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Found 66 results

  1. I think, that this two items can be used not only for vehicle repairs, they are common and heavy and could do a good work in smashing zeds heads off. Just like screwdriver, it can be a weapon and a tool, why not?
  2. Hi all. As you all know, whis new animation system devs announced new firearms. To add more realystic feeling of guns I think this features should be added. Arms condition and weapon parts. Exploring map you can find different weapon parts, and as you find all you can assemble arms by yourself. Also this allows you to repair firearms after long usage. Cleaning your gun. All guns needs cleaning, to keep them in good condition. Gun brush kit like in ORGM will be good adition to vanilla game. Also used guns that you find can be in different condition, and cleaning it should improve it a bit. Target practice to improve your shooting skills. Making targets from empty cans and bottles and shooting them can improve your skills or or teach you to shoot before the meeting zeds outdors.
  3. I have recently made a post-apocalypse player model, and a double barrel shotgun model, however, i am not good at texturing, so if anyone wants to help me out doing a colab, hit me up. here are some pictures of the models: https://imgur.com/a/lVhL5 I have avoided making to many accessories models on the player model to avoid clipping, so most of the details would come from texturing, but if more is needed I will make them. here are the main model's references(pictures aren't mine): https://imgur.com/a/ZXigi
  4. Friendly bandit

    WIP - Wilhelm's Weapon Mod

    Hi there, Because I'm feeling better right now (my health condition isn't good) Before I will go to the hospital again, I decided to make my second mod for PZ. I won't tell you too much for now, but I'm gonna post here few screenshots I tested them in-game, and that Jab's model loader works surprisingly well. I'm gonna make more weapons soon, pipe wrench, Ice axe, lead pipe, crossbow, metal rod etc: I hope you like it ^^
  5. Not sure if this one was already suggested, but here goes. When a player dies, they drop their weapons, I think. Correct? ( Haven't really died enough to be 100% sure. ^_^' ) Anyways, what if there's also a chance that, upon dying, they wind up KEEPING that weapon in their hand(s)? Doesn't necessarily mean that the zombie will be able to USE it, though, as... y'know... ZOMBIES. No "Learning". Only "Eating". (Though a pistol-holding zombie's finger pulling the trigger COULD be a threat, though mostly because guns are freakin' LOUD...) But what if y'all made it where, instead of dropping their weapons, survivors' zombie forms hold onto said weapons, at least until they start "Reaching" after the living survivors when close enough, to which they THEN drop the items, instead? This way, we could easily spot the "Dead Survivors" who may very well have valuable loot, as well as add a bit more variety to the zombie hordes, without necessarily making things that much more difficult to deal with, and yet, also make things simpler for "Loot Priorities" when it comes to looting a dead horde. Perhaps in addition to that, the zombies that DO spawn with weapons could also be holding onto them, so that we don't "Magically pull an Axe out of a zombie's arse" when looting the dead bodies... and besides that, it could also add a bit of variety to the "Survivor Zeds" whenever the backpack updates roll out, so we see a bit MORE variety between the "Bag Carriers" as well. Anyways, just a small idea I had. Didn't see it in the "Common Suggested" thing, so figured I'd throw it out there.
  6. Hello to everyone! If you have been roaming through Google Play Store looking for weapon games and apps, I am certain that the number of apps you have found is pretty big. Since my passions are weapons, guns and app development, I wanted to create something a little bit different and unique and this is how Steampunk Weapon Simulator was born. I hope you guys and girls are going to love it, so if you have some spare time I would appreciate it if you check it out. Here are a couple of screenshots to give you a better insight on how the game looks and the download link. https://play.google.com/store/apps/details?id=com.steampunk.weaponssimulator&hl=en Let me know what you think, I am always open for discussion and comments.
  7. The Last of Us 1.5 DUE TO A SERVER BUG, TO PLAY IT ON YOUR SERVER YOU HAVE TO DISABLE DoCheckSum under INI! 1.5 Features! Wiki: here is my shitty wiki http://project-zomboid-mod-the-last-of-us.wikia.com/?wiki-welcome=1 Screenshots in Workshop page!!! Workshop Version: http://steamcommunity.com/sharedfiles/filedetails/?id=869169809 New Clothes New Backpacks New Items/Weapons New Food New High-Quality icons! 3D Models! Clicker rests system that allows you to inspect them for loot! (with proper tools!) A Silent Bow, with 3D Models! New Gear-Crafting-System similar to TLOU One (and Tools LVL 1-2-3) Planned Features: NEW IN GAME TEXTURES! Music More 3D Models Full Necroforge Support (soon) New Zombie Behaviour (i need help for this) A lot of new items every week! Translations Fireflies stuff Please subscribe (on Steam Workshop), favourite and RATE UP! =D Workshop ID: 869169809 Mod ID: TLOU
  8. Deputy

