Jump to content

Search the Community

Showing results for tags 'server'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 210 results

  1. [EU][PUBLIC] - [No RESET] - [PvP] - [HARDCORE] IP: 164.132.204.85 Port: 16261 Location: EU Slot: 50 "In a world dominated by the undead, where only the most experts and tenacious can survive, the writing "Alive Inside" is the last witness of the human’s presence. But Alive Inside isn’t only the last sign of humanity written on a roof or on a wall in a world dominated by a zombies, is also the essence of a true survivor. Alive Inside is for they who know that these are the end times and nothing will ever be the same again, for they know that there is no hope of surviving. Alive Inside is for who wrestle every day against extinction, for they know that despite the efforts it remains always and only the story of how you died." Alive Inside just a Project Zomboid’s server. VANILLA Nutrizionism: ON Sleep: ON PVP: ON Infection: ON Hard Experience X3 4 Hours for Day Loot respawn every 10 days in game No Cheat – No Backup – No Sky Base
  2. Heya folks! I've been fiddling around and trying to get my server functional, but I've run to a problem that I just cannot figure out - don't know if it's a problem at my end, or if the early state of the alpha multiplayer is to blame. Anyway, here goes: My ports are open (16261-16326, both TCP and UDP ) and even tried setting the server outside the DMZ, with disabled firewall and Antivirus(Not recommended, but only for troubleshooting). People can connect, but after a short time interval new areas stop to load for them, locking the player down to a small limited area, with black borders around it. Zombies still are active and everything in the limited playable area is functional. Manually disconnecting or attempting to quit at this point crashes the player client. Such issue does not appear on other servers for me, only on mine so far. Here are the excerpts from the consoles when the 'incident' happens, both server and client. Server Console: java.net.BindException: Address already in use: JVM_Bind at java.net.DualStackPlainSocketImpl.bind0(Native Method) at java.net.DualStackPlainSocketImpl.socketBind(DualStackPlainSocketImpl.java:106)Loading cell: 166, 143 (38, 33) at java.net.AbstractPlainSocketImpl.bind(AbstractPlainSocketImpl.java:376) at java.net.PlainSocketImpl.bind(PlainSocketImpl.java:190) at java.net.ServerSocket.bind(ServerSocket.java:376) at java.net.ServerSocket.<init>(ServerSocket.java:237) at java.net.ServerSocket.<init>(ServerSocket.java:128) at zombie.network.PlayerDownloadServer$1.run(PlayerDownloadServer.java:349)Exception in thread "Thread-74" java.lang.NullPointerException at zombie.network.PlayerDownloadServer$1.run(PlayerDownloadServer.java:373)Client Console: Player Connect received for player Niuva id 0 (me)INDEX MISSPLACED -1 size 3INDEX MISSPLACED -1 size 3java.net.SocketException: socket closed at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(SocketInputStream.java:150) at java.net.SocketInputStream.read(SocketInputStream.java:121) at java.net.SocketInputStream.read(SocketInputStream.java:203) at zombie.network.GameFileClient.DoFileTransferZip(GameFileClient.java:497) at zombie.network.GameFileClient.access$000(GameFileClient.java:22) at zombie.network.GameFileClient$1.run(GameFileClient.java:233)receiveObjectChange AddRandomDamageFromZombiejava.net.SocketException: socket closed at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(SocketInputStream.java:150) at java.net.SocketInputStream.read(SocketInputStream.java:121) at java.net.SocketInputStream.read(SocketInputStream.java:203) at zombie.network.GameFileClient.DoFileTransferZip(GameFileClient.java:497) at zombie.network.GameFileClient.access$000(GameFileClient.java:22) at zombie.network.GameFileClient$1.run(GameFileClient.java:233)java.net.SocketException: socket closed at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(SocketInputStream.java:150) at java.net.SocketInputStream.read(SocketInputStream.java:121) at java.net.SocketInputStream.read(SocketInputStream.java:203) at zombie.network.GameFileClient.DoFileTransferZip(GameFileClient.java:497) at zombie.network.GameFileClient.access$000(GameFileClient.java:22) at zombie.network.GameFileClient$1.run(GameFileClient.java:233)When the client tries to disconnect the server / exit the game, the client crashes. Upon relaunching the game and attempting to reconnect, the client starts looping the following message in the console, not being able to get in. timeout downloading zip, I'll keep waiting foreverAnd this is what happens server side. ID_NEW_INCOMING_CONNECTIONid=0 guid=711568742487824329User Niuva is trying to connect.Connected new client Niuva ID # 0 and assigned DL port 16262Shared zombie descriptor packet size is 64KBMetaGrid packet size is 33KBjava.net.BindException: Address already in use: JVM_Bind at java.net.DualStackPlainSocketImpl.bind0(Native Method) at java.net.DualStackPlainSocketImpl.socketBind(DualStackPlainSocketImpl.java:106) at java.net.AbstractPlainSocketImpl.bind(AbstractPlainSocketImpl.java:376) at java.net.PlainSocketImpl.bind(PlainSocketImpl.java:190) at java.net.ServerSocket.bind(ServerSocket.java:376) at java.net.ServerSocket.<init>(ServerSocket.java:237) at java.net.ServerSocket.<init>(ServerSocket.java:128) at zombie.network.PlayerDownloadServer$1.run(PlayerDownloadServer.java:349)Exception in thread "Thread-107" java.lang.NullPointerException at zombie.network.PlayerDownloadServer$1.run(PlayerDownloadServer.java:373)I'm out of ideas and no solution in sight. So my only option now is to turn to the official boards to seek assistance from the developers and more experienced people in the community. Cheers.
