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  1. Hi everyone! I just bought the game this summer sale, and so far I'm loving it, having a lot of fun! Since I bought the game with some friends, we wanted to get a private server running just for us which we could save and manage as we please. However, I haven't been able to get a private server running, no one can connect. I've read the forum and haven't been able to find a solution. So far here is the list of things my friends and I have tried: Portforward both TCP and UDP ports 16261 to 16270 to the same as entry port.Add Project Zombid exe file to the firewall exceptions.Disable the firewall altogether.Connect to my ip, both local (just me) and external.Install hamachi, start server and use hamachi IPv4.Unfortunately, every one of our tries we get the Connection failed error. I get no error message on the server.bat command prompt, the last thing I get is: server is listening on port 16261. We've tried choosing ports 16261, 16262, etc. when connecting and nothing works. I've changed nothing in the server configuration, everything is default, and all I did was run ProjectZomboidServer.bat. The only other error I get is translator: failed to parse Recipes for language=EN and translator: failed to parse Items for language=EN. I'm running the game in portuguese, could that be a problem? Please we really need some help, we love the game and really want to play on our own server. If there's anything we've missed or something we're doing wrong could someone let us know. I tried providing all the information I could, if there's something I should have included please let me know, or if the text is not clear, excuse me as english is not my first language. I can try to write it better if needed! Anyway, thanks everyone for the help in advance and thank you for the great game!
  2. Heya folks! I've been fiddling around and trying to get my server functional, but I've run to a problem that I just cannot figure out - don't know if it's a problem at my end, or if the early state of the alpha multiplayer is to blame. Anyway, here goes: My ports are open (16261-16326, both TCP and UDP ) and even tried setting the server outside the DMZ, with disabled firewall and Antivirus(Not recommended, but only for troubleshooting). People can connect, but after a short time interval new areas stop to load for them, locking the player down to a small limited area, with black borders around it. Zombies still are active and everything in the limited playable area is functional. Manually disconnecting or attempting to quit at this point crashes the player client. Such issue does not appear on other servers for me, only on mine so far. Here are the excerpts from the consoles when the 'incident' happens, both server and client. Server Console: java.net.BindException: Address already in use: JVM_Bind at java.net.DualStackPlainSocketImpl.bind0(Native Method) at java.net.DualStackPlainSocketImpl.socketBind(DualStackPlainSocketImpl.java:106)Loading cell: 166, 143 (38, 33) at java.net.AbstractPlainSocketImpl.bind(AbstractPlainSocketImpl.java:376) at java.net.PlainSocketImpl.bind(PlainSocketImpl.java:190) at java.net.ServerSocket.bind(ServerSocket.java:376) at java.net.ServerSocket.<init>(ServerSocket.java:237) at java.net.ServerSocket.<init>(ServerSocket.java:128) at zombie.network.PlayerDownloadServer$1.run(PlayerDownloadServer.java:349)Exception in thread "Thread-74" java.lang.NullPointerException at zombie.network.PlayerDownloadServer$1.run(PlayerDownloadServer.java:373)Client Console: Player Connect received for player Niuva id 0 (me)INDEX MISSPLACED -1 size 3INDEX MISSPLACED -1 size 3java.net.SocketException: socket closed at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(SocketInputStream.java:150) at java.net.SocketInputStream.read(SocketInputStream.java:121) at java.net.SocketInputStream.read(SocketInputStream.java:203) at zombie.network.GameFileClient.DoFileTransferZip(GameFileClient.java:497) at zombie.network.GameFileClient.access$000(GameFileClient.java:22) at zombie.network.GameFileClient$1.run(GameFileClient.java:233)receiveObjectChange AddRandomDamageFromZombiejava.net.SocketException: socket closed at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(SocketInputStream.java:150) at java.net.SocketInputStream.read(SocketInputStream.java:121) at java.net.SocketInputStream.read(SocketInputStream.java:203) at zombie.network.GameFileClient.DoFileTransferZip(GameFileClient.java:497) at zombie.network.GameFileClient.access$000(GameFileClient.java:22) at zombie.network.GameFileClient$1.run(GameFileClient.java:233)java.net.SocketException: socket closed at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(SocketInputStream.java:150) at java.net.SocketInputStream.read(SocketInputStream.java:121) at