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Brex

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Bicycles, motorbikes and indeed anything that has the character visible on/in the vehicle open up a can of worms regarding animation and physics that we currently can't accommodate. 

 

That's not to say we won't get around to them at a later date but we need a few things in place before we can do them; namely stable and robust vehicle physic as well as the new animation system. Even then they'll need some attention to work properly.

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1 hour ago, martingee said:

Bicycles, motorbikes and indeed anything that has the character visible on/in the vehicle open up a can of worms regarding animation and physics that we currently can't accommodate. 

 

That's not to say we won't get around to them at a later date but we need a few things in place before we can do them; namely stable and robust vehicle physic as well as the new animation system. Even then they'll need some attention to work properly.

 

Completely understandable. I appreciate the work you've put into the animations so far and am really looking forward to seeing them in-game. 

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2 hours ago, martingee said:

Bicycles, motorbikes and indeed anything that has the character visible on/in the vehicle open up a can of worms regarding animation and physics that we currently can't accommodate. 

 

That's not to say we won't get around to them at a later date but we need a few things in place before we can do them; namely stable and robust vehicle physic as well as the new animation system. Even then they'll need some attention to work properly.

When? Can you special for me give  a password from "animation overhaul" beta - brunch? Pretty please? ( ͡° ͜ʖ ͡° )

Edited by Drama_Setter
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