    Police Gear

    I reckon some folks here have seen this on the Steam forums some time ago, but I wanted to compile a slightly updated list of some law enforcement gear that might be nifty to have in the game and appropriate to mention now, with the ever-approaching animations/clothing/weapons update. I am also hoping to broaden the scope of to-be-included police gear beyond riot gear; this post is mainly about standard carry, normal police gear you'd find even in a small county sheriff's department that'd be appropriate for the setting of Project Zomboid. Let's begin! 1: Police Batons (Specifically PR 24s) - Tried and tested, these are traditional police batons; A weapon among law enforcement officers that would've been standard carry back in the early 1990s. Typically made out of sturdy plastic. Noted especially for its lethality. 2: Police Bulletproof Vest - A common must-have with police officers that could be used to deflect bites in single player (and stop bullets fired by NPCs when the day arrives) , while also useful in multiplayer, with the drawbacks including weight and overheating. 3: Police Duty Belt -I find it a bit weird that I can find a pistol or a radio on a zombie when there's no place they could be hiding such items on their person; pockets are too small, and I don't see them clipped on. I do think it'd be useful both gameplay-wise and graphically to include somewhat of a visual cue as to what a zombie/player is carrying and where they're carrying it. Enter: The Belt. This is equipment that's a staple to police uniforms and designed to hold most of the gear used by police officers on a daily basis. They generally hold: handcuffs, pistols, extra magazines/pistol rounds, flashlights, handheld radios, batons, knife or multi-functional tools, keys, basic first aid items, and disposable gloves, which are used to treat wounded victims or investigate crime scenes, and could be used when moving corpses in-game. 4: Police Flashlight(s) - While there typically isn't a mandatory flashlight that police officers have to use, most carry one with them at all times. -Some choose to use the big stinger-type flashlights, which are large and heavy (good for self-defense). -Others prefer smaller flashlights, which can put out a radiant 1000+ lumens, enough to illuminate a street for up to a few hundred yards. The smaller flashlights can also can be mounted to pistols, useful during night pursuits. 5: Police Handcuffs - Very self explanatory item. Most handcuffs are made of steel, making them very durable and are near impossible to have the locks picked by perpetrators. Most police officers carry 2-3 pairs on their gear belts so they can apprehend multiple suspects when they are without backup, often when they are patrolling unpopulated or rural areas *cough* Muldraugh and West Point *cough*. This is one that could be useful in multiplayer for hostage situations, or in single player when NPCs are added. 6: Police Radios/Microphones - Officers use their radios to inform dispatch of the current situation. The radio is usually held in a pouch attached to a loop in the equipment belt and can be easily removed, while some radios have an external microphone attached to the radio that can be clipped to the uniform. Can serve as additional radios in-game while providing insight to local/county police chatter and military broadcasts. Useful gameplay-wise to just attach it and inform both players and possibly NPCs of information, with above-mentioned radio broadcasts. Graphically - I think it'd just be awesome, and add a huge amount of atmosphere. 7: Police Cruisers - Confirmed! It is worth a mention that police cruisers tend to carry weaponry (usually a shotgun) in the trunk with some ammunition. Police cruisers are also equipped with radios near the driver's seat that could be used for further communication, along with very loud sirens. All of these items were common around the 1990s, even in areas such as rural Muldraugh/West Point, and certainly in large cities such as Louisville. I'd love to hear any thoughts, recommendations, or anything else on the subject.
  9. The player allows to use every item in the game as a weapon by throwing them. It's similiar to the throwable alarm clock. Throwing skill is needed to throw harder and more accurate. The trait baseball player increases the throwing skill.
  10. aZombie Dead City download : GooglePlay Kill all the zombies or they will kill you. It is a question of life and death. And there is just one step between life and death. Don't be on the other side. Be brave, save the humanity and stop the apocalypse. You can do that, you must do that, you are the last hope for this fallen city. All depends on you, all the people believe in you, don't fail them. You don't have other brothers in arms that can help you. You are all alone in the city of death. Prepare for the real zombie tsunami. It won't be easy, but you have to be brave. Remember, you are the only hope for this city. Do not let that walking dead people rule the city. There is no other way, you must become a true zombie killer if you want to stay alive. There is no time, you are in the dead zone and you must start your mission now. If you don't want to be dead then pull the trigger and start shooting your enemies. Death is all around you, dead people are all around you and you are the main target to zombies. There are a lot of them and you are, on the other side, all alone. But you must fight to the end and you need to stop zombie outbreak. Choose the weapon and get ready for zombie waves. Start playing this zombie shooting game for Android and, you can be sure that you will have great fun, like never before in your life. Choose the right weapon for you, start shooting and stop the dead enemies impact. Great collection of weapons we have prepared for you. Here you will find a pistol, shotgun or sniper, assault rifle or submachine gun or knife to choose from. But, these weapons are not free. You must earn money or gold to buy them. A lot of missions, a lot of weapons and a lot of zombies are waiting for you. All of this you will have with one of the best zombie games for Android ever. Now you know what you can expect from this zombie shooter game. And we think that there are enough reasons to start playing it. So, download now aZombie Dead City and start your mission. Pretend that you are the real commando and that you are staying at the frontline all alone. Now, with this first person shooter game, it's easy. Features of aZombie Dead City: - a lot of missions to accomplish - a lot of zombies to be killed - a lot of weapons to choose from - a lot of items to be unlocked - realistic sound effects - high resolution graphics - stunning game music You can visit us on: Facebook Twitter Instagram Google+ and write some suggestions and your impressions about aZombie Dead City. Contact us on e-mail: eweapons@yandex.com ©2016 eWeapons™ aZombie Dead City application has been created for entertainment purposes only.
  11. eWeapons

