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  1. Hey Everyone, Me and a team of 5 people are creating a zombie survival game ( how original ). Well, may the idea isn't that original, but the game play will be unique. It's called UndeadSolitude. I won't be a shoot em up, hack and slash game. This game must give the player an ultimate survival experience. A feeling of loneliness and humility. The goal is to survive as long as possible and to choose your own death. Will u give up and dive from the tallest building? Will u fight until the bitter end? Zombies are hard to kill, guns and ammo are scarce, so it is basically running and cry in a little corner for the first hours of gameplay. Once the player has looted some houses and shops, he will feel prepared enough to fight the zombies back. Build a "safe" house. Block doors and barricade windows. Stay alive as long as possible! Dead will come, But how? Eat, sleep, drink and do other things to stay alive! Developments screenshots: Features: - All buildings are 100% enterable and exploreable. - Crafting - Drugs - Multiplayer - Co-Up - and many more Like us on facebook: https://www.facebook.com/UndeadSolitude Add us on twitter: https://twitter.com/UndeadSolitude1 Follow us on IndieDB: http://www.indiedb.com/games/undeadsolitude Watch us on Youtube: http://www.youtube.com/channel/UCMU40A48dr77Xa9ceh8Sk_A I am open for criticism. So, let me know what u think of it? Bryan de Jong Head-Developer UndeadSolitude
  2. Ok I say that if the dev can create like a Alfa Zombie that can control the one horde if you kill him that is very hard because the zombies can defend him. If you kill the Alfa zombie the horde will scatter and then if the zeds found another zombie Alfa they can form another horde or the zombies that no have one can create 1 horde whithout a alfa zombie (vanilla hordes) .Sometimes hordes can have like 2 alfa zombies depend the size , the zeds will follow the alfa zombies until he decease. Alfa zombies will spawn sometimes spawn but they can help to the difficult in the game , so zombies can for they own hordes in the first days and then alfa zombies start to appear (you can put in the option menu if you want them or change the probability to spawn)
  3. So ive got a decent idea for a mod. Im pretty much a novice at proggraming but veeerrrryy extremely interested in learning so if there are any devs that are looking or interested in this let me know because you can have full credit for this i dont care i just wanna see it working. Also Lua doesnt look too difficult so i might pick up of the books on it that i have, but anyways back on topic. I want to make a reaper sprite, with a sythe and most likely infinite health (Maybe not though for the civies you fight) and basically what you do is look for survivors and try to kill them. You can command the undead, say as your going to your target you can recruit undead that is nearby and they will follow you and also once you reach your target you can do things like release a horde. You are just death and that is what you are looking for. This will be awesome for the people who are looking for a zombie game that is only about murder, murder, murder. The great thing about this too is that there can be alot of personal additions too this too. Imagine if your a reaper you can do almost anyting so teleportation is there, raising the dead, etc, etc. Im gonna try and make a reaper sprite on my own so for any experienced proggrammers out there any help is appreciated and hopefully i can get this up and running, because i wouldnt know where to start with proggraming the reaper. Hopefully this catches the eye of someone though because i feel like this could be a great addition to the PZ family
  4. Hi, I'm messing around with zeds and haven't succeded at checking if a zed is dead. Here's what i'm doing : -- spawning of a zedlocal zed = getVirtualZombieManager():createRealZombieNow(fromx, fromy, fromz); zed:setFakeDead(false);zed:setForceFakeDead(false);zed:PathTo(tox, toy, toz, true);table.insert(zedTable, zed);And to check if one have been killed : for _,v in pairs(zedTable) do if v:isDead() then print(v:toString() .. " is dead"); -- other stuff endendv:isDead() never returns true (of course I killed the zombie before triggering the function). I tried to check the objects on the IsoZombie square to find a IsoDeadBody, but it is not on the same square (it's also an ugly way to solve the problem ). Thanks, Kyun EDIT : if I don't kill the zombie with my axe and use v:Kill(nil) instead then v:isDead() do return true. Weird.
