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Found 225 results

  1. So I've searched through the suggestions and planned features, and I can't find anyone else who had an idea like this, so... Here's my suggestion. Skill Internships! That's right... An internship is where one learns professional skills working at a company. So what the H would a Skill Internship be and how does it apply to Zomboid? Okay, so now we know how it works... But... We already have recipe mags. Why would this ever be useful? Say you've searched Enigma Books and looted every house in West Point, and you still haven't found that darned How to operate generators magazine! Or maybe you're late game and all of these magazines have been scattered or used as fuel for fires by other players! Or you don't even know how to read in the FIRST place! Poor, illiterate child... Well, you're just out of luck then survivor! But not with internships! Internships make co-operation in the apocalypse even more meaningful, and the late game more dynamic. This could even potentially apply to NPCs in the future! That's my idea. Feel free to let me know what you think. It may not be much, but I think it's an interesting prospect. Thanks for reading!
  2. So I belong to a group of players that have been following Project Zomboid's development for a good while now and we love the game. We've played similar Zombie games in roleplay settings such as DayZ servers that are whitelisted and a few other games. We are interested in attempting something similar in Project Zomboid once IWBUMS is stable enough to be released. I guess my biggest question is there any interest in such a server? If there is I'd like to start working with people to setup an ideal server for everyone that encompasses rules, etc. Thanks for taking the time to read.
  3. we having some trouble when playing MP in PZ B41 the connection from me to the game is bad and some player are not having a controler to meet the requirement for playing MP on B41 so im suggesting that adding MP work for 4 player that have a keyboard and mouse
  4. Hi. I'm thinking about the creation of a mod for our roleplay PZ server : an icon showing on the character while its player is typing something in local chat. Being aware that another player is currently typing could be very useful on a roleplay server. I'm looking for solutions, as no Lua event is linked to this specific situation. As for now, I have tried to simply capture the "OnKeyPressed" event for the "Return" key (I know it's not either an elegant or a pro approach as keybinding could change.) But I can't even manage to capture the event... Is the return key out of "OnKeyPressed" range ? What am I doing wrong ? My current test is : -- If player(0) press "ENTER" key, log it and say it local function typingIconShow(_keyPressed) local key = _keyPressed; -- Store the parameter in a local variable. print(key); -- Prints the pressed key to the console. -- We test if the correct key is pressed. local player = getSpecificPlayer(0); if key == 13 then print('TYPINGICON MOD - RETURN key hit !'); player:Say("I press the RETURN key !"); else print('TYPINGICON MOD - '..key..' key hit !'); player:Say("I press the "..key.." key !"); end end -- Register the function to key pressed event Events.OnKeyPressed.Add(typingIconShow); Current results : the mod is loaded, but no output, nor in game nor in the console (I tested it by hosting a test multiplayer game). I'm also wondering... How to get the "typing icon" to appear on other players' client ? I mean, which mechanic should I use to place a small icon on the typing player character and make it visible for every other players ? Does anyone can help me please ?
  5. Hi all, Perhaps this should go in the "small suggestions" topic, not sure how small this is... feel free to move it there if necessary. I find it a bit limiting in how the admin of a server (being the person to maintain order, among other things) still has a cone of vision when all the admin powers are active, thereby easily losing sight of other players after teleporting towards them. Would it be reasonable to request an option where he can see all the angles, so 360 degrees around him?
