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johndough

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  1. Like
    johndough got a reaction from Slendy in Corpse Mod (updated to 0.9.3)   
    THIS MOD WAS MADE FOR AN OLDER VERSION OF PZ AND IS NO LONGER WORKING PROPERLY. DOWNLOAD AT YOUR OWN RISK.
     
    Extract this to the *root* folder, not the media folder.
     
    Update 0.9.3:
    - Added realistic infection chances
    - Added gloves item. The icon looks amateurish. I need to improve my pixel art for the final version. Gloves are used simply by having them in your main inventory(not backpack, plastic bag etc.)
    - Added chance of infection when cleaning, removing corpses or grabbing from corpse inventory
    - Hypochondriacs have a very large chance of catching a "fake" infection when dealing with corpses
    - Hypochondriacs refuse to clean without gloves
    - Hypochondriacs complain when living in infested rooms, and of course, have a large chance of catching fake infections if they do
    - Fixed naked corpses bug. Probably. If this appears again, a restart will always fix it now.
    - Tweaked bleach spawn rates
     
    Update 0.9.2:
    - Changed chance of infection. I had accidentally set this to a debug value that was much higher than intended. Players who care about their character should download again.
    - Added some sound effects
    - Added option to open old bleach item types. This will convert them to the new bleach item type.
    - Possibly fixed naked corpses from spawning. Please let me know if you experience this.
     
    ---
     
    This mod will allow you to clean your safehouse, remove corpses and also adds new ways of getting infected. Two new items are added: drainable bleach and gloves. Use bleach to clean your safehouse of zombie corpses and gloves to protect yourself from infection when dealing with corpses. 
     
    This is work in progress. Please let me know if you encounter any bugs.
     
    Right now removal of blood is not possible, AFAICT. This is because there is no getter method for the IsoFloorBloodSplats in the IsoChunk class. So I will have to add that later, if it becomes possible then.
     
    Some quirks: 
    - You need to actually be inside the room you want to clean. It does not matter where you click, only where you stand.
    - PZ's "rooms" aren't necessarily rooms. Sometimes rooms are cut in half or they extend further than what you would expect. Sometimes one or two gridsquares in a room aren't actually part of that room. However, as long as you make sure there are no zombie corpses nearby, you should be safe(and your character will tell you that the room is clean if you try to clean it).
    - The old bleach items can be used by right clicking and choosing 'Open bleach bottle'.
     
    http://pz-mods.net/gameplay/CorpseMod/
  2. Like
    johndough got a reaction from Eblanc in Corpse Mod (updated to 0.9.3)   
    I considered that, but that would mean you, for instance, couldn't hold a flashlight and gun at the same time while wearing gloves. I didn't want too much interaction and fuzz with it. I might make them wearable if that is possible, or add some kind of icon on the screen to show the current protection (I might add more protection items later, like goggles or disinfectant sprays)
  3. Like
    johndough got a reaction from FrenzKing in Corpse Mod (updated to 0.9.3)   
    THIS MOD WAS MADE FOR AN OLDER VERSION OF PZ AND IS NO LONGER WORKING PROPERLY. DOWNLOAD AT YOUR OWN RISK.
     
    Extract this to the *root* folder, not the media folder.
     
    Update 0.9.3:
    - Added realistic infection chances
    - Added gloves item. The icon looks amateurish. I need to improve my pixel art for the final version. Gloves are used simply by having them in your main inventory(not backpack, plastic bag etc.)
    - Added chance of infection when cleaning, removing corpses or grabbing from corpse inventory
    - Hypochondriacs have a very large chance of catching a "fake" infection when dealing with corpses
    - Hypochondriacs refuse to clean without gloves
    - Hypochondriacs complain when living in infested rooms, and of course, have a large chance of catching fake infections if they do
    - Fixed naked corpses bug. Probably. If this appears again, a restart will always fix it now.
    - Tweaked bleach spawn rates
     
    Update 0.9.2:
    - Changed chance of infection. I had accidentally set this to a debug value that was much higher than intended. Players who care about their character should download again.
    - Added some sound effects
    - Added option to open old bleach item types. This will convert them to the new bleach item type.
    - Possibly fixed naked corpses from spawning. Please let me know if you experience this.
     
    ---
     
    This mod will allow you to clean your safehouse, remove corpses and also adds new ways of getting infected. Two new items are added: drainable bleach and gloves. Use bleach to clean your safehouse of zombie corpses and gloves to protect yourself from infection when dealing with corpses. 
     
