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FawkesGaming

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Posts posted by FawkesGaming

  1. Now I have 2 fishing rods, loads of tackle, some worms and loads of fishing nets/lines and paperclips, all from the hardware store in Bedford. But nowhere nearby to fish Dx

    Still, it is nice to know that paperclips do have a use. Is this why when opening a box of nails I can also open a box of paperclips?

    Edit; I will make a topic about it, but I'm on my phone right now.

  2. @Looch: Ok, I will, though I believe Axes/Saws on Zombies are extremely rare...

    @PZFanatic: Yea, I guess I was. I had killed 40+ Zombies at that point and looted my entire neighborhood, so I wanted to start clearing out the street from Zs so I could get to the urban warehouse. Was playing with the trackpad too, which was a bad idea.

    Those saves were promising, I had loads of Food and Water and weapons etc and I managed to clear out many houses. So for now, Im not too much into starting another save. Need to get some distance and try again and somehow remind myself to stay away from zombies as much as possible.

    EDIT: Is there like a Q&A thread where I can post some general questions? No point in opening a thread for every little question I have...

    Never use the trackpad! That is what killed me my first ever playthrough, when my finger slipped and allowed a zed access to my back.
  3. How long do you reckon it'd take, from one guy going rock mining with a pickaxe, to get any useful amount of stuff out of it?

    It depends on whether the pickaxe is wooden, stone, iron, gold or diamond ;)

    Joking aside, if I remember correctly from GCSE, dont you need electrolysis to separate the ore from the rock?

  4. I do love to sniff eat glue.

    Apart from that little joke, I don't see much point in adding this as of right now. It seems more immersion that anything else... also, eating the glue and glitter you find on those things? Nuh uh.

  5. well i was thinking about a sort of profession like a pilot and it might work if you had sort of like a map that had land marks and if you hit on one like a building you would magically fly over there and land without the flying animation.

    as for the pony's...............c'mon guys really.

    I call princess Celestia!

    1388277962801_zpscc212872.jpg

    That image could have been so much worse...
  6. Hmmm, a potential problem, I'll admit. Perhaps good actions would be anything beneficial to anyone else... as for your point about murder, in some opinions killing is always murder, whether it is justified or not. Taking someone's life would still have some impact.

     

    And, I envision this as some kind of game mechanic as opposed to one of 'realism'- yes, NPCs have no way of knowing, but it gives the player a sense of reward for committing good deeds. Perhaps it could be explained by the way your character composes themselves; someone untrustworthy might act shiftily, not able to hold eye contact etc. It's all up for discussion after all!

  7. So I've been watching Arumba, Mathas and NorthernLion playthroughs of Crusader Kings II, which is an amazing game and one I intend on obtaining once I'm at university. However, one thing that struck me as a good feature was the way AI is handled in the game. From what I can gather, you have personal relationships with other characters, and these relationships are based on positive and negative traits you pick up. These traits can be picked up randomly, and I think a system like this in PZ would be really good.

     

    How I see this working; certain actions you can perform will give you positive, negative and neutral traits (similar to the Fallout karma system). Performin heroic acts would give you a chance of obtaining a positive trait related to the action, whereas murder would provide a chance of getting a negative trait. Now, these traits would only provide opinion buffs and debuffs, so no traits like strength or anything like that would be obtained.

     

    A few examples of how this works in Crusader Kings II; your character's religion affects how your vassals treat you. The same religion gets a bonus to opinion, whilst other religions get an infidel penalty which negatively affects their opinion of you. Of course, I'd never propose bringing religions into the game, but my idea would have the same basis as above. So, performing heroic acts would make you seem more trustworthy, providing a buff to initial trust, whereas murdering NPCs would make you appear more shity, less trustworthy. If that makes sense xD

     

    This was just a quick posting of my ideas, hopefully they made sense. I'll format them later, after I've eaten this delicious pizza.

  8. I tried searching this idea and read the suggestions list, so Im pretty sure no one has suggested this before (correct me if im wrong). What about being able to play the piano? I realize this would create noise and be impractical as it would attract zombies, but it would decrease boredom and if you killed all the zombies in that area (or for some reason want to attract zombies) I think it would be a nice little addition to the game.

    I can imagine it now; Joe Kerr, having been dealt the damning bite, lights a cigarette and begins to play a harrowing tune, as hordes of shambling undead close in...
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