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MadDan

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Everything posted by MadDan

  1. Adding a vegetable as an ingredient to frying pan/cooking pot/roasting pan, and adding a different vegetable creates "Vegetables Roasted Vegetables". Should just be "Roasted Vegetables". Some other errors like this in cooking too which I think should be looked over, but I'll update this post if I find more.
  2. Not necessarily a bug, but definitely can cause issues. From the video you can see cars tend to pop-in which looks incredibly janky and unpolished. Also increases the chance of crashing in to them. It would be nice for them to "pop" in before they're on screen, so the player can see the car fade in smoothly. It's been the biggest issue with cars for me so far, besides the obvious floating cars and random times they kill you when colliding with stuff.
  3. While I agree with some of your points Shin, especially as it can be annoying as hell to see bugs seemingly being ignored, they will get to it, I don't doubt it. Either after animations with hotfixes, or after all the major features are in the game in an attempt to polish the game and fix as many bugs as possible. If they were/are never fixed then I'd be on your side completely. The bug tracker will be there forever for TIS to go completely through in its polishing state. Even Lemmy said after NPCs it'll be 100% bug fixing. This bug may be fixed sooner or later but I have no reason to doubt they'll fix it. If you've seen the video Lemmy posted of the game currently essentially broken in the animation build, right now they're very busy with getting that released and playable.
  4. Awesome! Can't think of more of the top of my head, seems you guys are well on top of it. What about damaged/tattered clothes though? Especially on zombies or if you're scratched/bitten. Just a quick thought.
  5. Trench coat, leather biker jackets (sleeveless, sleeved), ponchos, cargo pants, skirt variations, jean shorts. Off the top of my head those would be nice.
  6. MadDan