  3. Table of Contents: Click the links below to quickly navigate to sections you need. 1. Foreword">Foreword 2. Preparation">prep 3. Firewall Settings">firewall 3.1 Port Opening for Zomboid">pfiptables 4. Steamcmd for Zomboid Server Files">steamcmd 5. Zomboid Server Files">zomboid 5.1 Editing Zomboid Server Settings">serversettings 5.2 Editing Zomboid Server Difficulty">serverdifficulty 6. Server Monitoring Tools">tools 7. Launch Exceptions (Common functioning server errors)">exceptions 1. Foreword: This an installation guide is for beginner-intermediate users, steps are mostly in detailed explanations. If you just got SSH capabilities, a terminal on putty, and centos 7 on a vps/dedi provider, this is for you. Read carefully and make informed decisions via copy and paste. I am not responsible if you brick your server, if you're unsure, google first. VPS and 64bit dictates the tested environment, while providers of your server can be different from mine, centOS 7 is able to reliably run a project zomboid using the steps provided. If your CentOS is older/newer, tweak are needed for repositories, and libraries. Checks and options for the variations of CentOS are provided, but this guide does not derail into helping 32bit and dedicated server users, hopefully this helps you. Side Note (I excluded firewallD and replaced it with good ol' iptables): This entire guide ignores CentOS 7 firewallD and uses the old iptables for firewall options. because botnets were brute forcing SSH port on day 0, while I was newly acquaintenced to CentOS 7, I didn't have time to learn, so I used what I knew, iptables, with fail2ban. If you can help harden this in more native CentOS 7 options with fail2ban and firewallD, feel free to add your input. Editor's Note: [2/19] Going to format this better tomorrow, it's completed but not looking too pretty. [2/22] Update: Proof read and All steps recently tested and working on another dedicated server I'm running. [~~~~] ToDo: Append more zomboid server settings and server tools in the future. 2. Preparation: CTRL+C on windows and right click in a putty terminal to paste. Codes will be in boxes like these: EXAMPLE: DOUBLE CLICK SELECT AND COPY ME# These are comments, no need to copy Updates and checks are needed. Ingredients: Putty, your port 22 access, root and your password, and a centos7 server. What now? Log into your root account. Check for 64bit CentOS: uname -aYou should see "x86_64 x86_64 x86_64" at the end of line, congratulations, you're 64bit. If you're 32bit, the installation process will be a lot easier. Due to you not needing to install both 32bit libraries and 64bit ones to make zomboid work. To make sure you're root: whoamiyou should see "root" at the next returned line after you enter this command. Update repolist for yum: yum update Afterwards, to see what repos you have available: yum repolistTo check if you have RHEL 7 - RPMforge.net for java, and htop. This step is for those that do not have RHEL 7 rpmforge on their yum repolist: yum install yum-utils(wget in a folder if you want organized downloaded files) wget http://pkgs.repoforge.org/rpmforge-release/rpmforge-release-0.5.3-1.el7.rf.x86_64.rpmwget http://apt.sw.be/RPM-GPG-KEY.dag.txtrpm --import RPM-GPG-KEY.dag.txtrpm -i rpmforge-release-0.5.3-1.el7.rf.x86_64.rpmTo delete these setup files: rm -f RPM-GPG-KEY.dag.txtrm -f rpmforge-release-0.5.3-1.el7.rf.x86_64.rpmTo check for GPG keys: rpm -q --qf "%{NAME}-%{VERSION}-%{RELEASE} \n %{SUMMARY} \n" gpg-pubkeyTo check yum if you have RHEL 7 on the list yum repolist##And if you don't have RHEL 7: yum-config-manager --enable rpmforge 3. Setting up iptables as firewall: I had to prevent botnet attacks on day 0, didn't really get to learn firewallD/firewall-cmd, if you know a better process for this, please append your revision below. You might already have these services on your VPS/Dedi, it doesn't hurt to run yum install, because it updates the services if you already have it, and it will do nothing if you're already up-to date. yum install iptablesyum install iptables-servicesDid it come with a firewallD? systemctl status firewalldsystemctl status firewall-cmdfirewallD is on, disable it systemctl mask firewalldsystemctl start iptablessystemctl stop firewalldsystemctl enable iptablesno firewallD, it's off (skip this if you went through 4 lines above that disabled firewallD, it just repeats starting iptables.) systemctl start iptablessystemctl enable iptablesstart gets it running, enable gets it running after your VPS restarts (hopefully never). IMPORTANT [sSH] If you do not include this line you will be locked out of your server. iptables -I INPUT 1 -p tcp --dport 22 -m --state NEW -j ACCEPT#22 is not your ssh port? change accordingly.