  6. I am starting a server and am wondering if it is possible to set zones for specific things, like pvp, no building, admin only, no looting, periodic reset, etc. Is there an existing way to do this, or would it require custom modding? I have seen similar features in some of the servers I joined and would like to add it to my own. Thanks
  7. Hello, I couldn't find a similar bug report so I decided to post one. When in Multiplayer, two players can attempt the same action (ex: disassembling the same door). The actions will both complete. I will go back to that post to add a video when I have the opportunity to play again. How to reproduce: Find a friend to play with Have you or your friend host a game (I think any settings should be able to reproduce bug) Start disassembling a door Have your friend disassemble the same door Both actions should complete You know have disassembled the same door twice
  8. So I have some ideas for some multiplayer server mods that I would like to see, and am willing to try coding, but from what I gather, modding has limited scope to effect the base game? If anyone has any opinions of whether these are feasible or not, please lemme know? Mod Ideas: 1) A mod that makes safehouse owners able to individually set their safehouse settings to allow tresspassers and/or looters. For guests, businesses, rp. 2) A mod that allows, for servers that don't display usernames, faction members to see the usernames of fellow faction members. 2a) Additionally, if the mod allowed two faction owners to mutually set it to that their member faction names or tags display to members of both factions. For alliances and declared warfare. 3) A mod that allows admin to lay down zones, similar to PVP exclusion zones, that disallow hotwiring, vehicle window breaking, and accessing the mechanics interface unless the character ha sthe key for the vehicle on them. This is to allow people to use safezones, trade hubs, w/o getting their cars stolen or messed with. 4) A mod that would would integrate with a discord bot so that a discord channel would be broadcast on on eof the radio stations; and that player broadcasts on the same radio channel would appear in the discord channel. This is to allow immersive integration of discord with an in-game interface while also making radios more useful. 4b) Ideally, being able to integrate multiple discord channels with multiple radio channels. I've started looking at the java and lua code, but if anyone know if any of the ideas are impossible OR knows of any examples to help me write them please lemme know? thanks!
  9. EDIT: Found fix for this issue! My friend turned off 'Double size textures' option, we restarted the game and when we entered the server he could see snow on ground as well Hi, I am hosting a P2P server for my friend and I (version 40.43). When it snows we both see snow falling and trees being covered in it BUT only I can see the snow covering the ground, he can't. For him the ground looks normal. Could it be because of a certain setting, or is this a bug? He has tried disconnecting and connecting back again. We even tried restarting the server and turning Post-processing on and off. Still nothing. Also, when we are indoors we can see the rain/snow falling outside even though we're not watching trough the windows at that time. It feels like we're on a spaceship, flying trough the stars, kinda messes up with our eyesight, making us dizzy.
  10. Hi all, we are back looking for new survivors to join our famous PvE server based in the EU. See below for details; Server Join Details; Server Name - M700N's PvE Server 2019 | https://discord.gg/pUXV9pp Mods Required - https://steamcommunity.com/sharedfiles/filedetails/?id=1421254188 IP Address - 80.229.163.78 Port - 16300 Do not build in commercial areas, as they are reset on a monthly basis. You will be able to claim a Safehouse after 1 day of survival and you will be able to create a faction after 2 days. 1 day is 2 hours real-time. We will also be soon holding some more Survival Night events, where you will spawn into a different dedicated server than the above one and be presented at a load up point. You will then have 10 minutes to gather weapons, ammo and supplies, before being teleported to a random building and there you will have to all work together to defend and survive waves of zeds set upon you. See you all there soon. M700N
  11. Hey guys, I'm trying to get a persistent server set up and I keep getting server not responding so I must be doing something wrong. I have the gameservers ip and have set up everything in the config file. Public=true PublicName=hardcorezomboid PublicDescription=drunk's hardcore survival!!! Just so I understand.....the gameserver ip goes into the the "ip" section. Does my ip go into the local ip place? As far as ports go, should I keep it at default?
  12. Let's say I want to check all nearby players. If and only if a player is near specific object, I want to send them a packet from the server using sendServerCommand. Is it possible? Give an example please.
  13. Otherwise anyone can steal the car without keys. It should be easy to pull out the wire. On the other hand owner of the car will waste time again if he wants to start the car. Another situation. Owner of the car has keys(!) And someone stealed the car. Then owner get it back but he wants to continue using keys instead of wire.
  14. Now I have to check list of all players to see if my clannies are online. Let's say there are 20-30 people online and only 3-4 members of the clan.
  15. All I want is to send unique number to all clients, so it will be the same for all users. For example, on the server: textureNumber = ZombRand(10); How can I send this value to client, so all users will see the same texture?