    Machine Gun Simulator 2

    Machine Gun Simulator 2 download : GooglePlay iOS Start your journey through the world of weapons with eWeapons™ Machine Gun Simulator 2. This weapon simulator will bring to your phone the best modified simulations of some of the most famous machine guns. Don't search for perfect weapon app anymore. You have just found it and you will adore it. Great virtual weapons on your phone with the best simulator game. So download now gun app and you can be sure that you will have great fun with one of the best weapon games. With realistic weapon sounds and with huge selection of some of the most popular machine guns, this machine gun simulator free will became best way to entertain yourself every day. You will feel like you are holding real machine gun in your hands and with great weapon sounds you will feel like you are in the war zone. Very easy to play, but the feeling is great. You only need the choose machine gun that you like the most, then you should pull the trigger and that's it. One of the best weapon games can start. Best firearms simulator you can have for free if you download this weapon app. You will, also, have possibility to buy more machine guns in pro version. Show to all your friends your machine gun simulator and they will, also, enjoy in one of the best simulator games ever. Features of Machine Gun Simulator 2: ☛ huge selection of machine guns ☛ authentic machine gun mechanics ☛ realistic weapon sounds ☛ high resolution graphic ☛ realistic fire and smoke ☛ realistic recoil effects ☛ unlimited ammo ☛ slow motion ☛ camera flash ☛ great game music You can visit us on: Facebook Twitter Instagram Google+ You Tube and write some suggestions and your impressions about eWeapons™ Machine Gun Simulator 2. Contact us on e-mail: eweapons@yandex.com ©2015 eWeapons™ Machine Gun Simulator application has been created for entertainment purposes only.
  12. eWeapons