(Got locked out twice while I was trying to edit iptables on a dedicated server , no judging) Fail2ban is a quick and easy way of filtering out unwanted login entries from ssh I had security problems on my VPS, so I used it and it works. The latest version of fail2ban is on EPEL, you need to install the repository for it: yum install epel-releaseyum install fail2banEdit with your favourite text editor vi, nano or vim, I chose vim. yum install vimvim /etc/fail2ban/jail.localAppend the following to the empty file, bantime is in seconds, equals to 24 hours. If within 10 minutes, 10 entires were placed, they would be banned for a day, via the firewall settings of iptables set in jail.conf (default setting, where it inherits modifications of jail.local) [sshd]enabled = truebantime = 86400findtime = 600maxentry = 10action = iptables[name=SSH, port=ssh, protocol=tcp] Editing with Vim: 3.1 [important] Opening ports on iptables for your zomboid server: iptables -I INPUT 1 -p tcp -m tcp --dport 16261:XXXXX -j ACCEPTiptables -I INPUT 2 -p udp -m udp --dport 16261:XXXXX -j ACCEPT#UDP and TCP are needed#Replace Xs with additional users to 16261#XXXXX = 16261 + (player capacity)The Xs stands for the amount of users you want added to 16261, the range is dictated by the colon operator, where numbers left to right are inclusive. As in 1:3 is 1, 2 and 3. I read from somewhere that 2GB ram is equivalent to 10-15 players. You can do this later if you want, it's always changeable. My personal experience on a OpenVZ Linux 2GB VPS is that 2GB RAM handles 5 - 7 users smoothly with single player zombie settings. Removing iptables Rules [to refine your open port/mistakes] The oh no, I miscalculated amount of users I can handle, I can have more, or less. Delete old rules set above by... #To check rulesiptables -L INPUT -n --line-numbers#To delete rulesiptables -D INPUT <NUMBER_FROM_LINE_HERE>First line is to acquire a list of rules you've set on iptables. Second line is to remove it via the annotated line#Number dictated by the first command, you don't need the square bracket. Warning: Rule number on list is concatenated, not static. If you delete rule 2, rule 3 is now rule 2. Re type rule check command every time you want to delete, I locked myself out by deleting the SSH port two times too many. Saving iptable Changes service iptables saveYou thought service was replaced by systemctl? lol not quite. Wrapping fail2ban around iptables Check if you have fail2ban running after installation: systemctl status fail2banIf it's not running: systemctl start fail2banAnd enabling it starts it at every restart. systemctl enable fail2ban Congrats! You're done with basic firewall settings. 4. Getting steamcmd for zomboid server files: steamcmd is a script that helps you validate and obtain project zomboid server files and other steam supported games.. Install java and the libraries for glibc in 32bit form. yum install javayum install glibc.i686 libstdc++.i686because zomboid is 32bit, and your server is 64bit centOS, it requires 32 bit library to run a 32 bit game. Other libraries ([verified not needed] optional): The following should give you whatever resources it needs to run the zomboid dedicated server shell script properly as I have installed this out of fear that it would throw exceptions. I hope you wouldn't need the extra step, if you like to do a test, this is the step you don't include, and then include if the shell script terminal throws a bunch of exceptions during initialization. This is usually for when you get some obscure exception thrown at your zomboid console that is not normal. yum install libstdc++.x86_64 glibc.x86_64 glibc-common glibc-devel glibc-headersconcatenated version of the updated code from this op, in addition to the 64 bit versions of the previous glibc libraries. Adding steam user to run zomboid scripts It's recommended you use a separate user when running the zomboid server and steamcmd, out of security reasons that root shouldn't be logged in at all times. adduser steamuserpasswd steamuser#<type steamuser's password> Then you want to add the user to the group for using admin commands, called wheel. But before that, you want to check if this is allowed in the first place. visudoScroll down using arrow keys to find this line (make sure %wheel ALL(ALL) ALL is not commented out), it should look like the above. How to use vi to edit? (it's very similar to vim) Adding steamuser to wheel group usermod -aG wheel steamuserSwitch User to steamuser su steamuserCheck which group you're in by typing groupswhoami is just an empty command to test sudo on. sudo whoamiyour sudo password is that which you set for steamuser, not root. exit#this exits your su steamuser session, not putty terminal for your ssh session.It will return to [root @ yourserver] Making directory for steamcmd navigate to your folder of choice, for the purpose of defaulting a location for the guide, I chose /home/steamuser/ to install steamcmd and project zomboid under. mkdir /home/steamuser/steamcmd#makes directory aka folder called steamcmdcd /home/steamuser/steamcmd#goes to directory aka folder called steamcmdwget http://media.steampowered.com/installer/steamcmd_linux.tar.gz#gets the file from the web, provided by valve.tar -xvzf steamcmd_linux.tar.gz#unzips the filerm -f steamcmd_linux.tar.gz#remove unnecessary install files -f ignores prompted warnings and force yes./steamcmd.sh#runs script, a terminal appearing notifying you with...