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Found 205 results

  1. well, i making a timed action to remove a item from o.container and add another... this works good on single player and even in server... but when i transfer that item to my inventory (Server Side)... item is transfer and then dissapear of my inventory. The only thing that works is first: transfer the item to the floor and then transfer to my inventory. There is the code to remove all items from that container and adding the item that want when i do the timed action. self.object:getContainer():removeAllItems(); self.object:getContainer():AddItem("DZM.bbe"); There is a problem with IsInventoryTransferAction on server? Because i have the same issue if on a scriptfile, there is a line called ReplaceOnCooked. Need the same thing to work (Transfer that item to the floor and next from floor to my inventory)
  2. Hello all, I'm trying to understand how reset a project zomboid server and keep the player's bases, but not all, only that we want. If someone can help us, please, do it! I can not find topic to solve this question, but if exist, please give me the link. Thank you!
  3. Hello all, i'm searching the players files in our multiplayer test server but i can not find it! I read this Butter Bot's istructions here but i can't find these map_p, i have not these files however players were in the server. so, what can i do? Thanks for help and sorry for my english!
  4. Hello, I want insert maps like california or phoenix on my server, but people speak about NO LOOT generates by these maps, is it true? Can we do somethings for these maps for generate loot? Thanks for help and have a nice day!
  5. So I bought a server 2 days ago and for the last 2 days I've been trying to set it up properly. Basically my only issue right now is the 'PlayerSafehouse' option. I have PlayerSafehouse=true AdminSafehouse=false But players still cannot claim safehouses. Can someone please help me out with this, its all incredibly annoying.
  6. Server status; Online game build version 34.28 Steam hard resets every 4-8 months it can sometimes take a while to connect but is very stable server --------------------------------------------------------------------------------------------------------------------------------------------------- Server Origanly started 1/5/2014 Server reset: 18/10/2016 and is here to stay Next reset is: when needed All being well active Admin's thedarkness jess Lucy Evil Ash link to maps http://pzmap.crash-override.net/ 64 player slots Under evaluation host ip; 81.130.147.185 port 16261 (username) (password) need to be imputed to get auto whitelisted EVENTS: Look Out for Special Events announcements in posts and in game these will mostly consist of military supply drops with essential goods location will be announced in game only Not for getting the Necronomicon rules: no cheating,no mods, have fun and enjoy! Please feel free to ask questions or post your feed back
  7. I've tried using the PZ Map Tool but did not succeed, it just puts items in some places help me plz
  8. What every server browser has today in games 1.Filter to make full or empty server invincible 2.Filter that makes server with an specific ping invincible 3.Filter that make password protected servers invincible 4.Filter that shows how many days has past ingame (wish for Zomboid) 5.Filter anything from the server specific modes/options 6.Filter to show how many time an Server was Online/Offline to filter out unstable ones
  9. some people destroy cabinets on the server is I wanted to know how to restore them
  10. the server floor this well items I wanted to know how to clean
  11. I'm trying to host a server with Hamachi, it worked previously after i changed from 1gb to .75gb, but now it just wont work? Any ideas on how to fix this? Here are the .txt files: coop-stdherr http://pastebin.com/5hEs6hqV coop-stdout http://pastebin.com/Dgen9cr8 console http://pastebin.com/zyq16N6u
  12. Hi all, Yet another new server just gone live today. Server name; M700N PvE Server UK (Created 16/Aug/16) IMPORTANT INFO; To keep your saves. I have not got a static IP but I have set up Dynamic DNS. When you select the server change the IP to m700n.ddns.net and save it to favourites. This is so when the IP changes on the server it does not affect your save. When saved to favourites it will say that it is offline but you will still be able to connect. Server settings; nightlengthmodifier=1.0 PVP=false PauseEmpty=true GlobalChat=true Open=true ServerWelcomeMessage= <RGB:255,106,255> Welcome to M700N's PZ Server. IMPORTANT IF YOU WANT TO KEEP YOUR SAVES. I have not got a static IP but I have set up Dynamic DNS. When you select the server change the IP to m700n.ddns.net and save it to favourites. This is so when the IP changes on the server it does not affect your save. You can