  16. My boyfriend and I have been trying to play together on a server off and on for the past two weeks but haven't been able to get it to work for various reasons and are starting to get frustrated. We run off the same internet connection, which is the only thing I could think of being the issue. Whenever we try to connect to each other's servers, we are either given the error messages, "Wrong server password given," despite the fact that we do not put passwords on our servers, or "Failed to Establish P2P Connection with server." And when we do manage to connect, we are given the error message of, "You have been kicked because your game files do not match with the servers," despite having uninstalled and reinstalled a grand total of 5 or 6 times now and deleting and reinstalling mods with every fresh installation. We've followed the online instructions, we've checked all our files and we've done everything we thought we could do. Is there something we're missing? Is this even on us at this point, or are we running into a bug? I'm attaching a file of my most recent attempt to connect to his server by A. accepting his invitation and B. a few different attempts at connecting, which contain both P2P and password errors. Thank you for your time. frustration.txt
  17. Hello guys! I'm currently playing with some friends on a dedicated server (that I host myself), and there is a bug that could be quite annoying with time! It seems that the server duplicates the vehicles we use when it starts. It has happened twice currently: - The first time with a Vehicle (we'll call A), it was duplicated on the server next start, the duplicate was near us, but not just next to us - The second time, with a second vehicle we use (we'll call B), and this time the duplicate was right next to where we disconnected. The second time, vehicle A didn't seem to duplicate, or too far from us. I might be interesting to note that we always disconnect while standing in our vehicles, and both vehicles A and B had players in it before the second server restart. I'd be glad to help you find more about this bug! Regards, Thanaen
  18. Hello guys, Iam sure that you've already reed same or simmilar topic last days, but cause of many ppl at mp found that like a really big issue and Ive tried to describe it at our discord channel with examples recently, so I decided to bother you a little too and share it with you, so sorry - but I think it should help a bit. First of all the differences between shaders on and off .. or if you want postprocesing on and off... Postprocesing off - flashlight off Postprocesing off - flashlight on Postprocesing on - flashlight off Postprocesing on - flashlight on So, this is one problem ... the thing that even flashlight has almost no effect - other side of it is the game is now unbalanced for those who uses postproc. and whose not - cause one of us will need to use flashlight if it will be even effective one day, and other one not cause night is almost same like a day with postprocesing on ... For better imagination how lights are good with postproc. on theres even indoor ones to check - No difference at all ... so, light are no more the thing with postprocesing on ... example of light without postprocesing - Check even colour balance of it at those example from indoors .. with postproc. it looks like with rly bad filter making it almost warmtones less ... Next thing is (well, as soon as flashlights will have some effect) the weight ... batery in flashlight remains for cca 3 hours in game max with full use of it ... that means you need 3 of it for one night .... thats 1.8 pounds ... flashlight is 2 pounds ... almost 4 pounds total weight for one night - just for those who wont use postprocesing .. others can play without it at all ... So when you count that you spent 2 points for Cateyes trait - wasted cause no more effect .... now you are forced to spent 4 points of your inventory each night, and even those who doesnt likes totaly messed up colours and lights with postprocesing which making game unbalanced for each other ... (that one can be partly solved by server settings i think) Started at 11 pm and been testing it so turnng it off and on again and again .. so its 3 hr max ... Thats I think all to this topic. Idk what can be solution, just describing it properly cause its needed i think .. To be honest, comparing that state without postprocesing to other survival games (as it was compared by admin), wheres nights spooky - its nonsense - spooky doesnt mean unplayable, and thats it in zomboid now ... Thank you for and if there will be replies and sorry for my messy english.
  19. Dedicated server shows this exception when I tried to launch new server from scratch Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0 Exception in thread "main" java.lang.NoClassDefFoundError: com/google/common/util/concurrent/FutureCallback at zombie.network.GameServer.<clinit>(GameServer.java:157) Caused by: java.lang.ClassNotFoundException: com.google.common.util.concurrent.FutureCallback at java.net.URLClassLoader.findClass(URLClassLoader.java:381) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:349) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 1 more Possible typo in 'com/google/common/util/concurrent/FutureCallback', probably should be 'com/google/common/util/concurrent/FutureFallback'