  5. Doctor Kelthorn Research Notes: The Zombie Pathogen Summary 10 patients infected by the pathogen. I will observe the progression of the disease, study the subjects in detail, and obtain as much information as possible about the pathogen itself. This will not be a study of zombie behavior; we’ve all experienced that first hand. Moment of Infection Patients infected with the pathogen. Appears to spread by exposing any infected bodily fluid to a human’s circulatory system. Trials with Patient 1 showed that amputation is not sufficient to stop the infection, as expected. In a single heartbeat, the pathogen is already well beyond the area of infection and past stopping. Trying to amputate someone to save them will just end in them being dead much quicker. Progression of Infection The most incredible thing about the infection, really, is the extraordinary speed at which it propagates. This has led me to an initial supposition that it is viral or bacterial in nature, as I can’t imagine any other pathogen reproducing this rapidly while simultaneously accomplishing what this one does. It takes about 2 hours for the pathogen to fully circulate through the body. This time does seem to vary quite largely. I don’t have a large enough test group to be sure, but it appears to multiply more rapidly in more physically fit humans. This suggests that the body is utterly incapable of even slowing down the disease; instead, the pathogen is using the body’s own resources against it to reproduce even faster. This points to a viral infection. Symptoms and Treatment Symptoms are quite easy to see. A massive fever spikes almost instantly to levels nearly high enough to kill and stay there until the patient dies. Vasodilation is also instantaneous and noteworthy, as the heart rate skyrockets simultaneously. I believe this may be related to the reproduction of the pathogen- carrying it around the body more rapidly with dilated blood vessels and extreme heart rate. This would kill a person within a day or so normally, but the pathogen doesn’t have to worry about that. The fever, I believe, is not because the body is trying to fight off the infection, but because so much energy is being expended by the reproduction of the pathogen that it causes the heat. I’ve attempted to treat Patients 2 through 7 with a variety of drugs in an attempt to slow down or kill the infection. Patients 2 and 5 got various antibiotics, Patients 3 and 6 got a cocktail of anti-viral agents, and Patients 4 and 7 got simple anti-inflammatory drugs such as ibuprofen. Unsurprisingly, none of the treatments were able to kill the pathogen. The antibiotics and antiviral treatments were, as I fully expected, completely ineffective. However, as I suspected, the anti-inflammatory drugs were able to slow the infection rate. Patients 2, 5, 3, and 6 all died within 3 hours, with most of the results favoring about 2 hours. However, Patient 4 lasted 12 hours before giving in, and Patient 7 could have lasted much longer if I hadn’t stopped treating her. This seems to suggest that with copious amounts of anti-inflammatory drugs, a person could reasonably aim to delay the effects of the infection by as much as a week by my projections (not that it would do them any good in the end). Death Eventually, the high fever and rapid pulse cause the body to simply shut down. Once dead, it takes about 7 minutes for reanimation to take place. From my cellular analysis and tests, it appears that much of the two hours the patients spend alive but infected is used to rewrite the genetic code of the body. Once reanimated, the body functions incredibly different than that of a normal human, which could only truly be accomplished by the addition of extra RNA to cells. This almost certainly confirms my theory that it is, indeed, a virus. It appears that the pathogen makes use of the extra electrical gradient left within the human body after death. As the body begins to fully shut down, it kickstarts the brain with the leftover electrical energy. However, only a few small parts of the brain are restarted. The brain stem, for one, is returned to full function which allows the zombie to theoretically do anything a human can physically. The hypothalamus is not only restored to full function, but is completely overworked, causing the characteristic aggressive behavior. The hypothalamus also controls hunger, and even though it’s disconnected from anything that should be signaling hunger, it gives the overwhelming feel of hunger to the patient. The occipital lobe continues to function to register hearing and seeing, as well. No parts of the brain capable of logic, reasoning, or empathy is restored. This is so consistent that it appears something the virus does makes it physically impossible for these parts of the brain to function. As such, that tissue dies within minutes of the zombie being reanimated. This confirms my suspicions that no