java.net.SocketInputStream.read(SocketInputStream.java:203) at zombie.network.GameFileClient.DoFileTransferZip(GameFileClient.java:497) at zombie.network.GameFileClient.access$000(GameFileClient.java:22) at zombie.network.GameFileClient$1.run(GameFileClient.java:233)When the client tries to disconnect the server / exit the game, the client crashes. Upon relaunching the game and attempting to reconnect, the client starts looping the following message in the console, not being able to get in. timeout downloading zip, I'll keep waiting foreverAnd this is what happens server side. ID_NEW_INCOMING_CONNECTIONid=0 guid=711568742487824329User Niuva is trying to connect.Connected new client Niuva ID # 0 and assigned DL port 16262Shared zombie descriptor packet size is 64KBMetaGrid packet size is 33KBjava.net.BindException: Address already in use: JVM_Bind at java.net.DualStackPlainSocketImpl.bind0(Native Method) at java.net.DualStackPlainSocketImpl.socketBind(DualStackPlainSocketImpl.java:106) at java.net.AbstractPlainSocketImpl.bind(AbstractPlainSocketImpl.java:376) at java.net.PlainSocketImpl.bind(PlainSocketImpl.java:190) at java.net.ServerSocket.bind(ServerSocket.java:376) at java.net.ServerSocket.<init>(ServerSocket.java:237) at java.net.ServerSocket.<init>(ServerSocket.java:128) at zombie.network.PlayerDownloadServer$1.run(PlayerDownloadServer.java:349)Exception in thread "Thread-107" java.lang.NullPointerException at zombie.network.PlayerDownloadServer$1.run(PlayerDownloadServer.java:373)I'm out of ideas and no solution in sight. So my only option now is to turn to the official boards to seek assistance from the developers and more experienced people in the community. Cheers.
  3. Hi, I'm not particularly versed in Linux, I've setup servers in the past though, even PZ servers but this one is troubling me. I'm trying to run the server on what I think is CentOS (Server hosted by CreeperHost). I got through the Steam part, downloaded the game and everything no problems, but when I try to ./projectzomboid-dedi-server.sh I get this Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0Loading RakNet from: /home/minecraft/steam/pz/projectzomboidException in thread "main" java.lang.UnsatisfiedLinkError: /home/minecraft/steam/pz/projectzomboid/libRakNet64.so: /lib64/libc.so.6: version `GLIBC_2.15' not found (required by /home/minecraft/steam/pz/projectzomboid/libRakNet64.so) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1929) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1847) at java.lang.Runtime.loadLibrary0(Runtime.java:870) at java.lang.System.loadLibrary(System.java:1119) at zombie.core.raknet.RakNetPeerInterface.init(RakNetPeerInterface.java:19) at zombie.network.GameServer.main(GameServer.java:127)Any help would be greatly appreciated, I'm sure it's a minor thing that I've overlooked and I'll end up looking rather silly but as long as it gets the server working. Thanks.
  4. - IP addresses connecting to a server get an unique ID: The main idea behind this being to minimize or limit how many accounts an user has in a whitelist server. This is useful to know how many unique users you actually have in your server. And because making multiple accounts is an exploit most players will find sooner or later (depending on server: e.g. a server with a starter kit). - cool-down after dying for re-spawning: for the most part when players die in a server they'll quickly re-spawn to go loot their bodies. I think there should be a server option to have a cool-down before a player could join the server again with the same account (somewhat effective in a whitelist server and/or if we could limit how many accounts an user has). - let admin browse a player's inventory: When making events that only allow certain items or in a roleplay server where someone stole something they were not suppose to. It would be useful if the admin could browse a player's inventory to settle disputes. - permissions: as of now you can set other players as admins. It would be useful if you could enable/disable individual commands for each admin in the server as to not give full control and have admins with different levels of access. That way for example you could have admins. that are more like moderators rather than actual admins. These are just a few things I had in mind. Feel free to critique, expand on, or add your own ideas/requests.
  5. I made a post about port forwarding. And I still haven't figured it out. I got a program for doing it and yet again I have failed at forwarding. I post some screens of the program, and the stuffs. Please help me. WE ARE DOOMED
  6. BOX_OF_MAGIC [PVE] [GER/ENG] [32 Slots] rules: respect each other and keep calm. enjoy yourself and dont panic. [ts: 81.169.253.216] get your own clan-channel.