    Toy Gun Simulator VOL. 3

    Toy Gun Simulator VOL 3 download : GooglePlay Toy Gun Simulator VOL 3 is one of the best weapon games for teens and we are sure that teens will have a great time with our toy weapon simulator for Android. Since we know how much little boys love toy weapons we have decided to make this gun simulator. And we are sure that it will become one of the most popular games for boys. But, girls, also, will be fascinated with the beauty of toy guns and this free app for Android will become one of the most popular games for girls. You will see that teens will simply adore their new virtual toys. So, don't wait anymore, download now this gun simulator free and give to teens fantastic toy guns. It's totally free! You want to surprise teens, but you run out of ideas? We have the solution for your problem. Now you can give to teens perfect toys and you even don't need to go to the toy store. Install this gun app and that's it. Only the best things we have prepared for all little teens in the world. With this gun app for Android they will have a fantastic collection of toy weapons. But, this collection is not the only thing that teens will have with this simulator game. Also, we have prepared for them realistic toy gun sounds and authentic toy weapon mechanics. Another great thing that gun weapon simulator brings to your Android phone is unlimited ammo. Now teens can shoot from their virtual weapons as long as they wish. They won't be able to stop shooting until the try all the weapons that we have prepared. That much great our game for teens is. Now you will have much more space in your house because real toys will be exchanged with virtual toy guns. Great, isn't it? And one of the best gun games for teens can start when teens choose an appropriate toy weapon for them. Great time and so much fun you and your children will have with one of the best gun games for teens. Download this free app for Android and you will see that we are telling the truth to you. teens deserve to have only the best thing and the best virtual toy guns they will have with this gun app. You will be satisfied when teens are satisfied and with Toy Gun Simulator VOL 3 they will be totally delighted. Have a great time with teens, shoot with them from virtual weapons on your Android phone and enjoy in every second with them with Toy Gun Simulator VOL 3 - the best toy weapon simulator in the world. Toy Gun Simulator VOL 3 Features: - big selection of toy guns - high resolution graphics - realistic toy guns sounds - authentic toy weapons mechanics - unlimited ammunition - ideal for teens fun Toy Gun Simulator VOL 3 was created by Toy Guns For Kids.
  13. MyTJ

    Stone need more uses

    Prelude So I'm not the proud owner of 229 stones or more*. Got me thinking there should be more uses for them then making crude stone hammer... especially when I'm the proud owner of 260 hammer (most of them in mint condition). Below you'll see a list of suggestions that I'll try to update with community input to give an ongoing list. List of suggestion for stone use - Crafting Campfire kit Make this an ingredient in the campfire kit as there is already some in the sprite when you place it on the ground. No need to go crazy... just a couple of them as they are fairly easy to get. Failling that, have an heavier version of the campfire kit that requires and offer more resistance to fire spread. Stone wall and stone fences (see post #2 for extra reading) I think there could be 2-3 versions of each full wall and half wall (fences). The first two are my real suggestions. Stacked stones : require quite a lot of stones, long building time, offer slightly more resistance then a log wall (assuming this wall is a feet thick or so and 3 or 6 feet high... that's quite a lot of stone and weight to move around) Mortar (concrete?) and stacked stone : offering a higher degree of sturdiness, require slightly less stones, longer to build and may require to do a multi stage building. Stones in a concrete mix to thin out the mix : lowering the effectiveness of the concrete in some ways (cohesion), less concrete required and some stones needed. Stone pathway (see post #2 for extra reading) Nothing says... I'm an awesome survivor, like being able to make a stone laced pathway to your or around your base. It could require gravel/sand beneath or through it to fill the gaps. List of suggestion for stone use - Weapon Siege like weapon (see post #3 for extra reading) Nothing is easier then dumping a ton of stones on some attacker at the foot of walls. It requires only that the stones are there in a container of sort that can be pivoted to make the stone fall (in some cases they are merely held against a cliff by a support). Some high end version could require very little time and effort to activate (removing or breaking a support so it pivot down... instead of having to pivot up). It's actually easier to do then using burning oil and stuff. Now there is a question of quantity required though, as I understand those stones are fairly small (i.e. not boulders). Sling (not to be confused with slingshot) Stones could be used as ammo for a sling. It would be a cheap, quiet, and early game alternative to firearms. The sling could be made with some twine or rope and a sheet. Remember David? Credit due to @HiveMinder (see post #1). List of suggestion for stone use - Fun stuff Decorative stones This may also be considered crafting. With the soon to come custom logos on T-Shirt, it may expend the possibilities for other objects. You could paint some stones with faces, or anything for that matter, to decorate your base and/or ward-off the loneliness of being a lone(ish) surviver. Kind of like Wilson in Cast Away. Credit due to @SaltandPretzels, see post #3. Skipping stones The sun is setting slowly, frogs and crickets are filling the air with their chants and fishes jump to catch flies. You're leisurly throwing a few Skipping stones accross the Ohio River while you contemplate what nature offers you. For a brief moment you can almost forget you are in a Zombie appocalypse and feel good. Skipping stones could provide a boost to happiness, reduce boredom and stress. It could also serve in contest of who make the most bounces. Credit due to @uberevan, see post #4.
  14. loudboomaker