#Steam>You are now in the terminal of steamcmd.sh, type the line below, replace brackets with your account info. Make sure you have project zomboid on this account or else you wouldn't be able to download the dedicated server files, and be aware, password is visible, so watch your back login <STEAM:USERNAME> <STEAM:PASSWORD>You will be prompted with steamguard verification, yes this is everytime you want to run an update on project_zomboid from steam, fetch and type it from your email, hit enter, after login is confirmed. If you've mistaken your steamguard key, and the steamcmd terminal didn't kick you, type "quit" hit enter, repeat ./steamcmd.sh again and redo from the login. force_install_dir /<ANYWHERE>//<ANYWHERE>/ is a folder soon to be created within /steamcmd/, and it will hold the zomboid server files, to everytime you want to launch you have to visit and type it, i named it /server/. All immediate zomboid server launch options will be allocated within home/steamuser/server after you type this command in the steamcmd terminal: app_update 108600 -beta onlinetest validateThe above line is from the wiki, last revision in 2014, still worked for my setup. app_update is a cheap term for, install if you don't have, update if you do. 108600 is the ID for the steam game, project zomboid. beta opts-in the latest version onlinetest is maybe an id identifer for it (optional??? if someone wants to exclude for a test, results would be appreciated) Validate is just a check to confirm you didn't download a car, cause it's illegal you know. quitThis exits steamcmd terminal 5. Zomboid server files and settings: Preparing for your zomboid server launch. you are in your /home/steamuser/steamcmd folder cd server#or whatever folder you force_install_dir intoList the items under this folder with: ls You better see 'projectzomboid-dedi-server.sh' in there. Allocating RAM: We're going to edit RAM values allowed by the script to run your zomboid server. vim projectzomboid-dedi-server.shEdit these values with vim: -Xms4096m \ -Xmx4096m \Change to your ram's capabilities. Generally RAM: 1GB = 1024, 2GB = 2048, etc., Connal referenced Kirrus on this thread, noting to not place it over 80% of your VM's capacity, that means your VPS. What is Xmx and Xms? heap size allocation (what is xmx/xms) (Minecraft ram allocation) because minecraft runs in a similar setting in java as to this game, it's useful to see how other server hosts allocate RAM. How do you use vim again? (Smash spoiler button with hammer to find out) Spoiler [Ins] #Hit the (Insert) key on your keyboardNavigate your cursor to the place you want to replace, edit like a text file on windows, just backspace to delete, etc., When you're done editing. Hit [Esc] #escape key top left of keyboard to exit out of edit mode from [Ins]After you finished with the values you'd like, hit [shift] + [;] (semi colon), then type wq and enter to save and quit. :wq Using "screen" for multiple tabs in your window. Now we install screen to allow multiple instances of tabs/windows running in your VPS. yum install screenscreen[CTRL] + a , [c] #you actually have to hold Ctrl + a, release both, then hit cWhat screen allows is multiple instances of "tabs" on your one SSH window. To use it just [CTRL] + a, [c] to create a new instance of that tab. Then [CTRL] + a, [n/p] (n or p, to navigate next or previous tabs) and [CTRL] + a, [k] kills the process. (closes the tab) Additional info on "screen" If you see immediately when SSH login is steamuser, click on spoiler to fix. First time running Zomboid Server After you're acquainted with windowed navigation with screen. Launch your server ./projectzomboid-dedi-server.shFor the first time it'll prompt you with an admin password, and another prompt to confirm what you entered. Wait for it to load. when you see.. You're golden. You shouldn't see more lines after server is listening on port, unless you felt a bit hastey and joined it. quitTo exit out of the server in order to change settings. 