  7. So my techie keeps getting this error whenever he's trying to start up our server and he's at his wits end.
  8. I'm new to Project Zomboid, and it seems that i came at a good time with build 27 just releasing. However, I am playing on a mac and downloaded through Steam, and i am trying to connect and play with my brother back at home who also plays on a mac, and I can't figure out how to do so. The only thing i found previously was the method that requires you to have two copies of the game. Is there a way to connect and play privately through hamachi or a simpler way that doesn't require you to have two copies of the game? Im praying there is a solution to this!!
  9. Hello dear Project Zomboid Community, Our [TRC] (sponsering the server) and [saD] (playing on the Server ) Clan-Server is now online. The difficulty settings could be called "ultra hardcore": Superhuman - Zombies extremely rare loot PVP - Shoot on Sight (but of course you can try to coop, but can you trust people in a Zomboicalypse?) Announced Soft-Resets! Language: German/English It is a german server, but everyone here is willing to speak english as well. But don't get mad, if people speak german. IP: 85.131.163.77 Port: 16261 administrative contact: Deadpool (irage at stupid-and-dangerous.de)
  10. US East server open to public, anything goes! Regular server resets every 48 hours ip: 108.30.190.71 IT'S GOING TO BE AWESOME GAIZ~!
  11. Hey guys, I was interested in trying multiplayer and setting up a server - I have read the instructions and see there should be a 'onlinetest' option in the beta lists in steam, but it doesn't seem to be there - I get: None, beta, build23, build25a, build25b, build25c Is it one of those? Thanks!!
  12. Hi Guys, I have a server running and hamachi, my friend is in my hamachi network and he can connect to the server.... but he does not see the map. My seerver is running, i can connect, all Portas are open etc. Also in the server log, there is a trying to connect from my friend, i can also see him in the players tab, BUT he cant see the map. it just keeps telling: Map is loading. But this does not go away (black screen). (waited for like 5 minutes, tried several times) I did find out, that a misconfigured server config could block myself from joining but as i can join i think this is ok now. So why does the map not load to a end and he can see the map ? I think he can actually conncet but this last bit is not falling into place. To be clear here, this is not the trapped in a server map issue, it is the starting connection loading. Thanks for any help
  13. I tried running a server with the new build 26 but alas, it prints out this error everytime someone tries to log in. I tried using my external and internal IP without success. Tried hosting it on two different machines. - I5-3570K | 8GB RAM | HD7950 and Athlon 2650e | 1.5GB RAM | Mobility X1200 - Windows 8.1 X64 and Windows Home Server 2008 R2 - ~30mbps for both upload and download - Used steam to verify the integrity, deleted my server files and started a new one from scratch - Here is the code printed when I try to log : ID_NEW_INCOMING_CONNECTIONid=0 guid=81065501593803479User Xorg is trying to connect.java.lang.NullPointerException at zombie.network.ServerWorldDatabase.authClient(ServerWorldDatabase.java:239) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1056) at zombie.network.GameServer.main(GameServer.java:271)ID_DISCONNECTION_NOTIFICATION-The server runs on a physical machine.
  14. So, I am not a very computer literate individual. I realize instructions have been posted as to how to create a multiplayer server on a Mac, but, I simply don't understand them. I have found the info.plist file, but I don't see the line that I am supposed to edit. I sincerely hope I'm not wasting anyone's time but I just don't know what to do. I apologize for my ignorance.
  15. I have been playing this game for a while and I recently discovered the online beta version. I tried to create a server but I could not find a physical file anywhere to start up a server that people can join to. I set up port forwarding to the router but then I can't find a file other then the game launcher.
  16. Maybe I'm just too tired right now but I can't figure out what caused this java error. I had to restart my computer and then suddenly this popped up when trying to start up my server. Any help would be appreciated.
  17. Allow the server console to receive commands especially in linux enviroments, this would help with scripting start/shutdown/save/status scripts. Specific commands I would like to see; save, quit [time*], say [msg], kick [user], kickall, ban [user], unban [user], whitelist [add/remove/on**/off**] [user] [password] *Assumes now if no time given (e.g. quit 30, stops the server in 30 seconds) **Also opens or closes the server to new users For example My friend and I were designing a script to warn players of an impending server save and restart... but we learned that we could not issue commands to the server from console... which destroyed us warning players... It also makes it harder for admins to login via SSH and watch the server. I would also like to suggest that we log player chat to console & not log the rain collection in barrels as often.. Perhaps even log the chat to log files that can be parsed by shell scripts. Original Topic http://steamcommunity.com/app/108600/discussions/2/540739861667658316/
  18. I think in this day an age all of us understand the rules of a Zombie Apocalypse. Rebuild and Survive. Ip: 98.176.164.16 port: 16261 verson: build 2b Whitelist: There is none. Its open to anybody. Objective: I love this game, there is so much about it that is fun and interesting. I want to see how this would work on a massive scale. So i'm throwing a public server up to see what it would be like. Bring you friends wreck the town. Find me and mine and loot and pillage everything we own. These are the aspects that I find crazy interesting in a game and I would love to share it with you. up time: 24/7 So please join us and have some fun. This would be a great learning experience for me for when the real game comes out and host something bigger and better.