    Homemade metal weapons/tools

    Not sure if this is a thing, I'm playing a metalworker and just thought that i should be able to take my metal bar and my knife and weld them together for a spear. maybe make a slower saw out of sheet metal, and a metal tube.
  15. I'm pretty sure this was already brought up by someone, but suggestion forum search gives nothing. I'll try to explain on the example of our favourite axe. Current weapon repair system looks like this: Glue Repair -> Tape something else. I suggest to add one more intermediate menu - location. Glue Repair -> Broken Handle -> Tape New handle Possible damage for the axe: broken handle, dull blade, rusty axehead, broken axehead. That would add even more variability to the current repairs (Replacing details instead of repairing them, for example) and improve complex weapons' durability. Many players complained that weapons break too fast. Sometimes it's upsetting to throw out favourite weapon, because repairs can't help it any more. It would be mostly for complex weapon (Axes, hammers, knives, screwdrivers, spears, machete, and plungers), but sometimes they are most useful. Suggestion per day keeps zombies at bay.
  16. -- ------------------------------------------------------------------------ -- -- Vorpal Weapons version 1.2.1: March 28, 2016 -- -- this is a mod for Zomboid which gives the player the chance to obtain -- unique and powerful weapons. after a certain number of kills your -- weapon will improve a property and it's name will change. properties -- that may improve include: weight, damage, knockdown, range, durability -- swing speed, etc. it's still being tested, and though it is overpowered -- by nature, i don't want to be too insanely overpowered. as i test it -- more and get feedback from people the values will be adjusted. you're -- free of course to fix things how you like, too. currently weapons will -- upgrade after 10-29 kills and then again after 30-70 kills. -- -- * Vorpal Weapons was adapted from tommysticks' Heroic Weapons mod -- * first time i've written anything of substance in Lua, maybe it works -- * thanks tommysticks, you had an awesome idea (but your code sucks) -- * seriously tho, i've had a blast with your mod, so thanks -- ------------------------------------------------------------------------ -- -- Changelog 1.2.1 (March 28, 2016) -- fix: issue resolved where second upgrade sometimes wasn't applied -- note: currently bugged weapons will remain bugged, sorry -- ------------------------------------------------------------------------ -- -- Changelog 1.2 (March 26, 2016) -- -- feature: multiplayer support! yay! -- fix: all weapons have been rebalanced, things should be mostly sane now -- feature: mod blacklist. Vorpal Weapons will disable conflicting mods -- feature: future nerfs/buffs will apply to any vorpal weapons created -- since this version (1.2) -- fix: weapons created by test versions of mod will be autofixed -- feature: probably a bug somewhere -- ------------------------------------------------------------------------ -- -- Changelog 1.1.3 (March 19, 2016): -- -- fix: removed some test code which could interfere with repairs -- ------------------------------------------------------------------------ -- -- Changelog 1.1.2 (March 19, 2016): -- -- fix: weapon stats are restored properly now -- fix: swing speed nerfed, durability nerfed, range nerfed, -- damage slightly buffed, still tuning -- feature: your character will now say something when weapon transforms -- fix: weapon weight was being lowered for every upgrade -- fix: now receive proper events with parameters -- ------------------------------------------------------------------------ -- -- Changelog 1.0.1 (March 17, 2016): -- -- feature: added support for secondary weapons -- ------------------------------------------------------------------------ -- -- Changelog 1.0.0 (March 17, 2016): -- -- things changed/added from Heroic Weapons: -- no more repair or equip/unequip bugs or other durability bugs -- merged it into one file and changed how everything works -- many names are changed -- most of the calculations are changed -- weapons autorepair at prefix/suffix kills for now. -- if anything is too ridiculously overpowered, please let me know... -- ------------------------------------------------------------------------ -- -- TODO: -- tweak the values as needed -- change naming scheme to something more like ultima online -- i.e. exceedingly accurate, etc. so i can ditch some of the silly names -- maybe more exotic weapon upgrades -- -- by electroglyph/xenoglyph -- ------------------------------------------------------------------------ -- Props to tommysticks. Without his mod this wouldn't be here. I really love his idea and it inspired me to (hopefully) improve upon it. Thanks PZ community! The Workshop version will be the current & maintained version. It's provided here on the forums as a courtesy. Any and all criticism is welcome. Tested and working on 34.13 I<3BUMS http://steamcommunity.com/sharedfiles/filedetails/?id=647041145 VorpalWeapons.7z
  17. dydimos

