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Running with broken legs

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So, not really 100% running but you can exploit the initial acceleration boost from holding shift and only using clicking "move to" with the mouse to move way faster while limping.
Or you can wait for the limping animation to stop and start moving again while holding shift, alternating between the start and end of the initial boost animation.

Probably just another animation overlap thing, like the using of the "sprinting-to-sudden-stop" animation while sprinting to never trip while running into zombies. 

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