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Showing results for tags 'vehicle'.
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Sorry if posted, double sorry for speaking about a thing not yet implemented, but I read today's Mondoid's section about vehicles, it said something about how annoying it would be not to have keys when there's abandoned cars everywhere... Well, I came up with a more balanced (IMO) way: you should have keys required, BUT if your Electricity skill is high enough, you can hijack the car by connecting some wires for ignition to start (now, I was inspired by some cartoon, possibly Lilo & Stitch from early 2000's, not sure if it's real to start cars like that)
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vehicle Vehicles, items and ideas for them ! (important)
Legoland99 posted a topic in PZ Suggestions
Hello, kind of new here c: ( I'm not whining, just a big fan ) I think the game should have a mechanic skill added, so you could scavenge parts from broken down cars in order to repair a car that you want to use. As you level up on your mechanic skill, you can repair better cars ( level 0 - bicycle; level 1- small motorbike; level 2 - subcompact car; etc ) as they will all have stats, like fuel capacity, consumption, noise etc. Some examples of cars from the smalles to the biggest: http://www.carsonelove.com/uploads/2014/01/Car-Body-Types-1.jpg Of course not all cars should be functional, most of them should be broken beyond repair and you could only scavenge them for supplies, weapons, gas and parts. I think some of them should be unlocked, like in a real life crysis, while others should be locked and you'd have to break a window to get in, the only danger being the alarm system (if they have one). Once your finnish your car, you can have the option to reinforce it with metal sheets and a blowtorch (found in warehouses, vehicles, gas stations, garages etc), and you could even add defensive items like spikes or a snow plow maybe Anyway, I hope at least some of these ideas can be added ^^ Keep up the good work, it's paying off. -
Hello! I just have a few questions for the devs about vehicles and such. 1: What are priorities concerning vehicles? I personnally think they should be high on the list, considering some places on the map (Such as the mall, or transit between West Point and Muldraugh) are incredibly far away and can take hours of real time to get to walking. It is a incredibly realistic map and placement makes sense, but it can really get tedious and boring walking along a highway for an hour of RT. 2: Will they have cargo space? I really think that would be good, such as the trunk or the back of a pickup. It would be not only realistic but helpful as well. 3: Customization options? It would be cool to be able to modify or repair your vehicle. Repairing would definitely be a neat feature, like having to replace spark plugs, batteries, etc. 4: How rare would working cars be? It would be neat to find smashed up cars to loot, but what about functioning ones? And fuel? Currently, fuel is pretty rare. It shouldn't be as rare as it is once cars are a feature. Thanks, and if anyone can answer these questions, please do!
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It seems weird that there is this pretty large map with streets all over the place and yet no vehicles or easy ways to get from Westpoint to Muldraugh or vise-versa. If there were cars, bikes or trucks that could smash down walls if traveling at a certain speed that'd be great too. I believe you could also impliment the ability to take fuel from different vehicles for molotov cocktails or for your personal transport. Using sound for starting the car and car alarms would be impressive. I believe the best way to to use this and so getting cars isnt so easy is that you have to find keys possibly inside a building for a car waiting in a car port. Thankyou for reading if anyone took the time. )
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I am well aware that vehicles have been suggested; but so far I have not seen pedal bikes being suggested. Pedal bikes in a realistic perspective + Easier to maintain than a car + Quiet compared to a car (hordes not storming at your sorry ***) + Easier to steal (simply cut the lock) + Allows you to outrun zombies + Allows you to travel average distances easier - Slower than cars - Causes fatigue - Causes hunger - Can't run zombies over effectively (compared to a car) - If flipping over you become very exposed. Possible extensions: -Firing weapons/ swinging weapons while biking -Maintenance: Replacing brakes or busted tires. -Improvements: On-road or Off-road equipment. adding equipment like extra bags or honk horn (to bait hordes). Generator for bike light or perhaps powering your house? Feel free to post suggestions or your opinion.
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