5.1 Editing more server settings Now you want to start another screen to visit the server settings. [CTRL] + a, n #you actually have to hold Ctrl + a, release both keys, then hit nWill bring you back to the next screen, (you have two screens, we're navigating this one to another location), use it as much as you like, it cycles. vim /root/Zomboid/Server/servertest.iniTo edit values such as public, pvp, maxplayers, etc., Below are the values I really tweaked from default. How do I use vim to edit again? Settings I changed: PVP=falsePauseEmpty=truePublic=truePublicName=[CENTOS]TESTINGPublicDescription=TESTING 1 2 3MaxPlayers=15Remember 2GB = ~10-15 players, RAM wise, scale accordingly, and make sure to delete old iptables and reopen ports according to change. After that is done, you can safely restart your server. su steamusersudo ./projectzomboid-dedi-server.sh#note if sudo every prompts you of a password, it's always the password of that user you're on. Server should launch, and you and others should be able to join. Just know you have screen options, every time you close putty or whatever program you use to gain access to your SSH. You will have the option to resume with screen -rTo switch, just use: CTRL+a, then n. Provided you have two screens, navigates you out of the running server for you to do other server stuff. If you have only one screen, CTRL+a, then c to create a new. 5.2 Server Difficulty Tweaks: Luckily you're given a tool to create this file yourself. it's located on your steam copy of zomboid folder on windows CXYZ:\Program Files\Steam\SteamApps\common\ProjectZomboidThe file name of PZServerSettings.exe It's a GUI guided editor that automatically creates the file named servertest_SandboxVars.luafor your server location of.. C:\Users\YOURNAME\Zomboid\ServerFor your VPS it must be placed on /root/Zomboid/Serverif only you had winscp or an equivalent program to run the .exe file within the vps. Fear not you can just create "servertest_SandboxVars.lua" and paste the following inside. 6. Optional server monitoring tools: (more to be added) Install htop via yum install htophtopit's like task manager for windows, but in a terminal, you can end trees of processes. 7. Common launch Exceptions (if you see these while initialising you shouldn't worry) I see these two common exceptions being handled gracefully, meaning the server still runs. If you have other common launch exceptions, just paste below and I'll append it. I saw these two on my first installation of zomboid, still experimenting with my VPS. On my 3rd installation on a dedicated server, I didn't see the public server one thrown. During initialising phase of server system: "failed to parse Recipes..." When public server is set. you see java.lang.NullPointerException iptables, the perfect setting (guide in progress) Aiming for security and ability to connect players, and public server list, without using no firewall at all. iptables is very logical in its setup, almost too much, where orders matter from top to bottom.The Green and Red are establishing new rules to connection types below it. The bold black rules for udp and tcp is what your server needs for zomboid to accept connections The bolded REJECT is what you want to add SSH access to, before it. See The OUTPUT policy needs to be just that, I'm only using this as a gaming server, and I trust myself and zomboid devs I don't see the need to filter my own server's output. If it's not on ACCEPT, use the following line below. iptables -P OUTPUT ACCEPT#accepts all outward going packets. Because it's your server sending files.We're a server, so we need to accept input, but filter it. If for some reason it's not on ACCEPT. iptables -P INPUT ACCEPT
  4. I am trying to write a shopping list mod and am having trouble with a key piece. I already have the recipe, UI for editing the list etc complete, but when I was testing with a friend we noticed that when I made changes to a list after it was created he was not able to see the updates. I started looking into sendClientCommand and sendServerCommand and was able to successfully pass my playerIndex to the server, and have the server send a message back to the client.. but I can't for the life of me figure out how to tell the server to update the mod data on the specific item I just updated on the client since sendClientCommand won't accept complex inputs like an InventoryItem. Anything I can think of seems like it would be prone to not working 100% of the time. Like if I were to make sure the item was on the player first (not ideal) and then find it by name, type, category, there are possibilities for the wrong list to be updated. There seems to be quite a few methods around transmitting mod data, but none of them seem to work with an InventoryItem, and I can't find any ways to convert an InventoryItem into something that has any of the mod data transmission methods either. Is this possible to do or am I chasing a unicorn here?
  5. Hello guys! I have another super question about the PZ Map tool. I saw this video, but I don't understand how put the right path in the .txt file because i have a OVH linux server and i can not choose the path of it because is not on my pc obviusly... so, how can i do? thanks for helping!