claim safehouses after 1 successful day of survival (1 hour real time). ! to chat locally press "t", to global chat press "y" or add "/all" before chatting. <LINE> Press /help to have a list of server commands <LINE> <RGB:1,1,1> AutoCreateUserInWhiteList=true DisplayUserName=true SpawnPoint=0,0,0 SafetySystem=true ShowSafety=true SafetyToggleTimer=100 SafetyCooldownTimer=120 Mods=Hydrocraft Map=Muldraugh, KY DoLuaChecksum=true Public=true PublicName=M700N PvE Server UK (Created 16/Aug/16) PublicDescription=IMPORTANT IF YOU WANT TO KEEP YOUR SAVES. I have not got a static IP but I have set up Dynamic DNS. When you select the server change the IP to m700n.ddns.net and save it to favourites. This is so when the IP changes on the server it does not affect your save. When saved to favourites it will say that it is offline but you will still be able to connect. You can claim safehouses after 1 successful day of survival (1 hour real time). The current mod version installed is; Hydrocraft 7.8 MaxPlayers=200 PingFrequency=10 PingLimit=400 HoursForLootRespawn=2 MaxItemsForLootRespawn=10 ConstructionPreventsLootRespawn=false DropOffWhiteListAfterDeath=false NoFireSpread=true NoFire=true AnnounceDeath=true MinutesPerPage=0.1 HoursForCorpseRemoval=4.0 SaveWorldEveryMinutes=10 PlayerSafehouse=true AdminSafehouse=false SafehouseAllowTrepass=true SafehouseAllowFire=false SafehouseAllowLoot=false SafehouseAllowRespawn=true SafehouseDaySurvivedToClaim=1 SafeHouseRemovalTime=60 AllowDestructionBySledgehammer=true KickFastPlayers=false SleepAllowed=false SleepNeeded=false Zombies = 4, Distribution = 1, DayLength = 3, StartYear = 1, StartMonth = 6, StartDay = 1, StartTime = 2, WaterShut = 2, ElecShut = 2, WaterShutModifier = 400, ElecShutModifier = 380, FoodLoot = 4, WeaponLoot = 2, OtherLoot = 3, Temperature = 3, Rain = 3, ErosionSpeed = 5, XpMultiplier = 9.0, Farming = 1, StatsDecrease = 4, NatureAbundance = 3, Alarm = 6, LockedHouses = 6, StarterKit = false, Nutrition = false, FoodRotSpeed = 5, FridgeFactor = 5, LootRespawn = 2, TimeSinceApo = 1, PlantResilience = 3, PlantAbundance = 3, EndRegen = 3, ZombieLore = Speed = 3, Strength = 3, Toughness = 3, Transmission = 1, Mortality = 6, Reanimate = 1, Cognition = 3, Memory = 2, Decomp = 1, Sight = 2, Hearing = 2, Smell = 2, ThumpNoChasing = true, ZombieConfig = PopulationMultiplier = 0.5, PopulationStartMultiplier = 1.0, PopulationPeakMultiplier = 1.5, PopulationPeakDay = 28, RespawnHours = 50.0, RespawnUnseenHours = 15.0, RespawnMultiplier = 0.1, RedistributeHours = 12.0, FollowSoundDistance = 200, RallyGroupSize = 20, RallyTravelDistance = 30, RallyGroupSeparation = 15, RallyGroupRadius = 3, Hope to see you all on there soon. Cheers, M700N
  13. Was going to play project zomboid with my friends today, found that all server files were gone, and my 3 backups. All that is left is the default "servertest" thing. I am the only one who uses this computer, and I don't remember deleted all of my save files for my server. Dunno what to do.
  14. Just like the title says. Fresh install of the game [version 34.28 (Steam)]. 64 bit client, on Windows 7. I click Host, server name is 'servertest', server memory doesn't seem to matter. 0.75 is the lowest option I have. I've tried each increment up to 2GB. I hit Start. It reads 'initialising', then 'initialising server systems', then 'loading world', then kicks back to the first menu and says 'Server has stopped during launch (NormalTermination).' When my friend tries to host a server the entire game just crashes to desktop for him.
  15. Sledgehammer is a “Module-Event” engine designed for the multiplayer game-mode for Project Zomboid. Modules are loaded through the use of Java’s Classloader library, through JAR files (Java Archive File). Modules are given access to core components of the game, as well as utilities to handle a wide variety of needs for each individual module. Targeting specific needs of Project Zomboid Multiplayer management, Administrators can deploy solutions based on their specific needs quickly, and properly, avoiding hard-coding and non-standard code practices that occur when modding multiplayer games. Instructions This is a java mod, so in order to install this, copy the folders inside "PZ Files" folder in the download, and paste them into the folder containing the server files, and replace when asked by your OS. (Download) - Sledgehammer - (2.05_04)(Build 34.28) (Plug-ins) (will redo section soon) - Factions - (1.04_03) (SH - 2.05_04) - IRC-Bot - (1.05) (SH - 2.05_04) - Permissions - (1.02_02 BETA) (SH - 2.05_04) - Discord-Bot - (1.00_03_BETA) (SH - 2.04_04) Commands Developer Information Release notes Official Test Server Special thanks to Terminus for supporting the first versions of SledgeHammer. Thanks to your support, this mod has matured and Project Zomboid multiplayer will benefit from this.