cure will ever be found for already zombified zombies. Restored Functions Contrary to popular belief, most of the zombie’s body continues to function and work in a “living” way. Here’s a quick reference of parts of the body that continue to function: *Some parts of the brain (as above) *Eyes and optic nerves *Ears and auditory nerves *All muscles *Salivary glands And parts that cease completely: *The rest of the brain *The circulatory system *The respiratory system *Most of the exterior nerves (more on this later) It appears that the pathogen rewrites the body to continue to function in two different ways; the parts of the body exposed to air (mostly skin tissue) begin to respirate much as plants do- they take oxygen from the air. On the inside of the body, cells use anaerobic respiration to reproduce without oxygen (unless they become exposed to air). Anaerobic respiration is highly inefficient and can’t be used to sustain complex life for long periods of time. However, the zombie is much less of a complex life form than its human counterpart. When not affected by stimuli, it spends large amounts of its time stationary. Since it neither breathes nor circulates blood, very little energy is actually being used. When the cells inside the body run out of energy, they begin digesting other cells around them for energy (with the exception of muscles, ligaments, and tendons, which are prioritized beyond everything else to be kept alive). This gives zombies the appearance of decomposition. It is not, however, the kind of decomposition that happens to corpses. It is actually that the cells are being digested and repurposed to give energy to the rest of the body. Due to the copious amounts of blood splatter that tend to happen when killing a zombie, my colleagues had once posited that blood continues to flow in the zombie. That is, however, untrue. With only a few minutes of death and then the restoration of oxygen and energy to blood, most of it doesn’t die. It just doesn’t circulate, either. It coagulates a small amount- only enough to make it a bit clingy and thick, it still remains a liquid. From there, it is largely used by the zombie to fuel muscles and other vital cells. Hence, the longer a zombie has been zombified, the less blood remains intact within it. Most of the nerves in the body, also, are used for energy. With the exception of those closely connected to or in the brain (such as the auditory and optic nerves), the nerves are broken down and die. Thus, zombies feel no pain and get no stimulus from any sense of “feeling.” Transmission Transmission of the pathogen occurs when any part of infected tissue (that remains alive) or fluid enters the body. This most often comes from either a bite or a scratch. Biting, obviously, imparts both blood and saliva into the victim. My comrades were, for a while, baffled by scratching infections. They thought at the time that somehow the pathogen collected under the fingernails and was transmitted that way; this is preposterous. Transmission through scratching happens because most zombies have stripped the skin off of the end of their fingers. Whether it be clawing doors, windows, barricades, or anything else in an attempt to get to their victims, they have no sense of self preservation or pain. This leads them to ripping large amounts of flesh from their hands, leaving bone and tissue exposed. The sharp edges of broken fingernails and jutting bone cut the victim, and the zombie’s blood is quickly sucked into the victim’s bloodstream. There are some less common ways of transmission as well. One occasional occurrence is blood splatter while killing a zombie. This is much less frequent than biting or scratching but can happen. There is much less blood splatter from hitting a zombie than there is from hitting a human due to the zombie blood being partially coagulated, but keep your mouth closed if you’re killing one. It’s also a bit thicker, so it tends not to get into superficial cuts in the skin like some diseases can. Still, caution should be taken to not let zombie blood get into open wounds or other orifices. Finally, it should be noted that ingesting zombie flesh does not infect the individual; it instantly kills them. Instead of digesting the pathogen, it is quickly transmitted across the body and causes such shock that the victim is killed in mere moments. This is not enough time for the pathogen to spread and do the necessary work in the body, and by the time it’s ready to there’s not enough electrical gradient remaining to revitalize the person. Un-reanimation Patients 8, 9, and 10 were used to see what effective methods there were of killing them. Patient 8 had parts of the body ripped off until only the head and spinal cord remained. It remained alive all the way until the end; zombies can live on without any part of their torso intact for a time. However, they quickly run out of food and the brain