  6. well, i making a timed action to remove a item from o.container and add another... this works good on single player and even in server... but when i transfer that item to my inventory (Server Side)... item is transfer and then dissapear of my inventory. The only thing that works is first: transfer the item to the floor and then transfer to my inventory. There is the code to remove all items from that container and adding the item that want when i do the timed action. self.object:getContainer():removeAllItems(); self.object:getContainer():AddItem("DZM.bbe"); There is a problem with IsInventoryTransferAction on server? Because i have the same issue if on a scriptfile, there is a line called ReplaceOnCooked. Need the same thing to work (Transfer that item to the floor and next from floor to my inventory)
  7. Hello all, I'm trying to understand how reset a project zomboid server and keep the player's bases, but not all, only that we want. If someone can help us, please, do it! I can not find topic to solve this question, but if exist, please give me the link. Thank you!
  8. Hello all, i'm searching the players files in our multiplayer test server but i can not find it! I read this Butter Bot's istructions here but i can't find these map_p, i have not these files however players were in the server. so, what can i do? Thanks for help and sorry for my english!
  9. Hello, I want insert maps like california or phoenix on my server, but people speak about NO LOOT generates by these maps, is it true? Can we do somethings for these maps for generate loot? Thanks for help and have a nice day!
  10. So I bought a server 2 days ago and for the last 2 days I've been trying to set it up properly. Basically my only issue right now is the 'PlayerSafehouse' option. I have PlayerSafehouse=true AdminSafehouse=false But players still cannot claim safehouses. Can someone please help me out with this, its all incredibly annoying.
  11. Server status; Online game build version 34.28 Steam hard resets every 4-8 months it can sometimes take a while to connect but is very stable server --------------------------------------------------------------------------------------------------------------------------------------------------- Server Origanly started 1/5/2014 Server reset: 18/10/2016 and is here to stay Next reset is: when needed All being well active Admin's thedarkness jess Lucy Evil Ash link to maps http://pzmap.crash-override.net/ 64 player slots Under evaluation host ip; 81.130.147.185 port 16261 (username) (password) need to be imputed to get auto whitelisted EVENTS: Look Out for Special Events announcements in posts and in game these will mostly consist of military supply drops with essential goods location will be announced in game only Not for getting the Necronomicon rules: no cheating,no mods, have fun and enjoy! Please feel free to ask questions or post your feed back
  12. I've tried using the PZ Map Tool but did not succeed, it just puts items in some places help me plz
  13. What every server browser has today in games 1.Filter to make full or empty server invincible 2.Filter that makes server with an specific ping invincible 3.Filter that make password protected servers invincible 4.Filter that shows how many days has past ingame (wish for Zomboid) 5.Filter anything from the server specific modes/options 6.Filter to show how many time an Server was Online/Offline to filter out unstable ones
  14. some people destroy cabinets on the server is I wanted to know how to restore them
  15. the server floor this well items I wanted to know how to clean
  16. I'm trying to host a server with Hamachi, it worked previously after i changed from 1gb to .75gb, but now it just wont work? Any ideas on how to fix this? Here are the .txt files: coop-stdherr http://pastebin.com/5hEs6hqV coop-stdout http://pastebin.com/Dgen9cr8 console http://pastebin.com/zyq16N6u
  17. Hi all, Yet another new server just gone live today. Server name; M700N PvE Server UK (Created 16/Aug/16) IMPORTANT INFO; To keep your saves. I have not got a static IP but I have set up Dynamic DNS. When you select the server change the IP to m700n.ddns.net and save it to favourites. This is so when the IP changes on the server it does not affect your save. When saved to favourites it will say that it is offline but you will still be able to connect. Server settings; nightlengthmodifier=1.0 PVP=false PauseEmpty=true GlobalChat=true Open=true ServerWelcomeMessage= <RGB:255,106,255> Welcome to M700N's PZ Server. IMPORTANT IF YOU WANT TO KEEP YOUR SAVES. I have not got a static IP but I have set up Dynamic DNS. When you select the server change the IP to m700n.ddns.net and save it to favourites. This is so when the IP changes on the server it does not affect your save. You can claim safehouses after 1 successful