  16. Alright so I tried asking for help with this back on your steam forums about 1-3 weeks ago, never got a single reply. I requested a server from Pickle Hosting, they have others who also wanted it as well. After I requested it, they decided to start working on trying to get a console or such set up for TCAdmin, they were having major issues with it from what I was told. They couldn't get the settings "printed" to TCAdmin making it hard to try to run the server from there. They were going to try to get in contact with you, but I offered to do that myself to help the process along. I've been busy past few weeks waiting for a reply from both you and them. If you can get in contact with them to help them out that would be great, because The Indie Stone combined with Pickle Hosting being able to host could bring even more to PZ. So in all truth if you can reply to this and possibly provide some input on helping with this whole set up, it would be very much appreciated, since I am rolling with a group who has been waiting for us to get a new server back up, since our last one got torn apart by a couple of people.
  17. I've been attempting to get a basic server running for about 5 hours now. I've tried using the in game hosting option and inviting another player to join me (I've also had the player in question try to click on my username and join me that way). However, they are unable to do so even after I send an invitation. The server, among other things, kicked her out due to "files not matching the server's [settings/files/something]" So there's that faint glimmer of hope right before being kicked in the balls. So here's my question guys. Can you guys end my nightmare? Can you show me how to use the Project Zomboid game through the Host option to actually start a server where other players can join. The Host option in game, I would imagine, was put there to make things easier and not horribly frustrating. To add insult to injury, the player trying to join my server is connected to my Wi-Fi which should in theory make the process easier as we're on the exact same network. If I had hair to pull out, I would have been pulling it out the past 4 hours. No tutorials or guides have worked and most content I find is from 2014 or 2015 which does not help me in 2016 running version 34.28 I've tried making it public, removing passwords, everything. My firewall indicates that the 16261 port is in fact open. While my Xfinity account is actually preventing me from opening that port because... screw my life I guess. So can anyone, please, please, please, tell me how to simply Host a server using the Project Zomboid game's Host option. I imagine it was put there to make things easy but it's been nothing but four hour headache and a waste of money for the other player who purchased the game exclusively to play with me Co-Op/Server. Thank you so much in advance. I love this game and it kills me that I can't enjoy it with my friends. Warmest Regards Sean / Flaros
  18. Hello, created this account to get some help with an issue with being disconnected on a server about 5-15 minutes in every time. One line I saw in the log was: znet: connection closed: reason=2 port=1 I can supply more info by logging into the server and waiting till it kicks me off. I'm just not familiar with what to use to copy the log text to here.
  19. Hey Folks, i tried the last hours to set up a linux server for Project Zomboid and it was very difficult to find some usefull informations, because all of it was very old. So i want to share my short solution of setting up the server successfull at the end. The instruction is for users with basic to advanced knowledge about linux. 1. Open the ports of you Router for UDP/TCP: 16261 bis 162XX (XX = 61+<number of players>) 8766 bis 8767 27015 (TCP should be enough) 2. install steamcmd and login (for login: "login <username> <password>") Follow this instructions: https://developer.valvesoftware.com/wiki/SteamCMD#Linux 3. after login insert: "app_update 380870 validate" 4. go to the PZ folder in Steam/steamapps/common/... or where you forced the installation to. 5. "./start-server.sh" (give it some time, the process is not ready in a few seconds) 6. insert and confirm an admin password and wait until the process shows "Server Started" (or something like this) 7. shut it down and go to the folder: /home/<user>/Zomboid/Server/ 8. edit servertest.ini (more or less important stats: MaxPlayers / RCONPassword / Password / server_browser_announced_ip; If you want to host a public Server, you need to edit the PUBLIC stats) 9. start the server with "./start-server.sh" again. You should be able to connect now 10. optional: start/stop Script to start the server, create a new file with a name like "startZomboid.sh" and insert (Maybe you need to create the "output" folder in you user-space first): #!/bin/bash nohup ./start-server.sh &>/home/<user>/output/zomboid & disown and to stop the server create "startZomboid.sh" and insert: #!/bin/bash TEST=`ps -e | grep ProjectZomboid6 2>&1` kill $TEST | cut -d' ' -f1 If you have any questions, hints or improvements, tell me
