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Found 9 results

  1. Hello again, wanna say I am a big fan of this game and would love to figure out what my problem here is. Seems to be the textures involving water and cars The link to the old thread is here, and I have tried all the fixes that the Moderator on that post had recommended. I have then since upgraded my pc a little bit by going from 16gb of ram to 32 and upgrading my GPU from a Nvidia1650 super to a 2070 super. My render Latency on my Nvidia Gigabyte 2070 super also spikes to around 2,000,000MS whenever I am looking tat he game while the bug is occurring, which is frankly a little high. Any help would be appreciated because I just wanna be able to play the game for more than 30 mins without having to restart because that is the only fix.
  2. Good day survivors! While I love the new map additions with b41 stable, I've come to find the power lines along long stretches of road to be a bit of a distracting feature. I'll show a couple of examples to what I mean: While from the perspective of the camera the lines would look like this, the lines create this distracting illusion of being lines laid along the road, not up in the air due to the isometric perspective. I'd like to propose that the power lines near the character fade away in a similar fashion to the tree I'm standing next to when they're close to me. The fade away would keep the lines being directly atop the character which I've come to find a bit distracting and doesn't look as good. I've only got a small sample size of people I've asked about how the power lines look along roads like this and had a couple in agreement, so I'd thought it make for an interesting discussion if other people get that optical illusion of the lines being on the road. To check that I've got a little video clip below I took of driving along the power lines. driving along the road shown below: https://i.imgur.com/j93g6zi.mp4 Not all roads are like this, some have the power lines in an orientation that has them off the road and they look amazing driving out in the country and look that much more realistic and beautiful. The road in this video look a lot better, to me anyways. https://i.imgur.com/1ni5EXP.mp4 What are your thoughts? Do you think a fade-away option similar to trees would help with this or make it look better, or do you believe it's fine from the camera's perspective versus the player's perspective?
  3. as we are on the visual phase for the animations i really think it'll be more enjoyable (and realistic) to have a better dirt system on player. So like, if i walk on barefoot for a while outside, the dirtiness would be applied on my feet instead of my legs... or if i'm fully dressed (hoodies, jackets, long sleeves shirts, pants, boots, gloves...) all the dirtiness would be applied on the clothes and NOT on my skin... instead, to compensate that, we could have a negative moodlet like the wet one and even an stinky or smelly one to stimulate the player to still take a bath. idk if it's something that worth to be taking note of but i would love if you guys expand this system...
  4. Hello everybody! Has anyone admired their reflection for too long to notice errors in the matrix? (I hope someone finds this funny) Two bugs at once! Although they do not affect the gameplay at all The first visual bug is that the concrete fences almost disappear from the screen when the character looks not at it, but at the house through the window. If he turns away from the house to the fences, they will return back to the screen. The screenshots below. The second visual bug is that double windows look like two normal windows if you get too close to it. Almost the same thing happens with garage doors, but they can be opened. But double windows cannot be opened - the character tries to open them once and immediately stops the action (Perhaps the mechanics were conceived like at garage doors?) Screenshot below. (I had no trouble signing this screenshot in case my English failed me) All screenshots were taken below Rosewood, in a tree warehouse. (In my opinion, that's what it's called) This is the whole bug report. These are randomly found bugs. I just ran around this house, climbed through the windows, and generally found fault with everything until I saw these mistakes. If you already know them, could you let me know? I will better check the bug reports so that there are no repetitions. Or any other way. To avoid wasting your time and mine I would also like to simply thank you all for your work. The Indie Stone - is one of the best teams I've ever seen ^-^
  5. Hello everyone, Colori 2 has been just released, check it out! Website: colori.albemala.info Android: https://play.google.com/store/apps/details?id=info.albemala.blendingcolors iOS: https://itunes.apple.com/us/app/colori.-free/id973022949?mt=8&ign-mpt=uo%3D4 Arrange colors to form amazing patterns in this relaxing colour puzzle game! Colori is a beautifully designed, unique visual puzzle game. If you’ve grown tired of pure logic puzzle games and want to play something refreshing and challenging, Colori is for you! ▸ Simple, Challenging & Deeply Relaxing The goal in Colori is simple – arrange the colours to form a harmonious, uniform color pattern. With over 220 distinctive puzzles to solve, you’ll find a challenge no matter what your experience level. The visual nature of Colori gives this puzzle game a deeply relaxing effect. No need for complicated mathematics, lightning quick reactions or tough logic here! All you need to do is arrange the colours and enjoy the process of solving stunning puzzles. ▸ No Intrusive Ads! Colori is about harmony. Nothing ruins a great playing experience more than an intrusive ad! You can choose to watch a quick video to unlock extra hints. Besides that, we’ll leave you to enjoy the game! ▸ Features Over 220 challenging puzzles to solve Professionally designed color schemes and high quality animations Time gameplay and keep track of your fastest completion time Use hints to help you progress if you get stuck on a puzzle Share your achievements and progress on social media ▸ In-App Purchases If you’ve become a Colori expert and you’re itching for even more puzzles to solve, we have plenty! You’ll be able to purchase extra puzzle packs from the in game store, each containing 75+ puzzles. Why not follow us on social media? - Twitter: https://twitter.com/albemala
  6. Unless zombie-virus has some radiation-like nature, your character's hair would probably grow. I would love to see something, that works like current erosion system for characters' appearance. Like after a year of surviving without haircut you would look like badass Robinson survivor. It would add a functions to scissors, mirrors and such. Many games had an option to change your character after you created him (Even if it's an absurd decision, like instantly add long dreads to the bald man). And zombies love long hair, Carl Clementine! Some debuff, like reducing needed amout of zeds for grabbing would be fair. Also, a tan. In summer, if you work a long time outside, your skin would get darker. And, slowly get brighter in winter. All those little details add immersion to the game, that is needed so much sometimes.
  7. Hi I know that Project Zomboid is in pre-alpha, or alpha? (Not sure of the specific term let me know please ._. ) I digress, I know that everything is still in the works. And TV's were recently added. I feel that TV's should have some kind of audio to them. Could be just random noises, or even people saying the words. Whatever, goes along with the spirit of Zomboid. I also feel that some visuals would be nice, or even just a more colorful static image. And, I think the TV should ease boredom. I.e. from an interaction, or a certain aura/moodlet the TV gives off when in the same room. I wasn't sure if those things were going to be added to the TV, but just some ideas. = ) I was excited about TV's, but i'm just not really feeling them now that they're out. I'm not very drawn to them. I know it's kind of small details, but I feel the little nuances add to an overall nice feel of immersion to the game. And that makes it worth adding. Also, it doesn't feel too much like "Sims" micromanaging if there's an interaction to watch the TV. That should be all. Let me know what you all think. Cheers.
  8. I was thinking of adding how it would be more fun if when wear a bag on your back that it shows, like you see your character wearing a duffel bag on his/her back for example. Makes you feel more like you are carrying things, lets you understand why your character cant run great distances. On this Also id like to add how about a tool belt or such that you can use for smaller items with a weight of 0.5 or less and greatly reduces the weigth, as the rules of relativity states that just cause it doesnt change to the laws of physics it will still feel different to you in your situation like how a big backpack full of books is heavy as hell but you can much easier wear it on your back. Sorry for the crap use of punctuation.
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