day of survival (1 hour real time). ! to chat locally press "t", to global chat press "y" or add "/all" before chatting. <LINE> Press /help to have a list of server commands <LINE> <RGB:1,1,1> AutoCreateUserInWhiteList=true DisplayUserName=true SpawnPoint=0,0,0 SafetySystem=true ShowSafety=true SafetyToggleTimer=100 SafetyCooldownTimer=120 Mods=Hydrocraft Map=Muldraugh, KY DoLuaChecksum=true Public=true PublicName=M700N PvE Server UK (Created 16/Aug/16) PublicDescription=IMPORTANT IF YOU WANT TO KEEP YOUR SAVES. I have not got a static IP but I have set up Dynamic DNS. When you select the server change the IP to m700n.ddns.net and save it to favourites. This is so when the IP changes on the server it does not affect your save. When saved to favourites it will say that it is offline but you will still be able to connect. You can claim safehouses after 1 successful day of survival (1 hour real time). The current mod version installed is; Hydrocraft 7.8 MaxPlayers=200 PingFrequency=10 PingLimit=400 HoursForLootRespawn=2 MaxItemsForLootRespawn=10 ConstructionPreventsLootRespawn=false DropOffWhiteListAfterDeath=false NoFireSpread=true NoFire=true AnnounceDeath=true MinutesPerPage=0.1 HoursForCorpseRemoval=4.0 SaveWorldEveryMinutes=10 PlayerSafehouse=true AdminSafehouse=false SafehouseAllowTrepass=true SafehouseAllowFire=false SafehouseAllowLoot=false SafehouseAllowRespawn=true SafehouseDaySurvivedToClaim=1 SafeHouseRemovalTime=60 AllowDestructionBySledgehammer=true KickFastPlayers=false SleepAllowed=false SleepNeeded=false Zombies = 4, Distribution = 1, DayLength = 3, StartYear = 1, StartMonth = 6, StartDay = 1, StartTime = 2, WaterShut = 2, ElecShut = 2, WaterShutModifier = 400, ElecShutModifier = 380, FoodLoot = 4, WeaponLoot = 2, OtherLoot = 3, Temperature = 3, Rain = 3, ErosionSpeed = 5, XpMultiplier = 9.0, Farming = 1, StatsDecrease = 4, NatureAbundance = 3, Alarm = 6, LockedHouses = 6, StarterKit = false, Nutrition = false, FoodRotSpeed = 5, FridgeFactor = 5, LootRespawn = 2, TimeSinceApo = 1, PlantResilience = 3, PlantAbundance = 3, EndRegen = 3, ZombieLore = Speed = 3, Strength = 3, Toughness = 3, Transmission = 1, Mortality = 6, Reanimate = 1, Cognition = 3, Memory = 2, Decomp = 1, Sight = 2, Hearing = 2, Smell = 2, ThumpNoChasing = true, ZombieConfig = PopulationMultiplier = 0.5, PopulationStartMultiplier = 1.0, PopulationPeakMultiplier = 1.5, PopulationPeakDay = 28, RespawnHours = 50.0, RespawnUnseenHours = 15.0, RespawnMultiplier = 0.1, RedistributeHours = 12.0, FollowSoundDistance = 200, RallyGroupSize = 20, RallyTravelDistance = 30, RallyGroupSeparation = 15, RallyGroupRadius = 3, Hope to see you all on there soon. Cheers, M700N
  18. Was going to play project zomboid with my friends today, found that all server files were gone, and my 3 backups. All that is left is the default "servertest" thing. I am the only one who uses this computer, and I don't remember deleted all of my save files for my server. Dunno what to do.
  19. Just like the title says. Fresh install of the game [version 34.28 (Steam)]. 64 bit client, on Windows 7. I click Host, server name is 'servertest', server memory doesn't seem to matter. 0.75 is the lowest option I have. I've tried each increment up to 2GB. I hit Start. It reads 'initialising', then 'initialising server systems', then 'loading world', then kicks back to the first menu and says 'Server has stopped during launch (NormalTermination).' When my friend tries to host a server the entire game just crashes to desktop for him.
  20. Sledgehammer is a “Module-Event” engine designed for the multiplayer game-mode for Project Zomboid. Modules are loaded through the use of Java’s Classloader library, through JAR files (Java Archive File). Modules are given access to core components of the game, as well as utilities to handle a wide variety of needs for each individual module. Targeting specific needs of Project Zomboid Multiplayer management, Administrators can deploy solutions based on their specific needs quickly, and properly, avoiding hard-coding and non-standard code practices that occur when modding multiplayer games. Instructions This is a java mod, so in order to install this, copy the folders inside "PZ Files" folder in the download, and paste them into the folder containing the server files, and replace when asked by your OS. (Download) - Sledgehammer - (2.05_04)(Build 34.28) (Plug-ins) (will redo section soon) - Factions - (1.04_03) (SH - 2.05_04) - IRC-Bot - (1.05) (SH - 2.05_04) - Permissions - (1.02_02 BETA) (SH - 2.05_04) - Discord-Bot - (1.00_03_BETA) (SH - 2.04_04) Commands Developer Information Release notes Official Test Server Special thanks to Terminus for supporting the first versions of SledgeHammer. Thanks to your support, this mod has matured and Project Zomboid multiplayer will benefit from this.