begins to digest itself, causing a fairly quick (2 days) death. Patient 9 was dealt massive trauma to the spinal cord. This was enough to “kill” it eventually. Most of the lower spine was damaged with no effect (other than paralyzing parts of the zombie), but once the brain stem was damaged it fell to the floor. Unable to move, the zombie remained “alive” and probably would continue to even if the entire brain stem was removed. However, it is completely incapable of taking any action. The only threat that remains is that if one were to trip over it or otherwise injure oneself upon it, you could still be infected by it. In Patient 10 I dissected the brain. Destroying the hypothalamus was an interesting experiment; without the hunger and aggressiveness, the zombie did nothing. Nothing at all. It stood in place and didn’t react to a single stimulus. A zombie like this is completely harmless. However, actually disconnecting the hypothalamus is something that could only be done in a laboratory like this one. After disconnecting the hypothalamus, I disconnected the occipital lobe, once again with very interesting results. The zombie fell to the floor, no longer receiving any stimulus- audio, visual, or other. With no impetus to act or ability to perceive, it just lay on the ground. It was still capable of moving- the brain stem was intact- but had no reason to. As such, if any of the facets of the brain are damaged or destroyed the zombie, while not technically dead, becomes a complete non-threat and for all intents and purposes is put down. Conclusion The pathogen behind the zombies is almost certainly some kind of virus. Because of it’s make-up, current test results, and my experiments I firmly believe that no cure, antivirus, or vaccine will ever be plausible. There is no way a zombified individual could ever be cured. Any kind of passive immunity appears to be impossible- from what we can tell, it affects 100% of the human population. One final sidebar is that the pathogen does not effect other animals. Something about the differences in brain makeup make the pathogen incompatible- it causes the same symptoms (fever, heart rate, death) but no reanimation. God help us all.
  6. Made for Suggestion Here. People now will have carried more stuff before they died and turned... Bug: It breaks the savegame so it doesn't reload it after you quit. Works fine on 2.9.9.10.. ** So after making and reloading a whole bunch of games, it seems to work fine now for 2.9.9.16.. ** I'm so confused.. DOWNLOAD: Main Download (PZ-Mods) || Mirror Download (My Dropbox Link)
  7. Would another speed setting between fast shamblers and sprinters be fun and worth the effort? I've been trying sprinters since the fast shamblers aren't as fast as I get spooped by, but then some of the sprinters are too fast and I get too spooped. I would like it and appreciate it, but I might be in the minority and not warrant this being added in the future while they have the time and resources and energy and tea. Spoiler Just to further clarify, I'm definitely not suggesting this be added in the near-near future.[<3]<3[/<3]
  8. Ok so I've been working on a new HTML5/Canvas/JS Game that's compatible for the 3DS Web Browser. I intend to implement dual screen support in the future. Right now it's mostly a Tech Demo so features aren't really added yet, but I wanted to get some feedback about how it functions on other 3DS's before I continue. I do see this hitting other platforms in the future but just working out some game mechanics for the time being. This is all new to me, so bare with the cheezy paint graphics till I am ready to update. I'll post more info on features I plan to add later (unfortunately I think the 3DS version will be more limited than the rest for obvious technical restraints). Enjoy and please leave some feedback......... go easy on me! ZombieCade!
  9. Hi PZ Community, Just wanted to add a suggestion, about removing or cleaning up zombie bodies within your safehouse and safehouse grounds. It just looks so darn depressing seeing zombie bodies littered everywhere round your safehouse grounds, in amongst your nice looking vege patch and the nice set out you've put so much effort into creating. Just spoils the look of all your hardwork in making an awesome safehouse environment. In the streets or everywhere else on the map, sure those zombie bodies can stay there, so I was trying to soak the bleach in sheets and tried towels to at least clean the blood of my safehouse walls, but to no avail. Please make the bleach useful and make it a cleaner instead of a food item lol. At times there I've been tempted to drink it and see if my character's hunger goes away or will he fall down flat?. Havent tried it yet and don't think I ever will, it's a cleaner not a food. OK hope cleaning up bloodstains and removing zombies bodies from our safehouses can be added to the game. Thanks. Obshion.