    Screws can be used as ammunition?

    Esa es mi pregunta, se pueden usar los tornillos como Municion? O debo crear propiedades especiales para los tornillos? That's my question, you can be used as ammunition screws? Or should I create special properties for screws? Sorry for my English.
  18. Same with bags that can be equipped on your back. Scenario: You're looting some place and come across a better bag. You have a backpack and a baseball bat. You put the better bag in your existing bag, go back to your base, and there you equip your baseball bat primary, and equip your better bag secondary. Straight away, to equip your baseball bat primary, you must unequip it then equip primary. You do this to fight off zombies that may show up (I always keep a weapon equipped). So now you equip your better bag secondary, and start transferring across your loot from your old bag (on your back) to the better bag (equipped secondary) Now, how do you put the better bag on your back? That's right, you unequip both bags, then equip the better bag on your back. Now, how do you put equip the baseball bat in both hands? Yep, same again, unequip then equip in both hands. Really I'm suggesting a few things: 1) If you have a melee weapon equipped primary and another weapon equipped secondary, and you right-click another melee weapon and select "equip in both hands, the latter weapon should replace the former. Same with bags 2) If you have a bag on your back and you want to equip another bag on your back, the latter should replace the former. Same with melee weapons. 3) If you have a weapon equipped in both hands, and you equip something secondary, it should allow the weapon to be demoted to equipped primary. Essentially the scenario described above should be smoother IMO.
  19. Yes, this is a Wish List but i think it could help to improve the game. - Crowbar only works like weapon, but its primary use should be as window or doors opener. I don't know the coding mechanichs of opening them, but crowbar could make a little improvement. I think that also could be added lock picks. There is a thieve profession already in the game, so it should not be very far from the ambient of the game. Ok, before the apocalypse you were a decent person, but in this dark days you need to learn how to get in that houses without alerting every zombi in a block around, dont you? - Bleach only seems to work us suicidal weapon, but the rain water collected turns poisoned after i while. So, it is easy to purify. Also should work for cleaning blood stains or decompose zombi rotting corpses. Returning to the water, in any survival kit you would find some purifier tablets, maybe some filters. - Berries only gives food and some of them can poison you. I was a little disappointed when I saw the didn't have any extra efect. They could work as some of the drugs you can find (betabloquers, hipnotic, pain killers), with some little boost efects. It would give the game more fun. You can prepare yourself before doing some things. They could be by simply ingestion or need some preparation, like a berry tea. Also other herbs (forraged stuff) or spices (found in the kitchens). - Clothing its too plain. I mean it gives you a temperature protection, but IMO could be a great terrain of improvement. Some examples could be shoes: running shoes with a little improve to the sprint hability, soft shoes with a little noise reduction for stealth players, hard boots with a little injury resistance to feet located attacks (especially from crawlers, you know, that creepy bastards), etc. In the same words leather jackets shouldnt be so difficult to find and could give a little armor like boots, also weather protection. Rain-coats or plastic ponchos against getting wet, etc. You can see a poor hobo making himself a rain poncho with a garbage bag with some holes. I dont mean avoid it, but delay it perhaps. There are some special working tissues that give protection against cuts for workers, and so on. Also a climbing harness would be helpfull, I hate to broke my legs when repairing the house. - Rotten food. They say the Devs are preparing farm animals. Well, they usually are feed in this way. Also, rotten food is a very good ingredient for making compost, what reminds me that we need a compost bin, could be done with recipe and carpenter and agriculture levels. That compost bin could recicle also zombis corpses too. - Toys don't have