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sora

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  1. Thank you for the "-steamvac" option & commandline Does the commandline override the server config? e.g. server config "steamvac=false" and commandline "-steamvac true" results in VAC being enabled?
  2. sora

    Change zombielore

    Hmm I have still been unsuccessful in trying to apply "bRunning = true;" to each zombie, this appears to be above my skill level. But thanks for pointing me in another possible direction.
  3. sora

    Change zombielore

    I was hoping I could dynamically change them =/ I found toLua(), updateFromLua(), applySettings() in the modding documents for SandboxOptions() so i tried to use toLua() but it only results in "Object table 0x8713310 did not have __call metatable set" and I have no idea what that means or how to fix it. I did try "SandboxVars.ZombieLore.Speed = 1; SandboxOptions():applySettings();" this gives no errors at all, but it doesn't actually change the zombie speed..
  4. sora

    Change zombielore

    Is it possible to change the zombies lore with lua while the session is running? All my attempts have been unsuccessful, because the setting doesn't apply. Does it only apply to new worlds or am I missing something that sets the new settings?
  5. sora

    VAC Opt out

    Clearly I'm in the wrong for asking for a simple option for steam servers. I've wiped my server, and added "-nosteam" to the commandline. This topic can be closed.
  6. sora

    VAC Opt out

    Why is everyone so dead set against this? All I'm suggesting is an OPTION to disable it, by default its enabled just like source and specifically has to have it added to the commandline to disable it. ModdedTibby You clearly missed the fact that I admitted to being paranoid, and have bad experiences with other anti cheat systems and because of that I distrust VAC.
  7. sora

    VAC Opt out

    The thing is I would like to run a steam server, I enjoy steam, and steam integration makes it far easier for my friends to play.
  8. sora

    VAC Opt out

    For the sake of having options? It's a simple request, Won't take many hours to implement. In my opinion, it should be an option that is up to the server owner to disable just like it is for source engine games. If you want to get into subjective reasons, I'm paranoid, and I distrust VAC, due to my experience with other anti cheat software.
  9. My suggestion is the ability to opt out of VAC using some commandline similiar to how source engine games have "-insecure"
  10. This will help you get a Project Zomboid server operating without upgrading glibc which can break the entire OS in the future, or break applications in general. First up do this as root depending on your operating system architecture (32bit)wget security.ubuntu.com/ubuntu/pool/main/e/eglibc/libc6_2.15-0ubuntu10_i386.deb(64bit)wget security.ubuntu.com/ubuntu/pool/main/e/eglibc/libc6_2.15-0ubuntu10_amd64.deb then execute the following (replace "(VERSION)" with the i386 or amd64) mkdir /usr/local/ldlibdpkg -X libc6_2.15-0ubuntu10_(VERSION).deb /usr/local/ldlib(32bit)cp -r /usr/local/ldlib/lib/* /usr/local/ldlib/ && rm -r /usr/local/ldlib/etc /usr/local/ldlib/usr /usr/local/ldlib/lib(64bit)cp -r /usr/local/ldlib/lib/* /usr/local/ldlib/ && cp -r /usr/local/ldlib/lib64/* /usr/local/ldlib/ && rm -r /usr/local/ldlib/etc /usr/local/ldlib/usr /usr/local/ldlib/lib /usr/local/ldlib/lib64 Finally as the gameserver account open "projectzomboid-dedi-server.sh" (any text editor you prefer) find "XMODIFIERS=" and modified the first line, so instead of the following XMODIFIERS= java \ it becomes the following: (32bit)XMODIFIERS= LD_LIBRARY_PATH=/usr/local/ldlib/i386-linux-gnu:/usr/lib java \(64bit)XMODIFIERS= LD_LIBRARY_PATH=/usr/local/ldlib/x86_64-linux-gnu:/usr/lib java \the absolute final thing is to run the server, you should no longer run into dependancy errors for raknet (requiring glibc 2.15+)
  11. I posted this on the steam forums, but no one responded, and I thought I could try my luck on the main site.. anyway onto the idea.. I suggest game to IRC and IRC to game support (chatting) it would be amazing (for multiplayer obviously ) On top of the chatting admins can command the server from IRC, or watch the kill feed as well as monitoring chat would be awesome! it would let us know when an admin is needed or we can ban players without being ingame... Yes, I know the console already supports issuing commands (which I also requested, but I believe the post was neglected) It still is difficult without it showing proper ingame texting "User: blah blah" in the console, I have to actually be ingame to view it.. which is where I think IRC would come in handy. I can idle in my channel, and view the chat live feed and issue commands such as "!banip Sora" and the server will execute the proper command. Even if you dont allow commands, just chat monitoring would be good enough. You could just leave the commands to be scripted in by other users.. I just want basic IRC support
  12. If you are running debian type this in as root; apt-get install openjdk-7-jre-headless update-alternatives --config java
  13. Allow the server console to receive commands especially in linux enviroments, this would help with scripting start/shutdown/save/status scripts. Specific commands I would like to see; save, quit [time*], say [msg], kick [user], kickall, ban [user], unban [user], whitelist [add/remove/on**/off**] [user] [password] *Assumes now if no time given (e.g. quit 30, stops the server in 30 seconds) **Also opens or closes the server to new users For example My friend and I were designing a script to warn players of an impending server save and restart... but we learned that we could not issue commands to the server from console... which destroyed us warning players... It also makes it harder for admins to login via SSH and watch the server. I would also like to suggest that we log player chat to console & not log the rain collection in barrels as often.. Perhaps even log the chat to log files that can be parsed by shell scripts. Original Topic http://steamcommunity.com/app/108600/discussions/2/540739861667658316/
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