  21. Alright so I tried asking for help with this back on your steam forums about 1-3 weeks ago, never got a single reply. I requested a server from Pickle Hosting, they have others who also wanted it as well. After I requested it, they decided to start working on trying to get a console or such set up for TCAdmin, they were having major issues with it from what I was told. They couldn't get the settings "printed" to TCAdmin making it hard to try to run the server from there. They were going to try to get in contact with you, but I offered to do that myself to help the process along. I've been busy past few weeks waiting for a reply from both you and them. If you can get in contact with them to help them out that would be great, because The Indie Stone combined with Pickle Hosting being able to host could bring even more to PZ. So in all truth if you can reply to this and possibly provide some input on helping with this whole set up, it would be very much appreciated, since I am rolling with a group who has been waiting for us to get a new server back up, since our last one got torn apart by a couple of people.
  22. I've been attempting to get a basic server running for about 5 hours now. I've tried using the in game hosting option and inviting another player to join me (I've also had the player in question try to click on my username and join me that way). However, they are unable to do so even after I send an invitation. The server, among other things, kicked her out due to "files not matching the server's [settings/files/something]" So there's that faint glimmer of hope right before being kicked in the balls. So here's my question guys. Can you guys end my nightmare? Can you show me how to use the Project Zomboid game through the Host option to actually start a server where other players can join. The Host option in game, I would imagine, was put there to make things easier and not horribly frustrating. To add insult to injury, the player trying to join my server is connected to my Wi-Fi which should in theory make the process easier as we're on the exact same network. If I had hair to pull out, I would have been pulling it out the past 4 hours. No tutorials or guides have worked and most content I find is from 2014 or 2015 which does not help me in 2016 running version 34.28 I've tried making it public, removing passwords, everything. My firewall indicates that the 16261 port is in fact open. While my Xfinity account is actually preventing me from opening that port because... screw my life I guess. So can anyone, please, please, please, tell me how to simply Host a server using the Project Zomboid game's Host option. I imagine it was put there to make things easy but it's been nothing but four hour headache and a waste of money for the other player who purchased the game exclusively to play with me Co-Op/Server. Thank you so much in advance. I love this game and it kills me that I can't enjoy it with my friends. Warmest Regards Sean / Flaros
  23. Hello, created this account to get some help with an issue with being disconnected on a server about 5-15 minutes in every time. One line I saw in the log was: znet: connection closed: reason=2 port=1 I can supply more info by logging into the server and waiting till it kicks me off. I'm just not familiar with what to use to copy the log text to here.
  24. Hey Folks, i tried the last hours to set up a linux server for Project Zomboid and it was very difficult to find some usefull informations, because all of it was very old. So i want to share my short solution of setting up the server successfull at the end. The instruction is for users with basic to advanced knowledge about linux. 1. Open the ports of you Router for UDP/TCP: 16261 bis 162XX (XX = 61+<number of players>) 8766 bis 8767 27015 (TCP should be enough) 2. install steamcmd and login (for login: "login <username> <password>") Follow this instructions: https://developer.valvesoftware.com/wiki/SteamCMD#Linux 3. after login insert: "app_update 380870 validate" 4. go to the PZ folder in Steam/steamapps/common/... or where you forced the installation to. 5. "./start-server.sh" (give it some time, the process is not ready in a few seconds) 6. insert and confirm an admin password and wait until the process shows "Server Started" (or something like this) 7. shut it down and go to the folder: /home/<user>/Zomboid/Server/ 8. edit servertest.ini (more or less important stats: MaxPlayers / RCONPassword / Password / server_browser_announced_ip; If you want to host a public Server, you need to edit the PUBLIC stats) 9. start the server with "./start-server.sh" again. You should be able to connect now 10. optional: start/stop Script to start the server, create a new file with a name like "startZomboid.sh" and insert (Maybe you need to create the "output" folder in you user-space first): #!/bin/bash nohup ./start-server.sh &>/home/<user>/output/zomboid & disown and to stop the server create "startZomboid.sh" and insert: #!/bin/bash TEST=`ps -e | grep ProjectZomboid6 2>&1` kill $TEST | cut -d' ' -f1 If you have any questions, hints or improvements, tell me
  25. So I booted up the game today after months and months of waiting. There is a host option now in the main menu (34.27 Version) Steam. Can I now just host from the game instead of running my own server? I can invite friends from the hosted game? Do my friends need to have anything set in particular on their side (Ports, etc? ) TCO
×
×
  • Create New...