any effect. They could have a recreational use that could fight the boredom or the sadness. - Traps are too dificult to build because sometimes the recipes simply don't appear in your map. So you have a lost hability. A good posibility could be zombi traps. I have mentioned in other thread, punji traps are a classic that could give a use for that wooden spears: We could have them in holes or use stakes in the base of the walls to prevent the zombis to get them. Also could be some alarm-traps, like wired cans that alerts you when zombis cross the line, very easy to build. Other traps could be made with the mirrors that nobody uses, like zombi atractors or reverse scarecrows (something that calls zombis attention till they destroy it). - Worms. If you are not in West Point they are simply useless. Oh, well, you say you can eat them, but at what cost. Ok, lets make them useful to the compost bin said above. Or let's go beyond, what about other bugs for fishing bait. Some recreational (jar of fireflies), some useful like bees, beehive, honey and wax that could be forraged. - Spirits. The whiskey bottle has three uses, but lacks of the use as fuel. Also would be nice to have an alambic to brew alcohol. We are in Kentucky, for Brooks' sake, it may be in some backyard hut hidden. - Fishes could be breeded and farmed, in home aquariums or fishing tanks. You would need a high fishing level also, but it shouldnt be imposible to acquaculture them. I have another things in my wish list, but don't exist in the game by this momment. - Bow and arrows, Crossbow and bolts. Slingshot. Some handmade, some found. I have read they are a possible Yes. I hope it is true. It is very unrealistic that you can make stairs, furniture, primitive axes, and can not make a simple bow. Or to think that in a small town of the US surrounded by woods you won't find any hunting bows or xbows somewhere. - Nail gun. For carpentry and as a gun. Ammo would waste the precious nails. - Irrigation hose, or something like that. Come on, there are very simple leaking systems that anybody with a little agriculture knowledge could make. - Machetes. Need to say anything else? C'mon, what is a zombi apocalipse without machetes or hatchets? What to say about the iconic katana. Who does want to see the zombi apocalypse if you can not do it with a katana? There would be to types. Wall-hangers (decorative reproductions), are easy to find in teen-agers rooms, decent damage, quick attack, bad durability as a kitchen knife. In the other hand, a hard to find item would be a real sword, aka "battle ready", difficult to find from collectors, pawn shops or sports asociations, with good damage, quick attack and very good durability. - Compass and/or some kind of maps. They should not act has a minimap. Instead, it could give you the posibility of marking a place and would give a signal indicating it when you go away. - Riot gear. I can't believe you can not find some riot shields, batons or riot vest in the police office. Also light-flares or smoke-flares. Night vision device would be also in police office or in hunters houses. - I should not mention the silencer or supressor, but I think it is not so bad idea if making them requires a high gunning level and/or recipes. They would not be suitable for all weapons only for pistols maybe. And they only would reduce the sound, not making them silent. - Other things I miss from the game are the posibility of recycle for making small things, like nails. Also habilities like tannery for the future hipothetically hunted animals fur. - Aerogenerator also should be a good item, and can be made by anyone with a little electronic skill. Maybe solar pannels could be from the pre-apocalypsis. - Last words for taming animals, companions and so on. They say the Devs ... but you know, we the customers would appreciate this feature confirmed . Also, wild feral animals, to hunt and to fear. They don't need to be "zombificable". A wild animal is a risk by itself. They should have a AI that gives them the ability to escape from any noise. I have read about a lot of good features but they are other people ideas and I have commented in the respective threads. If i have good feedback from this post I have other ideas to share, but only if the community likes the previous. Thanks for the game, it is very good. I only want it to be better in the future.
  20. saftsuze

    What would MacGyver Do?