    Jan(im)uary

    I didn't get it either at first but it's supposed to be January, but (im) put after (an) to be an(im). As in January animations. By right I think it should be J(anim)uary. Even if this one doesn't make sense as January isn't "Juary", it's easier to quickly get the animations part of it.
  7. Man I feel they won't go away. Once they're fixed, they just get worse. I don't know if it's underlying in the game's code or something but practically every model/sprite has this issue now. These are fixed when the curtains are closed and no light is coming in. But, when curtains are opened: On top of the wall here are red dots/green dots sometimes:
  8. Now that's a great idea. For radios/car radios use a different style of music than the game's music suited to the 90s. That would be far more suitable in my opinion.
  9. Damn I never actually noticed that before. I think they may have used a lot of free sounds so it'd make sense for some of them to not work in complement with the game sometimes. It's actually my biggest gripe with the game at the moment, the overall sounds/quality of them. The rest of the game (especially with animations, water, cars) is pretty polished, but the sound effects can often be of very low quality and maybe some popping/white noise. For example (besides the one you mentioned): Open/close car door has massive white noise that hurts my ears. (thank god for the mod) Car horn has a distinct *pop* sound at the end of it, cutting off abruptly. Hitting zombie sound effect has a distinct *pop* noise at the end of it, cutting off abruptly. Some sounds are very low quality also and maybe too loud. Just in general I really wish we had a sound overhaul for the game. I was intending on making a mod, but there's few things you can do to separate stomping a zombie from hitting with a weapon sound effect. I also noticed that when you move while a sound plays (e.g, getting out of car) it causes crackling so I gave up on that.
  10. I'm not sure if you're asking me but if you are, I know they added after I suggested it recent in an IWBUMS which I think is released now. I have a post thanking one of the Devs changelog posts.
  11. No problem. Triangles at doors too and luminescent wall vines. I have no idea what's causing it, it used to just be on Erosion vines (was a consistent issue) but now it seems to be everywhere. You described it much better than me though.
  12. I'm not too sure how to show you other than the images. Look at the graffiti in the first images, near the wall vines a few images down, and in the last few pictures near the doors/windows, you can see arrows.
  13. It's PVP for multiplayer. Green is for safety on, meaning you can't damage others. Red turns it off and places a skull over your head, and allows you to damage others.
  14. Well, we got one of them down in terms of Erosion (seemingly). However, like all bugs fixed in Software, they multiply like a disease and spread to the rest of the program! (game). And they've evolved into arrows in some places... Attention: The second and third picture might be hard to notice, but there are red dots above the shelves. They're everywhere!
  15. I have this too. (Freezing every 5 to 10 secs for a split second) Can't really add much more but just adding my name to the list. It's very noticeable when running especially. Core i7 6700 16GB RAM GTX 1070
  16. May I say with no hesitation and regret that I love you?
  17. Glad it worked! Unfortunately, I have no idea why it does work though so I don't know if it's actually possible to be fixed so we can play at 60FPS again.
  18. Actually, quick question: What size is your inventory font in-game? This only happens to me on medium or large font size. I tested small and it was much crisper. If you try medium or especially large you should notice the text being a bit blurry or low-quality might be a better way to describe it.
  19. Please, pretty please allow us to reduce and turn off the door shake option. I love the trees and everything else shaking and how much it adds to the environment, but the doors look really wonky shaking so violently, especially when you try a locked door. I really haven't felt this negatively toward a feature added to the game, but in my opinion, it looks really wrong and cartoony/childish. I would so love an option to disable it or reduce it significantly. SUGGESTION ADDED Thanks!
  20. Okay well, that's good that others are getting it too, so it's not an issue with my own game. This guy on the Steam forums also has the issue: https://steamcommunity.com/app/108600/discussions/6/2805074491020904127/
  21. Yeah, it doesn't seem to be related to FPS, mine wasn't dropping frames either, but I'd try those suggestions and see if they work. Something different might work for you if my workaround doesn't. It's annoying playing at 55FPS for sure, although sometimes I'm able to bump it up to 60FPS and play without issue.
  22. I've been having the same issue for a while. The bottom of this page lists fixes for the slow motion: https://pzwiki.net/wiki/Vehicles None of those worked for me though. I had success with: Disabling MSI Afterburner in the background (more specifically RivaTuner) Set FPS to 55 and fiddle with VSync settings in-game. No clue why the 55FPS limit works for me, my monitor is 60HZ. That's the best workaround I could suggest besides the wiki which personally didn't do anything for me. These should work for both SP and MP, though I don't play much in MP.
  23. That's disappointing on the first one. I seem to be the only person experiencing them disappearing in singleplayer (as well as MP). I just can't narrow it down but I might as well try and maybe the devs will figure out a cause. In my experience: Not due to mods, It doesn't appear to be directly related to cars (as in their vicinity), It only happens on downed zombies, It can happen when fighting single zombies, or multiple, indoors or outdoors Only happened with blunt weapons (baseball bat, hammer)*, Only occurred since the weather build was in testing, Doesn't cause exception/red box error *as far as I remember. UPDATE 1: The vanishing is getting very frequent, to the point of almost (roughly) every 40th zombie is disappearing. Possibly earlier. Only happened with blunt weapons (baseball bat, hammer)*, It only happens on downed zombies, These are incorrect now. I just had it happen with a jaw stab animation (which is a bladed weapon), and also the zombie was not downed. I'm aware it doesn't narrow it down much but hopefully, it helps somewhat. I'll keep updating and posting if I find any more. It's very random and I know the devs/support team doesn't have time to play a full game normally to find a bug that you can't increase the chance of reproducing. That's disappointing on the first one. I seem to be the only person experiencing them disappearing in singleplayer (as well as MP). The invisible one I'm not too sure on, but it hasn't happened since. The moodle seemed to be triggered very specifically in one area though. Regardless, this one doesn't seem to be an issue anymore since I posted the video.
  24. That makes sense, although since TIS changed it to equip in primary when filling, does the character still sip it or only when unequipped in the inventory will he sip it? Otherwise, issue is solved.
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