  19. Come and check out our 32 man server, Always On, Dedicated Connection. Settings are set to default, will change according to what active population wants. IP: 24.128.250.30 Port: 16261 Connect to our 512 man TeamSpeak and talk with other survivors, Private Channels available for Clans/Groups Address: 24.128.250.30
  20. www.projectz.bl.ee ^ [sERVER STATUS] ^ Region / RegiĆ£o [BR] & [EUA] __________________________________________ \\\\\\\\ How to play / Como jogar //////// www.projectz.bl.ee/Como-jogar/ IP: Necessario Patch para se obter / Patch needed to obtain __________________________________________ \\\\\\\\ Patch Download //////// ProjectZ_Patch_v1.rar Size / Tamanho: 1.4 MBS www.projectz.bl.ee/Downloads/ \\\ Features / Recursos /// - Spawn Bug - Time Out - Save - Zumbis Invisibles __________________________________________ \\\\\\\\ Contact / Contato //////// FaceBook: https://www.facebook.com/projectz.bl.ee Skype: Project.Z1 Email: Contato@projectz.bl.ee Formulario de Contato / Contact Form: www.projectz/Contato/
  21. Hi, as the title says I'm wondering If anyone still runs a Build 25 server, or knows one. Sadly All i got is a shitty laptop and only this version works on it, no 3d models, no v3, just the vanilla 25. I couldn't find any thats still online or uses that build and I been searching all day long.. So if something like that is out there please tell me. Thanks for your time
  22. I'm not terribly new to project zomboid. I've been playing a lot in the sandbox portion of the game, but I'm wanting to check out the multiplayer. Could I join someones server?
  23. THE LEGENDS GAMING COMMUNITY -------------------------------GAME SERVER INFO------------------------------- BUILD : 25B IP ADDRESS : THELGD.NO-IP.ORG SIZE : 1,000 PORT :16261 ---------------------------TEAMSPEAK INFO--------------------------- 512 SLOT VOICE SERVER IP ADDRESS : 107.150.4.215 ------------------------------Server Settings------------------------------ Zombies: Normal Zombie Distribution: Urban Foxcused Survivors: None Day Length: 12 Hours Start Month: July Start Time: 9:00am Water Shut-Off: 0-2 Months Electricity Shut-Off: 0-2 Months Loot Rarity: Abundant Temperature: Normal Rain: Dry ------------------------------Zombie Settings------------------------------ Speed: Shamblers Strength: Weak Toughness: Normal Transmission: Blood+Saliva Infection Mortality: 0-12 Hours Reaninmate Time: 0-30 Seconds Cognition: Basic Navigation Memory: Short Decomposition: Slows+Weakens Sight: Poor Hearing: Poor Smell: Poor -----------------------------------NOTE------------------------------------ This is a SURVIVAL server not PVP or PVE based. Just fight to stay alive. ------------------------------------RULES------------------------------------ 1: Don't Spam Chat. 2: Don't Hack. 3: Don't Be THAT!!! Guy.
  24. So..... me and my friend (Josef733 on the forums) have run into a pretty annoying issue. I tried to hold up a server for both of us. I did like it said on the Multiplayer post by nasko: 1) Run the .bat file 2) Put my ip 3) have fun. And I was really pleased it was supposed to be so simple, but I get "connection failed". We tried having our hamachi network on, but no luck . I tried multiple IPs: 87.xx.xx.xx, 127.0.0.1, my hamachi IPv4 (25.xxx.xx.xx) and localhost. The localhost worked for me, but obliously not for Josef733... We are both running build 25b, so we should be working, but no luck... ((( Please help us . Help would be appreciated I added my console log, if that helps anything http://pastebin.com/sxJXRwZp
  25. Friends getting this error when joining my server any idea why? And how to fix this?
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