouses are enabled on weekdays but all hell breaks loose when those protections are lifted on the weekends and raids are enabled for those who think they're secure in their fortresses. Factions are enabled with no limits. Whitelist and player lives: The server is open for all to join whenever they please. Upon joining the server players are automatically added to the whitelist, upon death they are removed. Each player is allowed 5 characters (accounts) that act as their 5 lives. Once those 5 lives are used up that player is banned and unable to play on the server until the next wipe cycle where the server is reset along with the whitelist. Server logs are also parsed to ensure that the system is working correctly in the event things don't work as intended. A server directory that records players and their lives is kept up to date on our discord. Wipe Cycle: Emergency radio stations are scattered around the map waiting to be repaired. Once repaired, the time and location for an evacuation will be broadcast, players will have a window of opportunity to make it to this evacuation zone and hold out long enough for the choppers to get them. However, this will attract not just all players on the map but also the zombie horde to end all hordes. After the countdown completes whoever has survived in the evacuation zone escapes and is recorded as having survived, beating the odds and becoming winners of that wipe cycle, everyone else will be considered MIA. This marks the end of a server cycle and the map will be wiped and the server whitelist reset allowing a fresh start for everyone and a new wipe cycle to begin. (voting can supersede the wipe event if the server pop decides on it) Mods: https://steamcommunity.com/sharedfiles/filedetails/?id=2682007211 Autostars trailers Scrap armor and weapons Drip irrigation Trading Post Save our Station! Cannibalism Brita's weapon and armor packs And many more.. (big shout out to the mod creators, especially Spacew00t) Many of these mods are subject to change given the unstable nature of the current IWBUMS MP build. Server settings: 5 alternate characters per player, meaning 5 lives per wipe cycle. 2x character XP gain 1hr IRL time for infection (blood+saliva) Days are 2 IRL hours long 100% erosion set to 2 weeks IRL time Utilities shut off set to 1 week IRL time loot spawns set to rare with the exception of: canned food = normal melee weapons = normal guns = very rare Zombies = fast shamblers during day, sprinters at night, 2.0 peak at 2 weeks IRL No helicopter vehicle spawn = normal fire spread on during raid hours Links: Discord: https://discord.gg/y6evEw7U8g Twitch: https://www.twitch.tv/really_cool_fox Youtube: coming soon, check the discord or come back here later If you have any questions ask here, private message me, or join the discord. Hope to see you there!
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