  20. So I booted up the game today after months and months of waiting. There is a host option now in the main menu (34.27 Version) Steam. Can I now just host from the game instead of running my own server? I can invite friends from the hosted game? Do my friends need to have anything set in particular on their side (Ports, etc? ) TCO
  21. Hello, Today, a hacker named "rag" joined my server while i wasn't there but my friend was here. My friend wanted to meet him so he set a rendez-vous point and the hacker said he was in west point, our base was at north farm (you can check where it is from pzmap). The spawn points were set as default so we knew where he could have spawned but he didn't take 10 minutes from west point to our base (that is impossible, even if you run all the way) without knowing it first and waited my friend there and killed him with a shotgun once my friend returned to the base (he discovered first the burnt house and then got killed). It was at the moment my friend got killed that he told me the story so i quickly banned him and closed the server. I did that because i didn't wanted him to do more damage to the server and i closed the server because i set a save every 3 minutes so i hoped that he burnt the house before the save but i was too late. I regret at that time that, instead of banning him, i should have joined the server as a player and tried to see by my own eyes and caught him cheating. When i checked the logs later, i saw that the "sony" guy who tried to join got kicked because of the lua/script checksums but is also the friend of the "rag" hacker. This is "rag" : http://steamcommunity.com/id/tasfasg1254125125/ and this is "sony" : http://steamcommunity.com/id/PlayerSonyxxx/ And so, that's why i'm reporting him for hacking (Teleporting at least) in PZ. (Spawn points : default Server in public list and unknown players may join VAC activated Steam clients only) Here's some extracts from my log : user log - [22-04-16 23:03:18] 76561198096434118 "rag" ip=201.68.117.199 (from TCP port test). [22-04-16 23:03:34] added connection index=2 76561198272942190. [22-04-16 23:10:35] 76561198272942190 "sony" ip=191.7.214.170 (from TCP port test). [22-04-16 23:16:48] added connection index=0 76561198096434118. item log - [22-04-16 23:22:29] 76561198096434118 "rag" container -0 10803,9129,0 [Base.AlcoholRippedSheets]. [22-04-16 23:22:31] 76561198096434118 "rag" container -0 10803,9129,0 [Base.ShotgunShells]. [22-04-16 23:22:35] 76561198096434118 "rag" container -0 10803,9129,0 [Base.Hinge]. [22-04-16 23:22:41] 76561198096434118 "rag" container -0 10803,9129,0 [Base.BigHikingBag]. chat log - (attached) admin log - [22-04-16 23:04:50] user sony kicked because Lua/script checksums do not match. [22-04-16 23:11:15] user sony kicked because Lua/script checksums do not match. [22-04-16 23:21:17] user sony kicked because Lua/script checksums do not match. [22-04-16 23:22:56][IMPORTANT] admin banned user rag. [22-04-16 23:22:56][IMPORTANT] admin banned steamid 76561198096434118(rag). pvp log - (attached) Because of him, we wasted two weeks of labour and now, how can we even trust random players joining our servers ? For your information, they were some random players that joined our servers and either helped us building our base, either they tried to kill us (but be killed instead). But if there is hackers that can bypass VAC, nowhere is safe. (private only) Thanks for reading my complaint and i hope something can be done against this player. 22-04-16_20-31_chat.txt 22-04-16_23-22_pvp.txt
  22. Hi Spiffo's Community, I have a problem when I tried to open the server settings at the build 33 of Project zomboid, when I opened the pz server settings from the folder "PZServerSettings", I opened the .bat and this problem appeared "to could not load the class zombie.PZServerSettings.MainWindow" I want an aswer as early as possible Thanks for you interesting on this topic.
  23. Hello everyone, I've got an Ubuntu Server 64 bit VM that I would like to host a Project Zomboid server on. I have used this VM for hosting an Ark: Survival Evolved server in the past. I was able to manage this very easily with a tool called arkmanager. It did everything from installing the game, starting/stopping the server, and updating the game/mods. Does anyone know of a tool similar to this for Project Zomboid? If not, could anyone point me in the direction of a current (most scripts I've found seem to be outdated) script that will automatically start the server on Linux. Any help would be greatly appreciated. Thanks!
  24. So my friends and I are playing on a server hosted by another friend. Long story short I left the oven on and burned down our farmhouse and crops and killed 2 of my friends. Accidents. We decided to restart completely, change some settings and load up a new map. First we loaded up and the map didn't change so we deleted everything in C:\Users\*****\Zomboid\Saves\Multiplayer and the hoster deleted some things including the servertest.db in the C:\Users\*****\Zomboid\db When we try to join server we all got errors, even the host. I attached the console.txt where it said more information was located. I glanced through it and it was saying that we didnt select spawn location and location xyz 0,0,0 doesn't exist. We just want to play a fresh server with a fresh beginning. console.txt
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