    I have released my first mod! It is still very much a work in progress, but it is working! What would MacGyver do? He would have course make all kinds of crazy weapons out of stuff that are obviously not weapons in the first place. Most people would settle for that baseball bat or a fire axe or a crow bar. But not MacGyver. He would be on a constant search for new and creative ways to kill zombies. This is what this mod is all about: Making new weapons from all kinds of stuff you can find in Project Zomboid. I hope I will never actually finish this mod, and that it will continue to grow and evolve as the game develops. I will upload it to Steam Workshop when it has a bit more content and a consistent style of icons. Here are the two items currently in the mod. Feel free to give constructive feedback.
  21. "Fire bad" -Frankenstein's Monster; Frankenstein So, I wanted to address this issue... it is logical for filling pots or buckets with water/soil (and soil sacks) and pour them on fires to stop/extinguish them... but what about this: An Unconventional Way to put out fires... I don't think that it's a bad way to extinguish fires... O__O You usually carry them around fully loaded anyway and could be equipped to put out fires in a pinch (of course it wouldn't use conventional ones but shouldn't we try it out? XD So, there could be a lot of ways to snuff out fires, and I would love to see them in game... ... *whispers "Fire Hydrants"* O__O
  22. Silvestredude

    Kung Fu Mod

    Are you tired to fight with guns? Do you have Chest Hair? Do you want chop some zombies by your bare hand´s? Well, this mod should be for you It will add new itens - Kung Fu Book (shelves) to learn how to craft the dummy and train - Towels ( necessary to train, totaly craftable and can be use to bandage) - Craft Train Dummy (Carpentry) - Learn 3 kick ass moves (Hammerhand strike, Knifehand strike and Wrist strike) Water necessary to repair your body....tons of it Sorry about my English My 1 mod guys, be kind ok Download Version V.02 http://www.megafileupload.com/daLX/KungFu_0.2.rar Test Version (spawm a lot on zombies but less condition..anoying) http://www.megafileupload.com/4Muo/Kung_Fu_Test.rar Installation Just drop the file on: C:\Users\USER NAME\Zomboid\mods Planned versions Soon i ll add iron knuckles, box gloves and everyone start with a standart punch weapon =)
  23. tommysticks

    Two handed vs one handed firearms

    There is a difference between bladed weapons and blunt weapons when it comes to aim in-game. IMO there should be a difference between two handed firearms and one handed firearms (I am using those two terms to encompass shotguns, i.e. not rifles vs pistols). Not only are two handed weapons much easier to aim IRL, but this would stop KOSers who level up "Aiming" quickly with a shotgun and then switch to a pistol. Ability to shoot a rifle accurately ~= ability to shoot a pistol accurately Just a thought.
  24. tommysticks

    Named Weapons

    Download Link http://pz-mods.net/weapons-items/NamedWeapons/ I would like to thank RoboMat for helping me out with learning LUA. He once said something along the lines of "It doesn't matter if the code is pretty, as long as it works." Thanks. Also I used your rounding function. This mod adds incentive to hold onto weapons and repair them. After a certain number of kills a weapon will get a prefix that adds stats. After a second certain number of kills the weapon will get a suffix. These numbers are based off of the weapon's durability and are all different (thanks to ZombRand). For example: A spoon will require approximately 5 kills to get a prefix whereas an axe will be somewhere around 50. These two numbers are printed in the console and your player will announce it when he realizes the weapon he's using has been good to him. WEAPON MODS Durability is increased and condition restored when you hit the kill limits. This was inspired by Diablo 1.
  25. tommysticks

    Unloading weapons and body armor

    Ability to pull bullets from weapons. I can see people might complain about this because you could increase your reload skill without expending any ammo, but practicing mag changes is a real thing that people do to become more proficient at it. Body armor - would decrease damage done from bullets. This would help out in MP.