    This is work in progress. Please let me know if you encounter any bugs.
     
    Right now removal of blood is not possible, AFAICT. This is because there is no getter method for the IsoFloorBloodSplats in the IsoChunk class. So I will have to add that later, if it becomes possible then.
     
    Some quirks: 
    - You need to actually be inside the room you want to clean. It does not matter where you click, only where you stand.
    - PZ's "rooms" aren't necessarily rooms. Sometimes rooms are cut in half or they extend further than what you would expect. Sometimes one or two gridsquares in a room aren't actually part of that room. However, as long as you make sure there are no zombie corpses nearby, you should be safe(and your character will tell you that the room is clean if you try to clean it).
    - The old bleach items can be used by right clicking and choosing 'Open bleach bottle'.
     
    http://pz-mods.net/gameplay/CorpseMod/
  4. Like
    johndough got a reaction from Kaptain Kallum in Corpse Mod (updated to 0.9.3)   
    Yeah, this isn't for 2.9.9.16. Lots of stuff not working there. The reason gloves won't spawn is because 2.9.9.16 messed with the loot distribution tables. I have made several new types of gloves now: ski gloves spawn in bedrooms. dishwashing gloves in kitchens and latex gloves in medical clinics. Hopefully it will be possible to actually show them on the character some time in the future(because I have made several other protection items as well, like scarfs and skimasks).
     
    The reason these artifacts appear is because I use invisible objects to store room definitions and various info about cleanliness etc. Those objects have a naked corpse as the default sprite, hence naken corpse bug. What my mod does now is make sure all current invisible objects are deleted once the game starts. However, it only does this on the *floor you are currently standing*, which might explain why you couldn't get rid of them?
     
    Also, if you look at CorpseMod.lua, you'll find, at the top of the file, a value that is called CorpseMod.debug. Replace "false" with "true" there and you'll have a debug option ingame that lets you clear all invisible objects nearby(on the same floor) through a context menu option.
     
    Thanks for the feedback and kind words
  5. Like
    johndough got a reaction from Kaptain Kallum in Corpse Mod (updated to 0.9.3)   
    Thanks for the feedback. I've fixed the naked corpses bug now, and as soon as I've finished the other stuff, I'll upload a new version.
  6. Like
    johndough got a reaction from Kaptain Kallum in Corpse Mod (updated to 0.9.3)   
    THIS MOD WAS MADE FOR AN OLDER VERSION OF PZ AND IS NO LONGER WORKING PROPERLY. DOWNLOAD AT YOUR OWN RISK.
     
    Extract this to the *root* folder, not the media folder.
     
    Update 0.9.3:
    - Added realistic infection chances
    - Added gloves item. The icon looks amateurish. I need to improve my pixel art for the final version. Gloves are used simply by having them in your main inventory(not backpack, plastic bag etc.)
    - Added chance of infection when cleaning, removing corpses or grabbing from corpse inventory
    - Hypochondriacs have a very large chance of catching a "fake" infection when dealing with corpses
    - Hypochondriacs refuse to clean without gloves
    - Hypochondriacs complain when living in infested rooms, and of course, have a large chance of catching fake infections if they do
    - Fixed naked corpses bug. Probably. If this appears again, a restart will always fix it now.
    - Tweaked bleach spawn rates
     
    Update 0.9.2:
    - Changed chance of infection. I had accidentally set this to a debug value that was much higher than intended. Players who care about their character should download again.
    - Added some sound effects
    - Added option to open old bleach item types. This will convert them to the new bleach item type.
    - Possibly fixed naked corpses from spawning. Please let me know if you experience this.
     
    ---
     
    This mod will allow you to clean your safehouse, remove corpses and also adds new ways of getting infected. Two new items are added: drainable bleach and gloves. Use bleach to clean your safehouse of zombie corpses and gloves to protect yourself from infection when dealing with corpses. 
     
    This is work in progress. Please let me know if you encounter any bugs.
     
    Right now removal of blood is not possible, AFAICT. This is because there is no getter method for the IsoFloorBloodSplats in the IsoChunk class. So I will have to add that later, if it becomes possible then.
     