  20. Zeek's Haven [24/7 US East|NY Server][PVP][CSpawns][24GB RAM][Weekly Soft Wipes][Monthly Hard Wipes] Server + TeamSpeak Status: ONLINE + ONLINE Forums: Home Common Events: Invasion Wanted/Kill Target That Darn Hobbes Airdrop Rare Events: The Fourth Horsemen Army Unique Events: Zeek's Haven is a 24/7 US East server for Project Zomboid. It is community-driven, and is closely monitored and run by community members and administrative staff. Server is always updated to the latest version of the game. We have a community base that will be updated as time progresses and have several custom spawn points in the works. PVP is allowed, don't let pride cloud judgment. You have the choice to map out your own path, but make sure it won’t result in the death of you. Donation Info: All Donators will be Perm white-listed and allowed priority access to the server. We will also treat our donators with assistance in the event that a cheater or hacker destroys bases or any collection of goods we will help to restore the effort that was lost. This is not a protection against bandits. Donations of $10 or more and we will backup your character made structures protecting it from any hard wipes. Your stuff will be saved and reserved. This is of course limited, and is not protected from patch updates and will only be good for one month or extended by another donation. Greater donations will allow bigger areas and extended backups explained below. Player Made Structure Backups: (one crate = one tile)(no limit on height of the structure)(no assistance in rebuilding if wipe due to patch) $10 - 20x20 tiles, 1 month backup $15 - 30x20, 1 month backup $20 - 40x20, 1 month backup $25 - 50x20, 1 month backup $50 - 50x20, 3 month backup $100 - 50x50, 3 month backup(rebuilding assistance if patch wipe) We will need to be made aware of the location of your base in order to make backups. Thank you for your support! Server Rules: No Reloading Same Characters/Loading a Character from Another Server No cheating/hacking/flooding/spamming (Ban) No spamming fires (Ban) Keep language as PG-13 as possible, foul language okay in jokes No racism, sexism, or attacks to a person with disabilities (Warning, then Ban) PVP rules: KOS (Kill On Sight) is allowed Looting of player-made bases, destroying fortifications, and raiding are allowed Bandits and Heroes allowed, create your own path! RP Rules: TBA. Server Info: Processor: i7 4790k 4.4Ghz RAM: 24GB @ 2133Mhz Server Cap: 34 Hard Drive: SSD 120GB OCZ Max IOPS, w/ 4TB HDD Backup Server Provider: Zeek Website: http://zeekshaven.weebly.com/ TeamSpeak Server: 72.224.138.151:9987 RichAdmin Event Website: http://achanes.wix.com/ourlaststandpz
  21. My group and I started PZ not too long ago. Two of us have roughly 250 hours into the game while the others are fairly new. We play vanilla (for now) daily and are really just looking for more people to make the experience more lively and fun. Were open to all skill levels joining. I'm a bit short on time so if you have any questions just ask. Here's the Discord link if you're interested: https://discord.gg/fPGFHE
  22. 1. - Advanced brick/concrete walls that should be really hard to create in singleplayer ,cuz of being alone for a balanced gameplay ,and they should be able to hold like 45 zombies before taking any damage ,maybe like having the ability to put barbed wire on top of the walls ,if the players are able to climb trough the brick walls with enough skill ,and concrete walls with like a sharp really durable object/weapon and again ... —————————Also you might wanna go check out thishttps://theindiestone.com/forums/index.php?/profile/4960-geras/ guy’s profile ,he’s got some cool stuff there. making walls buffer was his idea or he just skimmed someones post and gave his own opinion/twist on things ,kinda like i did heh.——————————————————————2.- Bigger ,stronger ,slowly sliding heavy metal gates which should be able to hold 35 zombies before taking any damage ,and the player should be able to cover up the gate with a lot of cloth pieces to prevent zombies from seeing us ,a great way to create a multiplayer commumity ,or a safe heaven in singleplayer. Kinda like the Alexandria Safe Zone from TWD
  23. is it possible to get the delete button moved over a bit on the multiplayer server page? i managed to accidentally delete a server i was playing on with friends instead of joining due to the closeness of the buttons (mouse slipped). so instead of being where it is below just move it to the left a bit so its more central.
  24. So I was having the issue where the game gets stuck on loading world when hosting a multiplayer server. I copied my map and player data from the zomboid folder to make sure it wouldn't get deleted. I then uninstalled the game and deleted the zomboid folder and the project zomboid folder. After reinstalling the game and placing my saves in zomboid/saves/multiplayer they don't show up as an option to launch in the host menu. By the way I've been running this server with Hydrocraft. In order to get it to work I always open the options.ini file in the zomboid folder and add "Mods=Hydrocraft" (without the quotes). When I click the mods tab in the main menu it does list Hydrocraft as being installed. Thanks for any help or advice in advance!
  25. So it seems that in the current weather test (40.3) you can make a multiplayer server, but the zombies are unkillable and unpushable with anything other than car. I tried it on my my wife's computer on different worlds and different settings, we both run Linux. I tried jawstab, shotgun and regular weapons (sledgehammer and frying pan) and nothing hits them. It works fine in stable/iwbums 39.67.5.
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