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NEO Scavenger


Walther

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If you can get past the rather unique UI design, you will find an extremely deep game with tons of replay value, and great writing on top of that. In particular I dig the inventory system, and the unpredictable and lethal combat. One of the few games where it is often a good idea to try to avoid confrontations instead of killing everyone.

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Great Writing as far a the Text Adventure parts go, as for the plot.... It kinda feels like they just grabbed every apocalyptic scenario, jammed them together & said "well anyway, now we have Dogmen running around" :huh: Other than that its a pretty good game (for an almost Text Adventure) not to mention its as addictive as.... all sorts of illegal substances :P

Love the combat too, it really drags you back down to earth & makes you think about strategy even when you only have to fight one guy 

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  • 2 weeks later...

I got the demo last night and I played it until I cried and whined because I died again. It took me a (very short) life to get to understand the mechanics and the UI and the gameplay and the such. I am impressed at how excellent that game is, but a little pissed that I couldn't make nice with those little Melonhead things.

 

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Eight days after the last post isn't too late to bring this up, is it?
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  • 3 months later...

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