  10. Hello, When I settle down somewhere and build myself a shelter. I usually clear the sorrounding area for zombies. And I get the impression that I never meet any more zombies at that location. What I would like to see in this game is random mobile zombie herds. - A pack of somewhere between 10 and 200 zombies - Entering at the edge of the map. - Perhaps every 3-7 days - Slowly walking across the map and exiting at the other side. - Or perhaps stopping at a random spot in town. This is an idea I got from the series, "The Walking Dead", where they have similar herds in different sizes that move over large distances. This would mean that no matter where you build your shelter, you could never feel completely safe. And no matter how many times you had visited an area, you could never be 100% sure there were no zombies there. Please let me know if this idea has been posted before. Or if its already something similar in the game that I havent noticed yet. And let me know what you guys think about it!
  11. Would customizing the zombie lore on Last Stand mode be do-able ever? I want to try it with ugly gross numbers of zombies who run and are cray frail. Not exclusively asking TIS to do this, and certainly not asking for it if it interferes with more important features and/or tuning.
  12. When you lovely developers have the time, why not add a sandbox setting thing that takes that sweet metagame thing you wrote and scales it back a little, try and make it more realistic in that zombies won't magically seek you out after a time. Plenty of people have gotten miffed about how the zeebs still manage to find y'all after a bit; why not offer another experience to add some additional variety and still stay close to the lore you're going for? I definitely don't mean to ask you to do this right now or add it to survival or anything. <3
  13. I've noticed characters aren't screaming or anything when they're in agony. They bleed a lot and stuff, but they aren't screaming. Should they be? EDIT: I've now updated the poll to portray whether you think text or sound should play during a scream!
  14. Changing from making an edible body parts mod, I changed it around.. Requires my Foods and Spices Mod.Several new "spices".Zombies will now spawn with body parts as loot.Zombie body parts can be used to craft a "cure". (Modeled off RegularXs Mods, Thank you RegularX)Zombie Earwax: Ground with Mortar & Pestle: Zombie Eyeball: Ground with Mortar & Pestle: Zombie Fingernails: Ground with Mortar & Pestle: Zombie Maidens Hair: Ground with Mortar & Pestle: Zombie Damsels Hair: Ground with Mortar & Pestle: Zombie Salve: Use on open wounds like bandages (still needs bandages, I think). Instructions By Recipes: Download: Main (PZ-Mods) || Mirror (My Dropbox)
  15. Made because of a comment by Eckyman in the spiked head suggestion post. Adds a necklace with uses that reduces boredom that is made out of zombie ears and some string with a Kitten knife. This necklace can be added to, up to twelve zombie ears. Each zombie ear added will reduce more boredom but will reduce the amount of times you can use it, but it's worth it. The zombie ears on the necklace eventually rot away and fall off. These zombie ears spawn rarely on zombies. Using awesome sprites made by JJStorm. Thank you again !!!! DOWNLOAD: Main Download (PZ-Mods) || Mirror Download (My Dropbox Link)
  16. I hate cropping images and trying to take a good picture of my pencil drawings but I was able to do my best with what I got and I posted this cartoon like zombie I named phil... EDIT: Hey, I remade Phil on my pc paint program so he looks better. Let me just say it was a pain in the a** to re-create him on paint considering the limitations the program has but I was able to do it none the less...
  17. Was tossing around the idea of having zombies spawn hands as loot, then you could use those hands with sheets to line the insides or something after you clean the gunky flesh from the hands. These hands could be equipped like gloves and could be used for unarmed combat (using knife animation), also getting the knife jaw stab kill move, but have very short range and they would wear out very quick. Things I would hopefully like to see in it in lua, so this will be my first workings with lua.. Using them can cause infection, especially when you have open or bandaged wounds, to you and to any non-zombie survivor you attack with them.Using them with germ freak survivors would either not work or make you very sick while and long after using them, hardened survivors would be more tolerant.Using them or having them equipped will make other (npc) survivors automatically hate you. Thoughts anyone?
  18. From experience I can tell you that zombies aren't a sociable lot. So they must sometimes get into fights with each other. Say if your walking Down the road and you notice a hoard in your path. However the hoard is fighting among itself and is far to busy ripping itself to pieces to notice you. This shouldn't happen all the time as that would make the game to easy. You would be able to sneak past them far more easily. But it should happen now and then. Also the player should have some way to trigger aggression in the zeds and cuase them to start fighting with each other which plays as a useful distraction.
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