    Some quirks: 
    - You need to actually be inside the room you want to clean. It does not matter where you click, only where you stand.
    - PZ's "rooms" aren't necessarily rooms. Sometimes rooms are cut in half or they extend further than what you would expect. Sometimes one or two gridsquares in a room aren't actually part of that room. However, as long as you make sure there are no zombie corpses nearby, you should be safe(and your character will tell you that the room is clean if you try to clean it).
    - The old bleach items can be used by right clicking and choosing 'Open bleach bottle'.
     
    http://pz-mods.net/gameplay/CorpseMod/
  7. Like
    johndough reacted to RobertJohnson in FORUM TEST RELEASE: Project Zomboid - Version 2.9.9.16   
    REMEMBER: This is a forum test release because it may have new bugs or other serious issues, in fact a few we're aware of already and this latest build hasn't had a huge amount of closed testing. However we'd like to extend it to a forum test to get any remaining issues as quickly as possible.
     
    If not comfortable with that, please wait until official release on Desura, which should hopefully be for Mondoid if it goes well. REMEMBER, it's always advised to manually back up your saves (C:\Users\<username>\Zomboid\<gamemode>) when using forum builds.
     
    Windows: https://s3.amazonaws.com/alpha.projectzomboid.com/Project_Zomboid_Windows_2.9.9.16.zip
     
    Mac: https://s3.amazonaws.com/alpha.projectzomboid.com/Project_Zomboid_MacOSX_2.9.9.16.zip
     
    Potential issues with linux! Please read here: http://theindiestone.com/forums/index.php/topic/1044-damn-you-ubuntujava/
    Linux AMD64 Deb: https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-amd64-2.9.9.16.deb
     
    Linux i386 Deb: https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-i386-2.9.9.16.deb
     
    Linux AMD64 (tar.gz): https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-amd64.2.9.9.16.tar.gz
     
    Linux i386 (tar.gz): https://s3.amazonaws.com/alpha.projectzomboid.com/projectzomboid-i386.2.9.9.16.tar.gz
     
    Change list :
     
       [New Stuff]
    Added a little icon over the inventory icon if the concerned item is equipped. Survival guide ! Explanation from Will : It start automatically on a new game, but you can press F1 (default key) to toggle it.
    Torch can flicker, especially when they're almost run out of batteries. Crawlers won't turn while attacking + Balanced them a bit. New key bindings : F2 to pause, F3 for normal speed, F4 for Fast Forward x1, F5 for Fast Forward x2, F6 for Fast Forward x3.D Double click in any food in your inventory to eat it (more quick double click action coming ). Double click in any item of the loot inventory to grab it. You now need to equip a bag to put things in it or get weight reduction, on your back or in one of your hand. Destroy furnitures, walls, stairs and almost anything with a Sledgehammer ! (right click then "Destroy"). [bug Fix]
    Fixed the zombie kill count. Torch now works properly. Rain now water your plants. Rain collector barrels doesn't share the same amount of water (you can now build multiple rain collector barrels). Fixed crawler attacking through wall. Fixed teleporting crops (again... Now it's all save in java, making the job easier for any modders, and should avoid all this kind of problem). No more "exploding" zombie when entering a new house. Changed the inventory male zombie icon for the correct one. You can't do action while sleeping. [bALANCE]
    Balanced the zombie density a bit. Lowered the time needed to water your plant.  [MODDING]
    Lua debugger. We're post instructions on modding forum on release. Hold L-SHIFT when loading PZ to go into debug mode. Default key for debuger is F11, it's bindable in the option.
    Mac Users need to follow these steps to use the debugger:
    Open your PZ.app and look for a file called "Info.plist" then search for this line:
    <string>-noverify -XX:+UseNUMA -XX:+AggressiveOpts -XX:+TieredCompilation -XX:Tier2CompileThreshold=70000 -XX:CompileThreshold=1500 -Xms64m -Xmx512m -XX:+UseAdaptiveSizePolicy -XX:GCTimeRatio=50 -XX:MaxGCPauseMillis=20</string>add "-Ddebug" to it (of course before the last </string> tag).
  8. Like
    johndough got a reaction from RoboMat in Sound Issues   
    It could be anything. Both starting and stopping sounds seems slightly unreliable right now. Maybe we should make a thread with functions that are broken.
     
    You could do as I did and measure the lenght of your sound and just play it over and over without the loop flag.
  9. Like
    johndough got a reaction from RegularX in [WIP] Xmod   
    Sound effects are easy. You just need to put them in the sound directory and make calls to getSoundManager():PlayWorldSound() and getSoundManager():StopSound() for the basic stuff.
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