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unsaved_progress

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Everything posted by unsaved_progress

  1. Whoops, sorry, didn't know if it was an error in the mapping project or in the actual map. Again though, great work man, and to think you coded the whole map blind too!
  2. Floating brick column? http://pzmap.crash-override.net/#0.3862959310075398,0.2299588652819511,284.8515765597235 Thank-you so much for all of your hard work!
  3. At the risk of repeating everything everyone has ever said I'll be brief. If you're getting into a position where armour is the only thing stopping you from being bitten, it's too late for you.
  4. I really like OP suggestions of randomised keys for safes, especially if its on a zombie (wearing a police uniform if in police station, some identifier). I think that would be a substantially worth it, cool thing to add. I could take or leave metal doors like everyone (including OP) has said, but safes and random key placement is a cool idea.
  5. +1 I'd hate to see PZ go down that path...
  6. Lol whoops didn't mean to bump Should've checked last post date...err.... As you can tell, I'm new around these here parts. Systematically making my way through the forum (and damning my allotted number of 'likes' per day!) I'll try not to reanimate any more corpses
  7. This is so awesome! Keep up the great work!
  8. +8 I really like this idea. Not as a scoreboard no no no. But definitely as some sort of memorial. A graveyard. And yeah, it should just be a menu option not like a physical graveyard you could go visit because that would make little sense... aaaaannyway...unlikely that they'll add it but I think you become very attached to each character and it would be a great way to remember them, how they lived, how they died etc. Also, this>
  9. Man the stories on here are so good Didn't have anything to contribute until today. I had found a big two-storey house that I was going to use a temporary safe-house for quick supply runs in and out of the city centre (West Point). My bigger safe-house was a fair trek in so I thought it a good idea to establish a temporary base of operations. I did the usual PZ thing, hung sheets on all the windows and crept up to every door, blood soaked, nail ridden baseball bat at the ready and cautiously hit 'E', clearing out each room. There were a few zeds in one of the bedrooms but nothing that Karen Miller couldn't handle. Incidentally, Karen is very claustrophobic and gets extremely panicked the moment she heads indoors, reducing her vision and accuracy. But she's OK. She gets by on long (athletic perk induced) trips outdoors running and scavenging for loot. Anyway. So I cleared out all the rooms, two-storey house with quite a few places to hide, but once it was all clear, I was knackered and lay in the master bedroom's big clean double bed until morning (covering up the upstairs windows with sheets too of course, a lesson I had to learn the hard way, but thats a story for another day...) So, morning comes, I eat a can of tuna and a packet of chips before setting out on a day's looting adventure. I have a few near misses but no scratches and I found a good haul of food and supplies. Elated and relaxed I wander back to my safe-house and when I look over, I see something frightening. Through some glitch in the wall visibility I can see there's a shadowy shambler in my home (it looks to be the bathroom). 'But how,' I think to myself. 'Didn't I clear every room? another must have snuck in' I conclude. So I climb in through the window and creep to the bathroom door, swing it open and to my dismay. Nothing. Ok so now i'm freaked out. Did PZ glitch some random zed in and out of my house for no inexplicable reason? I know this is an alpha build, but i feel like in my short time with the game, its better than that. And then I see it. Adjacent to the bathroom, with a door on a north facing wall (i.e. difficult to see on my initial patrol) is a 2x1 walk in closet. I tremble as I open the door and 3 zombies rush me (two walkers and a crawler). In Karen's panicked state she can hardly see a thing but she manages to dispatch the shambling duo (inelegantly) just in time for the crawler to make its way in the main room. I circle round and smash its rotten head in before catching my breath. I know hidden zeds isn't the scariest thing in the world. But what really wore me down? They were in the house the whole time. I slept in that house. Thinking I was safe. And that's the scariest thing that's happened to me so far (sorry for the lengthy ramble, but I feel like if anyone is going to appreciate my detail laden close encounter, its fellow PZ forum goers
  10. Hey there! Long time stalker, first time poster I've just started getting into this game on steam and by gosh its just the best zombie survival game out there. Its my dream game. Anyway, hello I was wondering if there were any plans to implement this sort of graveyard idea into the final game? Like a screen (or an actual in-game graveyard) that displays info about all your lost survivors, how long they survived, how many zeds they dispatched, that sorta thing. I'm CERTAIN this must have been mentioned somewhere else at some other point, but I just wanted to know if anyone knew if that idea was something they were looking at? I miss all my survivors dearly and I learnt the hard way not to name one after yourself, poor little 'me' died in a record low of about 3 days. Betty Harris, Maria Cox, Ernest Miller, you will be missed.
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