I have bought the game myself and played it for a while now and I can conclude that it is the pretty much the opposite of project zomboid. -The zombies are absolutely useless, hit them in the face once and they fall over. -The players are the threat in this game, KOS is very very common. - The item spawning is slightly similar to project zomboid if you compare a server to a saved game (which you can jump between), the items don't respawn and it is very common to jump between servers simply to loot high value locations (such as Balota). -Combat logging (you disconnect during a firefight) is also very common and is like the server hopping above frowned upon. Interesting is that people that try to survive for long and gather gear is seen as "boring" and "don't play the game right" which is quite the opposite of project zomboid gameplay strategies. Maybe we project on indiestone could try to get our own server where we try some more casual and player interactive gameplay?