Furente7 Posted October 18, 2015 Share Posted October 18, 2015 As the title says, a checkbox that disallows the loading of mods with certain saves i.e. vanilla saves, to keep them separate from modded saves, so you don't have to manually disable all your mods to play a vanilla save and vice versa.This idea sort of spurred into life after I saw someone had a similar problem to me, except with a vanilla save. Maybe a mod profiling system similar to how Nexus Mod manager/Mod Organizer does it for Skyrim/Fallout as an alternative? Link to comment Share on other sites More sharing options...
BetaSpectre Posted October 18, 2015 Share Posted October 18, 2015 I think this ought to be done by a modder with like a mod manager. Link to comment Share on other sites More sharing options...
Furente7 Posted October 18, 2015 Author Share Posted October 18, 2015 I think this ought to be done by a modder with like a mod manager.Well PZ has an in-built mod manager, so someone making an external mod manager would be redundant, unless it had enhanced features or something Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 18, 2015 Share Posted October 18, 2015 Seems reasonable enough; or maybe automatic disable if the save wasn't created/played with that mod? If not in the game, something like a text file within the save's folder that's configurable, at any rate. GoodOldLeon 1 Link to comment Share on other sites More sharing options...
Livio Persemprio Posted October 18, 2015 Share Posted October 18, 2015 +1i'd love this to work with multiplayer too, so that i just downlaod a ton of mods and either-join a multiplayer server, and only the mods installed in it will be activated by my game-make a single player game with some mods manually activated and after that having the game disabling other mods whenever i load that save, having only the mods i started witheither way i'd love a text settings like Enigma said, with the ability to change anything if needed Link to comment Share on other sites More sharing options...
Furente7 Posted October 18, 2015 Author Share Posted October 18, 2015 +1i'd love this to work with multiplayer too, so that i just downlaod a ton of mods and either-join a multiplayer server, and only the mods installed in it will be activated by my game-make a single player game with some mods manually activated and after that having the game disabling other mods whenever i load that save, having only the mods i started witheither way i'd love a text settings like Enigma said, with the ability to change anything if neededI really like this idea of smart mod activation per save. It would open up the possibility of having multiple overhaul-type mods (If there are any besides Hydrocraft really) loaded but only having 1 activated per save. Also the amount of tediousness it would get rid of would be a dream. I also think having it configurable externally via a config text file probably could pave the way to decent external modding tools. Livio Persemprio 1 Link to comment Share on other sites More sharing options...
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